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The Falco Matchup

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
Wow, a productive thread in the Meta Knight boards that's not full of false hope? I must be dreaming.

On that note, good job. :)
 

Sethlon

Smash Champion
BRoomer
Joined
Apr 20, 2004
Messages
2,551
Location
Dallas, Texas
I think his shine out ranges MK's dtilt. It isn't better than it in most applications - but it does out range it.
The shine is a very dicey move to use though...if MK is at low percent and it doesn't trip him, MK can running attack falco before the lag of the shine is over. And a shielded shine is a terrible situation for falco to be in.

i dont think mk ***** falco, i think it's hard. I don't know how to avoid being CGed at some point, because when i try down tilting they just combo falcos dair into grab (sometimes air dodge) then CG me to 50+ then laser camp if i dont approach. So ****ing boring
An undiminished falco down throw at 30% will not be able to chain, or truly combo. Until you're at about that percent, stay in the air with dair and poke from afar with dtilt/fair. If you're on a stage with platforms, rush in with dairs and then retreat to the platform to recover your jumps. Baiting shield grabs with fsmash would likely be a good card against shield grab happy falcos (which is pretty much every falco out there, heh).
If you're at 25ish%, don't be afraid to take a laser or two. 5% is much better than the combo you would eat out of a dthrow.

For laser camping falcos....a MK running straight at them is scary. If you start running as soon as the falco starts to short hop, you can cover half of FD before the falco can laser you.
If they empty short hop/dair to counter your rush, you can shield and punish the dair or space dairs of your own.
Falco's overB on shield is safe, but if you can call it a tornado/dair/nair will eat through it.

Also, Infinity/Dojo have started dairing me out of the middle of overB recoveries, so tornado'ing isn't the only answer :)
 

Deoxys

Smash Lord
Joined
Aug 28, 2008
Messages
1,118
Location
near Boston, MA
Isn't Falco helpless against an MK that planks under the ledge on PS1? I would assume that PS1 should be striken by the Falco player for this reason.
 

J4pu

Smash Champion
Joined
Mar 30, 2008
Messages
2,343
Location
Torrance/Irvine, CA, USA
i just posted this in the wrong thread on the falco forums and even though I'm sure it's already been covered somewhere in this one I figured I might as well copy paste it anyways.

Falco's CG > Dair sets up over 55% if the MK is Dair'ed into the ground and their tech choice is predicted well, add that in to MK's already light weight and you have a very large advantage there
MK is quite possibly the best character at gimping and d*mn near impossible to gimp himself which means Falco loses his strong edgeguard game and also has even more problems with his already terrible recovery options.
Falco has lasers
MK as a long range, nearly lagless, disjointed hitbox for the majority of his attacks
 

Deoxys

Smash Lord
Joined
Aug 28, 2008
Messages
1,118
Location
near Boston, MA
In regards to Jungle Japes - Sethlon counterpicked that against me at a tournament not too long ago and I won the match. I do remember having to make a comeback to win though. I've never won a game against Seth on Final D. Metaknight has just as many games and gimmicks on Japes as Falco with his Dimensional Cape (not the infinite one, screw that) and his Drill Rush.
Please elaborate on what these tricks are/what their application is.
 

mongoosedog927

Smash Cadet
Joined
Jul 6, 2008
Messages
66
Location
California
I will start off by saying that I am a FALCO player and hope that am not flamed too badly by what I am going to say.

I do not deny that mk will usually have an advantage over Falco when it comes to your average players.

The two things that are going to MAKE or BREAK the match in our favor are lasers and our good old cgs.
If mk can avoid Falco's lasers, he will have a MUCH easier time throughout the course of the match. Lasers are key in our game so if you can avoid and approach quickly you should have no problem as long as you don't go too reckless and forget about our cg.

I was definately frustrated when I watched the match between SK92 and Plank. I am sure this was not a very fun match for SK92 to play either. I hate that one of the "top 10" mk players had to "plank" and use tornadoes to ensure his victory. SK92 was there to fight and it appears a cowardly mk told him otherwise.

I know that it sounds like I'm calling Plank out, but I know its not easy to beat one of the top 3 falcos and I congradulate him on his victory. I just hope this tech. doesn't become very popular -__-. Again congrats to Plank and his mk.
 

Infinitysmash

Smash Champion
Joined
Mar 17, 2008
Messages
2,045
Location
Funky Town, Texas
Please elaborate on what these tricks are/what their application is.
You can cape around left and right on the side platforms and drill rush onto the ledges that are on the main platform. You can also hit people from under the platforms and if the situation calls for it from under the stage.

Everything you do on that stage is going to be completely improvised, so there's no real way I can tell you about application. It's up to you as a player to figure out a way to apply it with your play style.

These are actually only the things I thought of as I was typing this up. I'm sure there's more to play with, I just don't want to think about Smash right now, lol.
 

CHuBb69

Smash Rookie
Joined
Dec 28, 2008
Messages
10
Location
FOCO FO SHO!!!!, Colorado
come to think of it spaming dthrow then get MK to highr % percent using phantasm to get behind him then blasting him, finishing with a smash could work. a good mk could get around this but since MK is so based on attack rather than defense amlot of MK players would get PWND
 
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