Remember the first point Team Anti Pac-Man made in the debate:
"Would we even be asking this question with the same amount of demand and fervor if Namco wasn't co-developing the game? "
This will be important for the next few points.
On Namco Bandai reps in general:
I find a Namco Bandai rep unlikely because the words out of Sakurai's mouth:
Sakurai:
"Just because the game is being cooperatively developed with Namco Bandai involved, that doesn’t at all mean that they’d be given any special consideration for having characters in the game."
Source: http://www.ign.com/articles/2013/06...ters-receive-no-priority-for-super-smash-bros
Well, what if he's just denying the character so it's bigger surprise? Consider his previous responses:
On Mega Man (from a quote about capcom characters):
contrast how he talks about capcom character:
http://wiiugo.com/super-smash-bros-4-may-feature-a-capcom-character/
"I can’t say that it’s entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros."
And the way he's talked about other potential 1st party characters:
http://mynintendonews.com/2013/06/19/sakurai-is-considering-mewtwo-for-smash-bros-wii-u-3ds/
At Pokemon X and Y panel, the developers declined to give a solid answer on Mewtwo in Smash, but Sakurai then shouted out, from the audience,
“We are thinking about it.”
On other third party reps:
http://www.vg247.com/2013/06/14/super-smash-bros-unlikely-to-have-more-third-party-characters/
"But I think I can say generally that there won't be a trend of adding a lot of third-party characters. You can sort of think of Mega Man as being the special case."
Snake has a great chance of reappearing than Pac-Man has at being in the game. For Snake, they already have a moveset designed and a certain amount of balance that his appearance gives to the game. Not to mention they are trying not to cut characters. Considering all the legal loopholes it takes to get the character in the game, that statement would signify that they would have already taken most of these steps for pre-existing characters. He also had the same amount of releases within the previous generation (MGS: TS for GC, and Snake Eater 3D for the 3DS). So his appearances would not limit his chances.With Mega Man and Sonic, plus the addition of Snake, that's already a good amount of third party characters. Every third party addition lowers Pac-Man chances, because Sakurai specifically limited the amount of third party characters.
Let's also remember that the current third party reps are not reflective of the company.They are there because of their standing as characters. There are there because of the characters. Sakurai spoke to Hideo Kojima when trying to get Snake in the game, not the Konami higher ups. The whole concept of a Namco-Bandai rep relies on the idea that Namco-Bandai will get favorable treatment due to them developing the game. Which Sakurai flat out denied, in a way he didn't necessarily need to do considering his comments about a Capcom character.
I've never doubted Snake yet. Kojima and Sakurai are friends, and that's how Snake got in. Yes, it's an exception to the normal rule. And, Namco's not getting any special treatment. So, is Pac-Man worthy? The point is he is, and as the contest goes, he fares well against other Namco characters, even though that's irrelevant. Yes, third-parties aren't reflective of company. Yet, Pac-Man has been a big part of Nintendo, and has ties with them. There may be a limiting of third-party characters. This means Sakurai's going to eventually stop. So, why would he not add Pac-Man and then stop?
Again, the discussion in rate the chances are objectionable at best. Many don't factor in Sakurai's words and consider that their co-development increases Pac-Man's chances. Not to mention many also still believe the E3 leak, despite the fact that second round of newcomers never happened.
And finally, I point you to the rules of RTC:
4. Never use this thread as an attempt to argue that a character is more likely/less likely because of this game. This is, in the end, a forum game and should be treated as such. It should not be taken into account when discussing character's odds. Again, winning arguments on the Internet doesn't magically make a character more likely.
Setting that aside, Pac-Man as compared to other Nintendo newcomers doesn't do so well because of the points we outline in Topic 1. He really doesn't contribute to game balance, at least from the ways we have thought about his characters. Looking at the batch of current newcomers, you can see each of them fitting into a fighting game archetype and specific playstyle. Other strong Nintendo newcomers can significantly contribute to the game balance:
If Pac-Man were to be considered for Smash 4, would Sakurai REALLY just quit because "he doesn't contribute to balance?" No. Sakurai always finds a way to balance characters. How would we consider R.O.B. balanced before he came in Brawl? Diddy Kong? Wario? We'd never consider what made them "balanced" (Diddy's banana peels, R.O.B.'s flight, Wario's bike and farts), and who's to say Pac-Man is just going to be a plain character? If Sakurai wants Pac-Man, he'd find a way to balance him.
Both Ridley and King K. Rool can add to the roster as heavy character, which Smash is sorely lacking. Palutena has a variety of Magic spells and summon as displayed in KI:U that can add to the roster, including various traps. Paper Mario has a variety of moves exclusive to his game such as his hammer that would give him a completely distinct moveset. Zoroark or a returning Mewtwo either have Zoroark's illusionary abilities or Mewtwo's mega forms.
I'm not going to argue here, as I support all here but Zoroark. However, you can't claim Paper Mario can add to the game due to a distinct moveset. Any character can have a distinct moveset. Here's my question: Why is Pac-Man unworthy, when last round we proved Pac-Man has plenty of potential? Switching between his Pac-Mode and normal stance is a very Sakurai-esque thing to do. As stated against Pac-Man, "Just because a character has moveset potential doesn't mean they'll use it." Is it a GIVEN that Sakurai would use Zoroark's illusions? Paper Mario's buddies? Mewtwo's mega form? Palutena's traps? No. Sakurai can do whatever he want, a character may have potential that Sakurai sees, but nobody else does, and vice versa.
But that's just currently repped franchises. Here's a list of deserving Nintendo Franchise with multiple games:
Golden Sun (3 games)
Advance Wars (12 games!!!)
Custom Robo (5 games)
Sin and Punishment (2 games)
Punch-Out!! (5 games)
Each of these games have chaacters that can contribute to game balance more with their diverse types of attacks better than Pac-Man. Isaac or Matthew could use a combination of psyenergy, weapons, summons, and djinn. Advance Wars reps like Andy or Sami could a use a variety of bazooka, grenades, as well as summoning attacking units and capturing the stages. Ray Mk II has a variety of customizable energy based attacks, weapons,and guns that could make him a formidable smasher. Saki or Isa Jo (fro S&P) have their shooting ability as well as their sword play and hovering abilities. And Little Mac has the star mechanic, countering, dodging, and other boxing techniques.
Why did I name off all these characters? Because I mentioned various unique attacks that only they can do in a single sentence. It's much hard to do that for Pac-Man. His proposed movesets don't contributes as much to game balance, and his tradition of being from the balanced archetype in games means he probably can't significantly contribute the game balance. The same can't be said for his third party brethren, Snake, Mega Man and Sonic. Their styles come straight from their respective games and are really different from anyone in Smash. The same can't be said about Pac-Man.
Pac-Man himself can use Power Pellets to change his gameplay, alongside summoning ghosts and transforming into a ball. I mentioned the gist of Pac-Man's "gimmick" in a sentence. I could do that with any character. The point of the amt. of games was to show Pac-Man was more important to Nintendo's history than any other Namco rep. Pac-Man's pretty different from other characters. If we use my moveset, we can see he's an approaching character who depends on traveling across the stage. Pac-Man can cancel momentum from both of his "Modes" with an input. This means Pac-Man travels around and collects knockback until he can lay down a few footstools in Ball Form, causing him to ricochet as a dangerous weapon. Pac-Mode allows him to go from a Dash Attack into a gravity-defying projectile. Any direction for unlimited time, until he takes about 15% and reverts to normal or putd in an input. Does that "debalance" anything?
And that's not including retro reps like Takamaru and Mach Rider.
Pac-Man doesn't have an edge in inclusion over Nintendo characters. His appearance would not significantly balance gameplay in the way that Sonic, Mega Man, and Snake can and have. And there are many more unique Nintendo newcomers (both from veteran and new franchises) that have a diverse range of attacks that can also balance the game better,
Yes, there are maby characters who deserve to be in more than Pac-Man. Little Mac, King K. Rool, Ridley, Palutena, they're all a bit more important to be included. Yet, Pac-Man's nostalgic abilities and a few new ones allow him to be diverse as well. And, honestly, Sonic isn't as diverse as people think. Spinning isn't unique. He can homing attack, jump from a spring, run really fast, spin dash and rev up for an attack. Very different. Not going to argue for Sonic, though, because Pac-Man has plenty of unique moves.