mario brawler
Smash Journeyman
same here break
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Alba > Bielany good player does'nt ussualy get gimped
lmao everyone is so defensive when they here a discussion about mario gimping their main
but seriously!CAN ANY ONE GIMP G&W!!! it annoys my because he has no extra jump or anything
just his 2nd jump and an up-b
(lmao I wonder how many people gawk at at the above post's sig XD)
G&W shouldn't even be discussed, you can't edgeguard him.G&W is practicaly impossible to gimp IMO. His recovery is insanely long and he can defend againstyour aerials with his own even after using it. He also gets the parachute, which guards against you F.L.U.D.D. and cape. Propably one of the best options would be trying to get a Fair spike hit when he´s about to use up-b.
About Zamus, she actually isn´t very easy to gimp. Her side-b works as an effective counterattack when you try to approach with Bair or something like that and she can turn your gimping against you with fastfalled up- and down-b spikes. Only that F.L.U.D.D. and cape stalling really hurt her. I´d say that she´s very easy when recovering low, but hard when recovering high (that seems to be more usual.
Fludd first, THEN go for the cape. That's the only way to do it safely. Trying any other way doesn't guarantee that you won't eat an upB/SideB on the way to cape himWolf isn't as easy to gimp as you guys think. He's only easy if he's under the stage (like on BF) - otherwise it's very risky. If you make a tiny mistake you'll get spiked yourself by his forward B and get gimped yourself.
Forward B is a very weak spike. If you die from it, you were probably going to die anyway.
No way. Forward B has a sweetspot, that can kill you @ ~80%
All wolfs try and ledge-scar or w/e it's called. Be ready to cape it.
Wolf has more options than that. He can also do an illusion cancel to glide past Mario or to drop down to grab the ledge instead of landing on the stage
lol, didn't realize you were a wolf, glad to have your inputHe isn't hard to gimp in certain situations but not one of the easiest ones to. I mean even pit is easier gimped by your fireball, not to mention the other spacies, Olimar, Ivy, Ness, Ganon, CF and Bowser.
You'd have to clarify. "Wolf can recovery well because of the distance he can get"? That doesn't make much sense to me in the context you've said it.Wolf can recover well because of the distance he can get, which makes fludd slightly less useful. Caping upB is very easy, but sideB has so many mixups with it, depending on how the Wolf uses it gimping can take some ridiculous prediction. Cancelling doesn't work very well though, it does nothing to improve wolf's chances of not getting caped unless used at least a little bit above stage level.
And yeah, the list above seems pretty accurate, but I'd move bowser down a bit, what makes him tougher to gimp than link?
Indeed.^ Wolf isn't that hard to gimp. At least not for Mario.
The list seems ok and yeah, link is easier to gimp than Bowser. Link is screwed, if hit by a fireball while Bowza still has chances to make it
Yes, both G&W and Snake get a second upB if caped for God knows why. As if they weren't broken enough, now an attack that can't even wake a sleeping Jigglypuff gives 2 absurd characters a second upB after a would-be gimp. That's why Snake and G&W are amongst the hardest to gimp, with G&W being the hardest imo.i have a question, does G&W get his B-up back if caped just like snake does?? because originally i could have sworn he did (i remember trying it on my brother) but i haven't seen it posted anywhere, ive only seen "snake gets b-up back" posted, so maybe i was always wrong about him getting it back. soo.. does he?
Wow, gay G&W and Snake (my brothers two mains >_>) why would they get their b-ups back... and apparently sonic too, but at least not everything else about sonic is gay or brokenYes, both G&W and Snake get a second upB if caped for God knows why. As if they weren't broken enough, now an attack that can't even wake a sleeping Jigglypuff gives 2 absurd characters a second upB after a would-be gimp. That's why Snake and G&W are amongst the hardest to gimp, with G&W being the hardest imo.
Yeah, I'm pretty bad when it comes to making sense. I meant that simply using FLUDD would not be enough, because Wolf would still be able to make it back to the ledge in most cases. However, you have a good point in that Wolf would be forced to go straight for the ledge more often than not when at such a distance, which would make caping easy. The mixups only come into play when Wolf is close enough to the stage where semiscarring would hit an opponent or where illusion cancel would land on the stage or quickly get to the ledge, which admittedly won't be too often when FLUDD is used, reducing their usefulness. Basically, you're right about everything, I just left a lot of stuff out of my first postYou'd have to clarify. "Wolf can recovery well because of the distance he can get"? That doesn't make much sense to me in the context you've said it.
SideB has mixups in the methods it can be used, but the trajectory and whatnot is always the same and therein lies the fallacy and vulnerability to gimping. Gimping Wolf is easy, especially if you've already Fludded his DJ, forcing him to go for the sweetspot or not recover at all. Making his recovery this predictable is the aim, and why it's so simple to gimp him.
LmaoYeah, I'm pretty bad when it comes to making sense.
Agreed. You can airdodge Fludd.I meant that simply using FLUDD would not be enough, because Wolf would still be able to make it back to the ledge in most cases. However, you have a good point in that Wolf would be forced to go straight for the ledge more often than not when at such a distance, which would make caping easy. The mixups only come into play when Wolf is close enough to the stage where semiscarring would hit an opponent or where illusion cancel would land on the stage or quickly get to the ledge, which admittedly won't be too often when FLUDD is used, reducing their usefulness. Basically, you're right about everything, I just left a lot of stuff out of my first post
And a quick question, you can airdodge FLUDD, right?
Indeed, that's why Fludding first is so important. Otherwise, it becomes rather difficult and requires perfect timing. Also, Wolf should never recover above stage with any of his B moves against Mario. I, for one, would cape-**** him if he pulled that on me. Sweetspotting is the only safe decision.Wolf isn´t actually nearly as easy to gimp as he seems to be. Sure, he´s screwed by cape and both of his recovery attacks are fairly predictable and easy to cape, but at the same time he can actually vary his recovery with many ways. He´s heavy, so he doesn´t often fly very far from the edge which gives him lots of time to use his recovery before it´s too late.
For example, he can either use his side-b early and land on the edge or he can use it late to sweetspot the edge. Sometimes he can also use edgescarring (if that was the name) so he basically has 2-3 ways of recovering with just his side-b alone. When mixing this with freely-controllable up-b, he has quite a many ways of coming back, each reguiring it´s own timing when caped.
What about cape and then FLUDD? Fludd first and you'll push them far from capes range, and you should gimp with cape, and then push them away with fludd allowing for you to retreat and recover.Gimping Strategies:
Superman Combo–Use F.L.U.D.D. to slow down and stop your opponent’s momentum and then use the cape to reverse them and any leftover momentum (Can possibly reverse DI as well if your opponent is ill-prepared); there are some variations of this technique but all applications are virtually the same. This technique is often considered a staple in Mario's edgeguarding game.
Depends on the situation. I usually Fludd, then cape. Easier to space my cape so that they can't hit me before I use it. The best strategy could easily change depending on the character, stage and situation tho. Edgeguarding with Mario is all about innovation and thinking on your toes. With all the tools at his disposal like Capegliding and cape ledgestalls, there's always the opportunity to gimp any character that's offstage.What about cape and then FLUDD? Fludd first and you'll push them far from capes range, and you should gimp with cape, and then push them away with fludd allowing for you to retreat and recover.
GRAB DAT EDGE FOO...DAT ***** AIN'T GOT NO POWER ON XTREEEEEMMEEE SPEEEEEEEEDDDDD......dHow do you guys gimp Lucario? Cape doesn't work on ES like it does on everything else.
Lulz, thought I was missing something. Figured Fludd or Cape has some influence over it that I was overlooking. Edgehogging works for me tho.GRAB DAT EDGE FOO...DAT ***** AIN'T GOT NO POWER ON XTREEEEEMMEEE SPEEEEEEEEDDDDD......d