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The Gimp List (Yes, I'm updating it)

rm88

Smash Ace
Joined
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830
NNID
Rm88Go
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WTH... I started to play Mario recently, but if he's effective at gimping Ike's recovery, he's so going to replace either my Kirby or my Dedede ^^
 

Famous

Smash Champion
Joined
Jan 15, 2008
Messages
2,271
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On the Runway
Well both Kirby and D3 can gimp Ike's recovery. Theres no need to pick up Mario just for this purpose....unless you truly want to join us as a Mario main.
 

mario brawler

Smash Journeyman
Joined
Dec 30, 2007
Messages
470
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Playing Brawl until I have a seizure,nah im kiddin
any good player does'nt ussualy get gimped
lmao everyone is so defensive when they here a discussion about mario gimping their main
but seriously!CAN ANY ONE GIMP G&W!!! it annoys my because he has no extra jump or anything
just his 2nd jump and an up-b
(lmao I wonder how many people gawk at at the above post's sig XD)
 

Half-Split Soul

Smash Lord
Joined
Feb 5, 2008
Messages
1,686
G&W is practicaly impossible to gimp IMO. His recovery is insanely long and he can defend againstyour aerials with his own even after using it. He also gets the parachute, which guards against you F.L.U.D.D. and cape. Propably one of the best options would be trying to get a Fair spike hit when he´s about to use up-b.

About Zamus, she actually isn´t very easy to gimp. Her side-b works as an effective counterattack when you try to approach with Bair or something like that and she can turn your gimping against you with fastfalled up- and down-b spikes. Only that F.L.U.D.D. and cape stalling really hurt her. I´d say that she´s very easy when recovering low, but hard when recovering high (that seems to be more usual.
 

~ Gheb ~

Life is just a party
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Wolf isn't as easy to gimp as you guys think. He's only easy if he's under the stage (like on BF) - otherwise it's very risky. If you make a tiny mistake you'll get spiked yourself by his forward B and get gimped yourself.
 

Matador

Maybe Even...Utopian?
Joined
Jun 9, 2007
Messages
5,718
Location
Bowie, MD
any good player does'nt ussualy get gimped
lmao everyone is so defensive when they here a discussion about mario gimping their main
but seriously!CAN ANY ONE GIMP G&W!!! it annoys my because he has no extra jump or anything
just his 2nd jump and an up-b
(lmao I wonder how many people gawk at at the above post's sig XD)
Alba > Biel
Nuff' said.

G&W is practicaly impossible to gimp IMO. His recovery is insanely long and he can defend againstyour aerials with his own even after using it. He also gets the parachute, which guards against you F.L.U.D.D. and cape. Propably one of the best options would be trying to get a Fair spike hit when he´s about to use up-b.

About Zamus, she actually isn´t very easy to gimp. Her side-b works as an effective counterattack when you try to approach with Bair or something like that and she can turn your gimping against you with fastfalled up- and down-b spikes. Only that F.L.U.D.D. and cape stalling really hurt her. I´d say that she´s very easy when recovering low, but hard when recovering high (that seems to be more usual.
G&W shouldn't even be discussed, you can't edgeguard him.

Fludd works really well for keeping her fast recovery at your pace. That's what you'd need to use first. From there, you go for the cape or aerial -> ledgehog. From above, nearly every character is safe from Mario's edgeguarding. Below is the worst place to recover. She's not hard but not easy either. She has a very versatile jump and doesn't rely on her tether.

Wolf isn't as easy to gimp as you guys think. He's only easy if he's under the stage (like on BF) - otherwise it's very risky. If you make a tiny mistake you'll get spiked yourself by his forward B and get gimped yourself.
Fludd first, THEN go for the cape. That's the only way to do it safely. Trying any other way doesn't guarantee that you won't eat an upB/SideB on the way to cape him

Forward B is a very weak spike. If you die from it, you were probably going to die anyway.

All wolfs try and ledge-scar or w/e it's called. Be ready to cape it.
 

~ Gheb ~

Life is just a party
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answers in red

Forward B is a very weak spike. If you die from it, you were probably going to die anyway.

No way. Forward B has a sweetspot, that can kill you @ ~80%

All wolfs try and ledge-scar or w/e it's called. Be ready to cape it.

Wolf has more options than that. He can also do an illusion cancel to glide past Mario or to drop down to grab the ledge instead of landing on the stage
 

BoTastic!

Smash Master
Joined
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He'still one of the easiest of characters to edgeguard depending on the players.

Also edgeguarding G&W isn't immpossible, Matador. Its very hard but gimping was never immpossible in this game.
 

~ Gheb ~

Life is just a party
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He isn't hard to gimp in certain situations but not one of the easiest ones to. I mean even pit is easier gimped by your fireball, not to mention the other spacies, Olimar, Ivy, Ness, Ganon, CF and Bowser.
 

Matador

Maybe Even...Utopian?
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He isn't hard to gimp in certain situations but not one of the easiest ones to. I mean even pit is easier gimped by your fireball, not to mention the other spacies, Olimar, Ivy, Ness, Ganon, CF and Bowser.
lol, didn't realize you were a wolf, glad to have your input :chuckle:

He's still among that group (I wouldn't put Pit there with his very versatile recovery) because of how simple he is to edgeguard. Of course it's not a sure gimp, but pretty close to it. The fact is that he IS one of the easiest because of how well the cape hinders his recovery. If Mario manages to cape Wolf during any part of his recovery, there's not that much of a chance he'll return to the stage. Wolf has methods of preventing this, but no one plays a perfect game; recovery defenses are bound to get trumped. Fludd also makes this a simple gimp.

If I had to order the people you mentioned in order of gimp difficulty, it'd be:

Pit
Bowser
Fox
Wolf
Ness
Ganon
CF
Link
Falco
Ivy
Olimar

With Pit being the hardest.
 

Ishiey

Mother Wolf
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Wolf can recover well because of the distance he can get, which makes fludd slightly less useful. Caping upB is very easy, but sideB has so many mixups with it, depending on how the Wolf uses it gimping can take some ridiculous prediction. Cancelling doesn't work very well though, it does nothing to improve wolf's chances of not getting caped unless used at least a little bit above stage level.

And yeah, the list above seems pretty accurate, but I'd move bowser down a bit, what makes him tougher to gimp than link?
 

~ Gheb ~

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^ Wolf isn't that hard to gimp. At least not for Mario.

The list seems ok and yeah, link is easier to gimp than Bowser. Link is screwed, if hit by a fireball while Bowza still has chances to make it
 

Ishiey

Mother Wolf
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My bad, I always seem to come off as extreme in my posts >.> Wolf isn't too hard to gimp, fireballs are a pain, but the reason he can stand a chance is because of sideB's various mixups. Still easy to gimp for a good Mario, probably. And isn't Bowser easier to gimp with FLUDD, because he's... huge?
 

BoTastic!

Smash Master
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A full charged fludd will disrupt a lot of recoveries. Besideds The cape is better to use against bowser than the fludd. Fludd just ***** links recovery no matter what.
 

Keoki

Smash Cadet
Joined
Jul 10, 2008
Messages
50
Location
California
i have a question, does G&W get his B-up back if caped just like snake does?? because originally i could have sworn he did (i remember trying it on my brother) but i haven't seen it posted anywhere, ive only seen "snake gets b-up back" posted, so maybe i was always wrong about him getting it back. soo.. does he?
 

Matador

Maybe Even...Utopian?
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Wolf can recover well because of the distance he can get, which makes fludd slightly less useful. Caping upB is very easy, but sideB has so many mixups with it, depending on how the Wolf uses it gimping can take some ridiculous prediction. Cancelling doesn't work very well though, it does nothing to improve wolf's chances of not getting caped unless used at least a little bit above stage level.

And yeah, the list above seems pretty accurate, but I'd move bowser down a bit, what makes him tougher to gimp than link?
You'd have to clarify. "Wolf can recovery well because of the distance he can get"? That doesn't make much sense to me in the context you've said it.

SideB has mixups in the methods it can be used, but the trajectory and whatnot is always the same and therein lies the fallacy and vulnerability to gimping. Gimping Wolf is easy, especially if you've already Fludded his DJ, forcing him to go for the sweetspot or not recover at all. Making his recovery this predictable is the aim, and why it's so simple to gimp him.

Bowser isn't as momentum dependent as Link during his recovery. Fludd won't doom Bowser, but Link practically gimps himself with his abysmal recovery. Bowser can also defend his recovery well with his Fair and SideB while Link can't risk the vertical height he'd be sacrificing to try and prevent a gimp.

^ Wolf isn't that hard to gimp. At least not for Mario.

The list seems ok and yeah, link is easier to gimp than Bowser. Link is screwed, if hit by a fireball while Bowza still has chances to make it
Indeed.


i have a question, does G&W get his B-up back if caped just like snake does?? because originally i could have sworn he did (i remember trying it on my brother) but i haven't seen it posted anywhere, ive only seen "snake gets b-up back" posted, so maybe i was always wrong about him getting it back. soo.. does he?
Yes, both G&W and Snake get a second upB if caped for God knows why. As if they weren't broken enough, now an attack that can't even wake a sleeping Jigglypuff gives 2 absurd characters a second upB after a would-be gimp. That's why Snake and G&W are amongst the hardest to gimp, with G&W being the hardest imo.
 

Keoki

Smash Cadet
Joined
Jul 10, 2008
Messages
50
Location
California
Yes, both G&W and Snake get a second upB if caped for God knows why. As if they weren't broken enough, now an attack that can't even wake a sleeping Jigglypuff gives 2 absurd characters a second upB after a would-be gimp. That's why Snake and G&W are amongst the hardest to gimp, with G&W being the hardest imo.
Wow, gay G&W and Snake (my brothers two mains >_>) why would they get their b-ups back... and apparently sonic too, but at least not everything else about sonic is gay or broken
 

Ishiey

Mother Wolf
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You'd have to clarify. "Wolf can recovery well because of the distance he can get"? That doesn't make much sense to me in the context you've said it.

SideB has mixups in the methods it can be used, but the trajectory and whatnot is always the same and therein lies the fallacy and vulnerability to gimping. Gimping Wolf is easy, especially if you've already Fludded his DJ, forcing him to go for the sweetspot or not recover at all. Making his recovery this predictable is the aim, and why it's so simple to gimp him.
Yeah, I'm pretty bad when it comes to making sense. I meant that simply using FLUDD would not be enough, because Wolf would still be able to make it back to the ledge in most cases. However, you have a good point in that Wolf would be forced to go straight for the ledge more often than not when at such a distance, which would make caping easy. The mixups only come into play when Wolf is close enough to the stage where semiscarring would hit an opponent or where illusion cancel would land on the stage or quickly get to the ledge, which admittedly won't be too often when FLUDD is used, reducing their usefulness. Basically, you're right about everything, I just left a lot of stuff out of my first post :laugh:

And a quick question, you can airdodge FLUDD, right?
 

Matador

Maybe Even...Utopian?
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Yeah, I'm pretty bad when it comes to making sense.
Lmao :laugh:

I meant that simply using FLUDD would not be enough, because Wolf would still be able to make it back to the ledge in most cases. However, you have a good point in that Wolf would be forced to go straight for the ledge more often than not when at such a distance, which would make caping easy. The mixups only come into play when Wolf is close enough to the stage where semiscarring would hit an opponent or where illusion cancel would land on the stage or quickly get to the ledge, which admittedly won't be too often when FLUDD is used, reducing their usefulness. Basically, you're right about everything, I just left a lot of stuff out of my first post :laugh:

And a quick question, you can airdodge FLUDD, right?
Agreed. You can airdodge Fludd.
 

~ Gheb ~

Life is just a party
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If you're talking about Wolf airdodging Fludd you'Re only halfright. Wolf airdodging off the stage = suicide (falls way too fast)
 

Half-Split Soul

Smash Lord
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Wolf isn´t actually nearly as easy to gimp as he seems to be. Sure, he´s screwed by cape and both of his recovery attacks are fairly predictable and easy to cape, but at the same time he can actually vary his recovery with many ways. He´s heavy, so he doesn´t often fly very far from the edge which gives him lots of time to use his recovery before it´s too late.

For example, he can either use his side-b early and land on the edge or he can use it late to sweetspot the edge. Sometimes he can also use edgescarring (if that was the name:ohwell:) so he basically has 2-3 ways of recovering with just his side-b alone. When mixing this with freely-controllable up-b, he has quite a many ways of coming back, each reguiring it´s own timing when caped.

Overall I´d say that he´s easy, but definitely not in the bottom part of easily camped chars.
 

Matador

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Wolf isn´t actually nearly as easy to gimp as he seems to be. Sure, he´s screwed by cape and both of his recovery attacks are fairly predictable and easy to cape, but at the same time he can actually vary his recovery with many ways. He´s heavy, so he doesn´t often fly very far from the edge which gives him lots of time to use his recovery before it´s too late.

For example, he can either use his side-b early and land on the edge or he can use it late to sweetspot the edge. Sometimes he can also use edgescarring (if that was the name:ohwell:) so he basically has 2-3 ways of recovering with just his side-b alone. When mixing this with freely-controllable up-b, he has quite a many ways of coming back, each reguiring it´s own timing when caped.
Indeed, that's why Fludding first is so important. Otherwise, it becomes rather difficult and requires perfect timing. Also, Wolf should never recover above stage with any of his B moves against Mario. I, for one, would cape-**** him if he pulled that on me. Sweetspotting is the only safe decision.
 

~ Gheb ~

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As long as Mario doesn't leave the stage to actually edgeguard him, he can always find a way, if he can perdict Wolfs recovery tech.
 

Varinox

Smash Rookie
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Jun 18, 2008
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It seems to me if they are going for a sweet spot, which i would most of the time, just camp on the ledge and use your cape for invincibility frames
 

MRTW113

Smash Journeyman
Joined
Jul 17, 2008
Messages
341
Gimping Strategies:

Superman Combo–Use F.L.U.D.D. to slow down and stop your opponent’s momentum and then use the cape to reverse them and any leftover momentum (Can possibly reverse DI as well if your opponent is ill-prepared); there are some variations of this technique but all applications are virtually the same. This technique is often considered a staple in Mario's edgeguarding game.
What about cape and then FLUDD? Fludd first and you'll push them far from capes range, and you should gimp with cape, and then push them away with fludd allowing for you to retreat and recover.
 

Matador

Maybe Even...Utopian?
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What about cape and then FLUDD? Fludd first and you'll push them far from capes range, and you should gimp with cape, and then push them away with fludd allowing for you to retreat and recover.
Depends on the situation. I usually Fludd, then cape. Easier to space my cape so that they can't hit me before I use it. The best strategy could easily change depending on the character, stage and situation tho. Edgeguarding with Mario is all about innovation and thinking on your toes. With all the tools at his disposal like Capegliding and cape ledgestalls, there's always the opportunity to gimp any character that's offstage.
 

Judge Judy

Smash Lord
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May 18, 2008
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Not necessarly since characters can be forced into positions where they can't sweetspot. Plus I just made a thread on how useful the cape ledge teleports could be since they effectively make sweetspotting useless for Marth and CF.
 

Matador

Maybe Even...Utopian?
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How do you guys gimp Lucario? Cape doesn't work on ES like it does on everything else.
 

_X_

Smash Lord
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If no one added it

Fox's general recovery has a pretty updated metagame.

Using shine to stall can be a pretty good mind game..

But using shine to stall and then using your second jump with an fair for hight can be near impossible to read.

F-air recovery should be added to Fox's list.
 
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