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Legend of Zelda The great weakness of Zelda's games

IYM!

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The Zelda games always to enjoyed good reputation and great prestige, with the years has gained herself the heart of million players who had the fortune of experiencing his complex one and simultaneously simple it tells the history.

Every new title that goes out turns rapidly into an experience that we enjoy through.

But...

What does happen after we complete the game?
Is the challenge of it ending to 100 %, sufficient to lengthen the life of the game?

It is here where we estimate the great weakness in the games of Zelda, his Replay Value

Zelda's games, since already it mentions before, always have had a good history, which catches you and hooks you, and of any form it does not tire, you can return to play it again without problems. But when already you have squeezed the whole game (it to be finished like 15 times, finished at 100% or beaten with the challenge of 3 hearts) what does stay for doing?

The idea of this topic is that we reach with ideas that might lengthen the life of the game, as well as modalities invented (Versus mode, Co-op mode, etc) or to give suggestions of how experiencing the game of a different form.
 

Spire

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This is a great topic to discuss. For me, my love for Zelda exists in memory. The memories I have of playing each game for the first time and exploring the worlds within, coupled with the fine design of characters, creatures, dungeons, items, and virtually everything—that is what builds my everlasting love. It's all about that first and usually best experience I have with the games. Because I've had so many fantastic experiences with the Legend of Zelda series, I am convinced that I will continue to have fantastic experiences with future titles and thus, remain an avid fan.
 

Gatlin

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I think it would be neat to have sequels to the games. I am all for stuffing everything into one huge game, but that leaves no cliff hanger, and it does not answer what happened after. Another idea could be the addition of prequels, such as how Ganondorf got to be so evil, or who created the temples. Then again that would seem more suited to a movie rather than a video game.

Co-op, would be interesting. I am not exactly sure how that one would work without two Links, which would be kind of weird.
 

IYM!

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I think it would be neat to have sequels to the games. I am all for stuffing everything into one huge game, but that leaves no cliff hanger, and it does not answer what happened after. Another idea could be the addition of prequels, such as how Ganondorf got to be so evil, or who created the temples. Then again that would seem more suited to a movie rather than a video game.
This ^^^^

that is something than can extend a part of the Saga, is a detail than nintendo, for unknow reason, dont estimate too much

Co-op, would be interesting. I am not exactly sure how that one would work without two Links, which would be kind of weird.
a Co_op Zelda will be strange, but maybe as extra mode or something like that will be good
 

Spire

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I think co-op could be beneficial to the Legend of Zelda series. We have seen it before though in FSA. Seeing as how Super Mario Galaxy 1 & 2, New Super Mario Bros. Wii, and Donkey Kong Country Returns feature forms of co-op, future Zelda games could incorporate it somehow or another. FS featured splitscreen (well, split-GBA) gameplay, and PH and ST featured split-DS gameplay. I could see them implementing a SMG styled co-op where Player 2 controls an assistance character like Navi or Midna, pointing the cursor over different objects or enemies to get information about them (like Navi and Tatl do in OoT and MM).
 

IYM!

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i like this idea Spire, is like jetforce jemini little robot, if we play 2 players in the principal mission, he can help us to kill enemies

in zelda the asistance could help us to find out things, like puzzles, or help us with the enemies.
 

Spire

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When the artwork of Link and the Skyward Sword girl was first unveiled at E3 2009, I was convinced that the game would have a co-op option where one player was Link and the other the girl.
 

3mmanu3lrc

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If there's not a vs mode for the game, it'll always be the same after completing it 10+ times.

Also: what's co-op.?
 

The Real Gamer

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I personally don't like the idea of a split screen co-op in the main story. The level of immersion that many Zelda fans treasure would dwindle, and the game might end up becoming too focused on combat instead of the puzzles and storyline.

Actually now that I think about it maybe in some sort of alternative mode it could work well. Like a co-op horde mode where you fight various waves of Zelda enemies (or maybe even bosses).
 

Gatlin

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Like a co-op horde mode where you fight various waves of Zelda enemies (or maybe even bosses).
I like this idea. Sort of like how Brawl has the Boss Battles mode with a run-through of every boss. I wish the Zelda games had a difficulty option as well, such as on harder difficulties you lose more hearts when you are hit, and enemies take more hits to kill.
 

Sushi21

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I wouldn't have Co-op in mind, but maybe versus modes, like the ones in Four Swords or Phantom Hourglass.
Maybe Battle royals, team battles, capture the flag, or even some type of mini games.

*Imagines Halo but in a Zelda style

I think Co-op would work in some areas if used over Wifi. I mean, it worked in Monster Hunter Tri.
Maybe areas like boss battles, dungeons full of enemies, or even Co-op specific missions.
That being said, keep Single Player and Co-op in different kinds of modes.
 

Gatlin

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Maybe Battle royals, team battles, capture the flag, or even some type of mini games.
Oooh, capture the flag would be interesting. I could imagine it being similar to the part where you save Colin from King Bulblin in Twilight Princess. Except replace Colin with the enemy's flag. I loved that, it was fun with all the reinforcements attacking/chasing you as well.
 

IYM!

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i always wanted a kind of "mercenaries mode" like the Resident evil 4 and 5

for example ( i will use OoT for this)

you have .... mmm... 5 character to chose, each one have their weapons.

Link, have his sword and shield like primary weapon, and bow with 30 arrows, 20 bombs, a Longshot and a red potion

Zelda have a sword as her primary weapon, din fire, nayru love (yes, smash reference) and a bow with 50 arrows, and a blue potion

Ganondorf, a heavy sword as his primary weapons, an giant Ax ( like the iron knucle) than have the power of the hammer (or more), spells, like his punch at the ground, and a energy ball, and red potion

Impa, her short sword as primary weapon, deku nuts, Needles, and bombs, and red potion

Darunia, the biggoron sword as his primary weapon, megaton hammer, bombs, Roll ability (this cost magic) and blue potion


after that you have to select a stage, maybe one temple, or hyrule field, or death montain

and you have to clean the place defeating all the enemies.


or at leas something like this
 

Fayte Isaac

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It could work like Dead Rising 2
where the story is Co-Op, but then theres mini games as well
the mini games could be things like the Archery Range, or an obstacle course using Link's various weapons or for that matter, competitive/cooperative dungeons. (kinda like wat was implied in Infinite Undiscovery, where the group enters the dungeon at different points and then has to go through the dungeon, everything they do somehow affecting parts of the other dungeon (either by helping, like Red Link hitting a switch to open doors, or harming like if theyre swimming the current picks up speed abit for a short time)
 

finalark

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I think it would be nice to have a number of optional dungeons/bosses for you to take a crack at once the game is done. And by optional dungeon I don't mean cave of ordeals where you just kill a bunch of dudes, I mean a full-fledged dungeon that you have the choice of doing after the main quest.
 

Fayte Isaac

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or u get access to by fulfilling some kinda special requirements or by doing some sidequest (like the Sword Cave in teh Oracle games)
 

Spire

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Or, and I'm certain they can do this, go for a more open-world experience of Hyrule. Include multiple optional dungeons, some small, some grand. Have several of them accessible before beating the game, and the rest accessible only after beating the game.
 

3mmanu3lrc

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I'd also like a Super Mode like the one in Chaos Legion when you complete the game in very hard they make this super mode available where everything dies with one single hit no matter the severity of it (besides of what I'd call a bug in the Chaos Legion game, that the legions are immortal in this mode.)

But something like that would be cool in a Zelda game, no matter how many hearts you have, everything dies with one single hit, and also no fairies available in that mode.
 

Spire

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I'd also like a Super Mode like the one in Chaos Legion when you complete the game in very hard they make this super mode available where everything dies with one single hit no matter the severity of it (besides of what I'd call a bug in the Chaos Legion game, that the legions are immortal in this mode.)

But something like that would be cool in a Zelda game, no matter how many hearts you have, everything dies with one single hit, and also no fairies available in that mode.
Why would you like that? That's like unlocking super easy mode after beating the game, and for what? So you can replay the game without a challenge? That's the worst idea ever.
 

rhan

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I think co-op could be beneficial to the Legend of Zelda series. We have seen it before though in FSA. Seeing as how Super Mario Galaxy 1 & 2, New Super Mario Bros. Wii, and Donkey Kong Country Returns feature forms of co-op, future Zelda games could incorporate it somehow or another. FS featured splitscreen (well, split-GBA) gameplay, and PH and ST featured split-DS gameplay. I could see them implementing a SMG styled co-op where Player 2 controls an assistance character like Navi or Midna, pointing the cursor over different objects or enemies to get information about them (like Navi and Tatl do in OoT and MM).
They added Co-op to RE5 and look at that game compared to it's counterpart or the rest of the series.

Zelda doesn't need to be co-op. It does probably need a alt/secret ending for 100% completion. Or have different endings for different percentage beaten (Kinda like the Metroid series has).

I'd also like to see more of a challenge. Most of the newer games are starting to become too easy for the hardcore gamers. That alone doesn't give replay value.

Also the fact that every single Zelda game is about the same. 8 dungeons and saving princess Zelda. Majora's broke away from that and was an AMAZING game!
 

Spire

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They added Co-op to RE5 and look at that game compared to it's counterpart or the rest of the series.

Zelda doesn't need to be co-op. It does probably need a alt/secret ending for 100% completion. Or have different endings for different percentage beaten (Kinda like the Metroid series has).

I'd also like to see more of a challenge. Most of the newer games are starting to become too easy for the hardcore gamers. That alone doesn't give replay value.
a) I've never played RE5 so I can't comment on it and
b) compare Zelda to other Nintendo franchises with co-op, not Capcom franchises.

So back to Super Mario Galaxy 1 & 2, those games had co-op. Did it detract from the single-player experience? Absolutely not. How about New Super Mario Bros. Wii and Donkey Kong Country Returns? Absolutely not.

I'm not talking equal co-op. I'm talking about player 2 acting as support in the form of a companion like Navi or Midna.
 

3mmanu3lrc

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Why would you like that? That's like unlocking super easy mode after beating the game, and for what? So you can replay the game without a challenge? That's the worst idea ever.
Now that I think about it, it's easier to bear a Zelda game than what it is bearing Chao Legion w/o getting hit with all the Link's equipment, w/o all that equipment would be another story.
 

rhan

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a) I've never played RE5 so I can't comment on it and
b) compare Zelda to other Nintendo franchises with co-op, not Capcom franchises.

So back to Super Mario Galaxy 1 & 2, those games had co-op. Did it detract from the single-player experience? Absolutely not. How about New Super Mario Bros. Wii and Donkey Kong Country Returns? Absolutely not.

I'm not talking equal co-op. I'm talking about player 2 acting as support in the form of a companion like Navi or Midna.
Videogames are videogames... Why am I not allowed to compare the two?

And if you want to get technical about support co-op. Wind Waker had it. GBA played as that little Tingle icon. It didn't really take away from the original aspect of LoZ but it did make things imba or allowed the player to cut corners.

Edit: Also being a support co-op player isn't that fun. You're pretty much watching someone play a game. It's like watching someone mow grass and you move the pine cones out the way.. or you're just the passenger in a car ride.
 

IYM!

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one player mode:

difulty level:

You have 3 levels: easy, normal and hard

in this part, you have 3 levels, each level have diferent things, not only less resistance and less strenght in your attacks, the dificult levels also afect some puzzles.

for example: in a X temple you have to take a bomb flower trought a bridge, to detonate a wall.

In easy mode are only 2 enemies as a dificulty.
In normal mode there are 3 enemies and the bomb are beyond than the easy mode And in the hard mode, you have to defeat all the 4 enemies before in order to desactivate a fall of fire, you have time, if time run out, the enemies apear again and the wall of fire also turn on.

features: if you beat the game in hard mode, you will unlock another dificult level: Very hard


Extras:

Boss battle:
fight again with the bosses than you already defeated. you have 3 levels of dificulty, it determines how many hearts, items and strenght you have, also the Boss strengh, resistence and inteligence.

Battle:
chose a place ( can be a dungeon, Faroon woods, Lon Lon Ranch, etc) chose your weapons ( bow, hookshot, boomerang? or boomerang bombs deku nuts?) and defeat all the 200 enemies than apear, not only weak enemies like kesees or stallchild, stalfos, dinolfos are even dark Link apear in the stage, so show all your power.


Create you own world!!!:
i love create new stage in Brawl. Why a Zelda game cant have a editor of dungeons or places?, this will be realy fun, and could give eternal life to your game.

Create you puzzless, put your enemies here and there, thing where you will put your traps, and play it.

note: if you want have these mode, you have to complete some things in the main adventure, for example, if you beat the 4º temple you unlook more pieces for the editor mode

2/3/4 Players mode

True Swordman:
Who is a better Swordman you or you friend?, chose a place, chose your Link, chose your weapons and defeat the big amount of enemies as you can to earn points to win.
Some enemies are stronger ( ReDead>Deku scrub) so they give more points.

Hourse race

chose your track ( hyrule field road 1, HF road 2, the Ranch) and be the first in cross the line.
you can use your weapons like Sword and bow, to stop your rival.

Capture the flag

chose the dungeon, chose your link an choise if you want to play in teams or all vs all.
the first in take the flag of the opponent safepoint and bring it to his save points win.
everytime you take a flag with you and leave it in your savepoint you will earn one point. when run off the time, the winner will be the player with more points.



A good detail of multiplayer mode would be the capavility to play it along vs the CPU, if your friens are on vacations, or live to long, you always could play vs the CPU.


these are my ideas
 

rhan

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Spirit Tracks and Phantom Hourglass both have Multiplayer modes. Though Phantom Hourglass has only 2 player; Spirit Tracks goes up to 4 player. 4 Swords also has their minigames, main story, and multiplayer battle modes.

From what I pretty much read from that post was turn Legend of Zelda into Halo.

I don't think multiplayer should be heavily thought about when creating a Legend of Zelda game. I believe that the story and the challenge curve should be thought about.

The difficulty though is a great idea. Kinda have so like it's a Master Quest version of the dungeons after you beat it first run through.
 

Spire

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Videogames are videogames... Why am I not allowed to compare the two?
Because Nintendo does things differently than other companies. If you want to analyze how Zelda co-op would play, then look at past Nintendo titles (including those in the Zelda franchise).

And if you want to get technical about support co-op. Wind Waker had it. GBA played as that little Tingle icon. It didn't really take away from the original aspect of LoZ but it did make things imba or allowed the player to cut corners.

Edit: Also being a support co-op player isn't that fun. You're pretty much watching someone play a game. It's like watching someone mow grass and you move the pine cones out the way.. or you're just the passenger in a car ride.

Of course support co-op isn't fun for Player 2, but I'm being realistic in my endeavor to explain just what kind of co-op would be introduced to a core Zelda title. I'm not trying to suggest the most fun option for Zelda co-op because Nintendo would not implement one, period. Zelda is largely about the single-player experience, about exploring the world and figuring out how it works. FS and FSA had multiplayer, but they did not have an open world. PH and ST had multiplayer, but they had nothing to do with the single-player experience. If Nintendo were to implement a multiplayer aspect in a core Zelda title, it would be supportive multiplayer.
 
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phantom hourglass. all of it.

I'm not kidding. that game was unplayable trash.
 

Spire

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phantom hourglass. all of it.

I'm not kidding. that game was unplayable trash.
lol I love how all the critics praised it, but the majority of fans hate the entire game.

I personally think it's the weakest game in the series. **** was so terrible.
 

Fayte Isaac

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idk... i mean Phantom Hourglass wasnt actually a BAD GAME
however, i WAS a bad ZELDA GAME
 

Problem2

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We can just hope that we are lucky enough to get a second quest mode after you beat the game. After you beat the game, you should be able to press Z or something on your file, and it will flip it to quest 2 where you start over, but the game is much harder. You should be able to flip back to your first quest at any time.
 

IYM!

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man, is just stupid how many others one players game have more options to extend the life of the game.

Metroid series, for example, have the option to play the main adventure again but with a higher dificult level, and that without conciderate our owns challenges (play with one missile tank, one energy tank)


Soon, i will play OoT with a new challenge, Remember my old 3 hearts challenge?
well this time i will add a new dificult. No Z Targeting. Thats will give me a new form to see the game, would be nice if all people here try this.

i will tell you at the end of my game.
 

3mmanu3lrc

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Soon, i will play OoT with a new challenge, Remember my old 3 hearts challenge?
well this time i will add a new dificult. No Z Targeting. Thats will give me a new form to see the game, would be nice if all people here try this.
I just keep imagining the Ganondorf/phantom, the watter temple boss and Koume and Kotake's fight with no Z targeting.
xD
 
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