Sonic The Hedgedawg
Smash Hero
Could also be the way you are timing your U-smash, maybe her hand is in the right position for you based on your timing of release.
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I was always under the impression that her hitbox trailed after her hand meaning that when it was on the far right, she had less hitbox on the far left.What does her hand have to do with it?
GOD her grab range is awfulhttp://www.youtube.com/watch?v=z3-R24V4LgM
It's four stationary hitbubbles that blink on and off. With the last hit having slightly bigger bubbles.
I see.With specific DI? Yeah. I do fsmash > dash grab all the time (low percent), and jab > dash grab is pretty guaranteed around when it starts forcing a hard landing.
I think both are avoidable if they DI away (or maybe up + away) tho. Really depends on the character and how stale fsmash/jab is.
There has been times when I jab and I don't get the grab follow up. On low percentages too. I'm not sure if it matters but does the jab have to hit jab deep ? Or can you hit with the tip and still get the grab ?With specific DI? Yeah. I do fsmash > dash grab all the time (low percent), and jab > dash grab is pretty guaranteed around when it starts forcing a hard landing.
I think both are avoidable if they DI away (or maybe up + away) tho. Really depends on the character and how stale fsmash/jab is.
Nothing wrong with some shenanigans. Like according to the fairy thread post Nair > dtilt > grab > uthrow > uair should work....Jab grab isn't a real combo, just a heads up.
It's just a mixup that works well assuming bad DI or your opponent not expecting it.
Thanks as usual kaylo.@AL: It works at the tip -- or wherever as long as they get hit with that last bit of knockback. Like I said, it depends on the character/how stale jab is.... stale jab works better (at the right percentage), and it works better on heavier characters since they have more landing lag. Most people are gonna DI away tho.
Dash attack is a safer bet in most cases because it's faster, but if they're prone to shielding after they land, grab works.
EDIT: @MrEh: The question was "with specific DI," not in general.
I stand partially corrected. It's still easily punished...Jab only has lag at the front (and even then, it's not that slow for a Zelda move lol)..... on the end, it's her least laggy attack. =X
Thanks for that heads up. I haven't had time to play to test but it is good to know that in advance.Ugh, I missed all of this discussion after my post x_x.
@Supa
I only find Jab to be a one trick pony move. I've tried mixups but, Jab really is only a spacing move or an attack to beat Donkey Kong's bair.
Sometimes, if you space correctly/read the mixup, Jab can go under Marth's fair and stop him from ****** your soul...for just that one time. F-tilt angled upwards has the same results and actually has farther range...and quite a bit of it.
But, if you listen to what I just said, I advise being careful and not using F-tilt and Jab loosely because, F-tilt is slow as all hell and Jab has lag and is so easily punished.
Madd late, but: indeed.I guess that the highly situational moves are still worth taking a glance over.
Some people have gotten hitlag-less LKs, but it seems to be rare and completely random.... probably some kind of glitch. I've tried everything I can think of to intentionally recreate it, but I haven't been able to.is it possible to decrease or nullify the hitlag for LK's?