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The Fairy with Fighting Spirit: Lip for Smash! *Play Panel de Pon on NSO!*

Ridrool64

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I feel like there’s a very obvious crossover potential for PdP, and that’s the other puzzle series that starts with P. Speaking of that other P puzzle series, how come Puyo has finally been freed from Japan-only hell but the fairies are still absent even there? The Switch is the perfect platform for the next installment and even if it doesn’t get an official western release it’s still easily importable. Why isn’t IS on it?
 

Miraclechao

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One can dream. The amount of attention Nintendo Puzzle Collection received in Brawl gave me hope at the very least. I'd say it would be pretty sweet to have Lip show up in Smash Bros to promote the series (or localize Nintendo Puzzle Collection). Panel De Pon on the Switch, with the ability to play on the go and against your foes locally and online, would be a blast. Worked for Puyo Puyo and Tetris. It's a simple enough game to play with one joy-con and other versions of the game shows that it isn't beyond having new concept here and there (3D mode, 4-player, items, etc). I'm pleasantly surprised and pleased with everything I see in Smash Ultimate so far, so I know I'll be enjoying the game for a long time, Lip or no Lip. Of course, I really do want Lip in Smash and I want the Panel De Pon series to be revived. My SNES/Gamecube controllers can't handle much more and emulating is all I have left.

If I recall, they recently released a game called Sushi Strikers. I could be wrong, but I believe the same person behind that game was also behind Panel De Pon. Now while that game isn't Panel De Pon, it could be a step towards making the dream come true if that information is correct. It won't be in time for Smash Ultimate though.

Oh, by the way. I fully support having Lip in Smash and I always will, so I don't mind joining the list. ( ^w^)/
 

N. Onymous

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You support Lip for Smash Bros.? Really now? I couldn't tell. : P

Yeah, the producer of Sushi Striker was involved with Panel de Pon in the past. I'm not sure whether that was with the SNES or GameCube versions, but I admire that he's still getting work, even if Sushi Striker wasn't great. I do hope he'll "come back home" someday.

I feel like there’s a very obvious crossover potential for PdP, and that’s the other puzzle series that starts with P. Speaking of that other P puzzle series, how come Puyo has finally been freed from Japan-only hell but the fairies are still absent even there? The Switch is the perfect platform for the next installment and even if it doesn’t get an official western release it’s still easily importable. Why isn’t IS on it?
It seems so obvious... How it hasn't happened yet is a curiosity that may never be solved. Maybe someone on either side will realize what a great idea it is eventually.

----

A discussion in the Panel de Pon Discord I linked here earlier gave me an idea for Lip's moveset that I honestly think is genius and very unique among Smash fighters:

So, K. Rool has a special move where he throws his crown, remember...but other fighters can grab his crown and then throw it back at him. This gave me an idea for Lippy. Basically she starts holding a Lip's Stick item, but it doesn't function the way it normally does--instead, it's used for some or most of her attacks, including all of her specials. Not all of them would plant flowers, though. Some of them would fire petal projectiles, or maybe cause flowers to grow to attack other characters, but the point is that she uses it in her attacks.

However, just like any other item, Lip can drop her wand if she takes too much damage too quickly. This would be very bad news for her. Without her wand, Lip's poor magical abilities become extremely apparent, and all of the attacks and specials that use her wand ordinarily are replaced with very weak and dorky-looking equivalents with low damage power, reach, and knockback. Although she can pick the Lip's Stick back up to regain her power, other fighters could always beat her to the punch and use the wand against its owner--but for them it works exactly like the item variation, because they don't know how to use it properly.

If there are no Lip's Sticks in play at the time, Lip would spawn another one automatically after a while, like what happens with Luma. She can still pick up another Lip's Stick and use it like the item version as long as she's already holding one. Basically, Lip with one Lip's Stick is a good character, Lip with two Lip's Sticks is even better, Lip with no Lip's Stick is a joke.

I really think this would help Lippy stand out from the crowd, along with the puzzle-based specials. It fits Panel de Pon's lore perfectly, and it's an interesting mechanic that Smash Bros. really hasn't delved in before.
 
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NukeA6

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I prefer it if Lip wasn't centered mainly on what the stick already does without her. Yeah, I know she's a flower fairy but being a playable item just gives her more reason to be an Assist Trophy. I'd like it better if she was a multi-elemental character like Giga Bowser where she uses the powers of all the fairies in Panel de Pon with her B attacks being puzzle related and her final smash can be Cordelia coming in and wrecking everything (if I remember correctly, she might be too big to be an Assist trophy anyway. Isn't she like muntain-sized or something like that?)
 

『SwingingStar』

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I prefer it if Lip wasn't centered mainly on what the stick already does without her. Yeah, I know she's a flower fairy but being a playable item just gives her more reason to be an Assist Trophy. I'd like it better if she was a multi-elemental character like Giga Bowser where she uses the powers of all the fairies in Panel de Pon with her B attacks being puzzle related and her final smash can be Cordelia coming in and wrecking everything (if I remember correctly, she might be too big to be an Assist trophy anyway. Isn't she like muntain-sized or something like that?)
Cordelia is background sprite sized, she could appear on the background for the FS.

But considering how sparingly DoT is used in Smash, I'd image she's more likely to use different powers. If it were a more popular franchise, I'd imagine the other fairies are echo fodder. Them congregating for a Mega Man Style FS could work too.
 

N. Onymous

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I prefer it if Lip wasn't centered mainly on what the stick already does without her. Yeah, I know she's a flower fairy but being a playable item just gives her more reason to be an Assist Trophy.
Just having a few nods to the item's effects in her moveset wouldn't hurt. I really think the concept of her being "powered up" by her item is a fun and unique idea, and I'd love to see what the Smash development team might do with it.
 
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Miraclechao

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Just having a few nods to the item's effects in her moveset wouldn't hurt. I really think the concept of her being "powered up" by her item is a fun and unique idea, and I'd love to see what the Smash development team might do with it.
I agree. The stick itself would be cool, but I also think we should take the "Duck Hunt" approach to it. Duck Hunt's Smash Attacks are just some off-screen player shooting at him (or the duck on his back). For Lip, we can focus on both. A mechanic that focus on Lip "getting stronger" and a moveset that avoids using Lip's stick too much.

Lip's standard attacks can be the normal stuff you'd expect. Inking throws out punches and kicks and Villager takes out boxing gloves. Some characters are closer to their source material with standard attacks (Megaman) than others (Sonic). For Tilt Attacks, if we don't improvise, then having Lip use her stick here wouldn't be a bad idea. It would be like Ness using a Forward Smash when he has a Home-Run Bat. It wouldn't change much as long as their normal attack isn't as good or effective as the item variation that everyone can use. Plus, if Lip happens to grab the item variation of Lip's stick, it would only replace her standard attack, her Forward Tilt, and her Forward Smash Attack. If it is the lore that we are worried about, then we can give a pass for a number of reasons (just to name a few):
The Moon is an Assist Trophy but Great Bay is selectable in the game (and the Moon appeared as a background effect on that stage).
Toon Link is playable on all stages despite Toon Link being an NPC in one of the in-game Zelda stages (he isn't there if you use Toon Link, iirc)
Mario and Luigi can use fire balls despite the in-game Fire Flower functioning differently.

For everything else, I'll try to avoid including the stick to give Lip's moveset an identity without relying on it.

First, let's give Lip some free Aerial Attacks and Throws that won't require her to use her stick. Lip's Aerial Attacks and Throws could focus on singular panels, each one appearing near Lip during attacks (think Pac-Man using ghost for Smash Attacks). We could have random panel appear each time, but if we gave each aerial attack and throw a panel, we could go with this method:
Neutral Air (Circle)
Forward Air (Star)
Back Air (Heart)
Up Air (Light Blue Triangle)
Down Air (Dark Blue Triangle)
Throws (Diamond)
I think have those "!" panels appear randomly instead of the other panels would be pretty sweet.

Now on to her unique mechanic... I don't know what to call it, so I'll call it a Panel Gauge. In Panel De Pon, panels slowly fill up the screen. You have the potential of having bigger and better chains and combos with more panels, but you run the risk of losing by filling up your screen. We can use this as a mechanic for Lip in Smash. Basically, Lip can build up panels. By default, Lip is light and quick, but she doesn't do much damage and is easily blown away. The more panels she has, the stronger but weightier she becomes. Long story short, Lip loses mobility as she gains power, just like a player gain more options but risk losing a match in PdP by having a full screen.

To keep things from getting too complicated, we won't be focusing on building actual chains and combos like in PdP. Just having any normal panels will be good enough. Landing attacks (excluding Smash Attacks and Special Attacks) will count as "building a chain", thus adding a point to the Panel Gauge. Lip can gain up to a limited number of panels (let's settle on six). If Lip takes damage (and she flinches), a garbage panel is throw in the Panel Gauge. So let's say Lip hits the enemy four times, but she takes damage afterwards. Lip will only have the effects of a "chain of 4" panels, but the weight of a "chain of 5" panels because of the garbage panel. We don't want to be stuck with a sluggish Lip throughout the whole fight, so this is where Smash Attacks and Special Attacks come into play.

Let's start with Smash Attacks. Smash Attacks could focus on completing combos. The more normal panels Lip has, the "higher the combo" will be, giving her more range and power (maybe with the exception of the Down Smash). This won't remove panels, so it plays a role in having more reach and power in exchange for movement:
Forward Smash: A row of panels.
Up Smash: A column of panels.
Down Smash: A small row of panels on both sides.

To remove panels, we need to move on to the Special Attacks, namely Up Special and Down Special.

Her Neutral Special could be another way to gain panels. In PdP, you can speed things up by filling your screen with more panels. In this case, Lip could slowly get panels by charging with Neutral Special. This is useful if your opponent isn't making any attempts to approach you.

Her Side Special could be similar to the cursor swapping around panels. In this case, Lip and her opponent would swap places, making for some interesting moments when fighting off-stage. Swapping around panels to make them fall down is one part of PdP, so having this as an ability wouldn't be too far-fetched. During the swap, the enemy doesn't turn around like with Mario's cape, otherwise Lip would be eating charged Forward Smashes all day. Having it only be used once while in the air sounds reasonable. Adding free fall to Lip and her opponent sounds broken if positioned right, but I guess adding Lip to the "-cide" list with Kirby, Bowser, Ganon, and the like wouldn't too bad.

Her Up Special could be a garbage block. It could appear above and slightly ahead of her when she's on the ground and directly below her when she's in the air. The garbage block lingers in the air for a bit before crashing down, similar to how they work when building chains and combos in PdP. When used in the air, Lip will jump off of the garbage block to get some extra height. The garbage block could grow in size too, just like in PdP. The size of the garbage block is influenced by the number of panels you have, and once used, all of your panels are gone.

Her Down Special could absorb damage. The idea is kinda like making panels out of garbage blocks. Your opponent has to hit you with chains and combos before you can break down a garbage block they send your way in PdP. Here, Lip would absorb the hit similar to Kirby's Down Special or a counter and turn the garbage panels she previously had into normal panels. It's a way of coming back, just like converting garbage blocks into panels.

And while I'm editing this, Lip's Final Smash. Having Cordelia come in to help out sounds pretty sweet, but remember Master Hand's attack In Smash 4? The one where he throws out yellow platforms that rise to the top? I think that would work nicely for Lip if she had a non-cinematic Final Smash. A bunch of panels rising upwards and the opponents has to prevent themselves from being taking to the top of the screen. Of course, stages like Temple exist, so here's a different idea. In PdP, when the match is over, bricks come from the bottom of the screen and shoot upwards, filling up the whole screen before showing off the results. Let's go for a cinematic Final Smash:
Lip traps her opponents inside of a screen in Panel De Pon. We get a brief shot of the panels rising quickly with the opponents as they hit the top of the screen. Finally, the bricks sky-rocket upwards, crushing the opponents and ending the Final Smash. It could focus on vertical knockback.

All in all, Lip's Smash Attacks focus on making combos out of panels, Lip's Special Attacks are based on mechanics from Panel De Pon, Lip's Aerial Attacks and Throws uses single panels, and her other attacks can be anything from punching, kicking, slapping, biting, screaming, sleeping, brainstorming, or her stick.

Just an idea of letting Lip gain power overtime without needed her stick.
Sorry for the long post. It's a bad habit. ( •n•)
 
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PsychoJosh

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That's too convoluted. It doesn't gel into a coherent playstyle and just seems like a mishmash of random ideas that don't play well with each other. It seems like you didn't really take into account the fact that she is in Smash and needs to have a versatile moveset that allows for improvisation in combat.

Keeping track of extraneous gauges that you have to manually fill through convoluted means, and randomly shifting your weight class is not only too much to keep track of but it also just doesn't work. There's a reason characters are locked into their respective weight classes, partly because it makes it easier to determine a cogent playstyle for them. Captain Toad supporters proposed a similar idea once where Toad would shift his weight based on the amount of items in his backpack, and I maintain that weight-shifting is a horrible idea. Small characters should not also be slow heavyweights, just like big characters should not also be fast and light. If they are unable to subvert these weight mechanics in a very novel way (for example, giving a large character jet boosters or something), then they shouldn't be tinkering with it.

Furthermore the only real use of your panel gauge appears to be to build up a larger garbage block (which inexplicably is her up special, what the heck?), a move that if taken literally just drops a large object on her opponents - something that can be evaded easily in a 1-on-1 skirmish. In order to make Lip a strong fighter, the garbage block can't be the be-all-end-all of her moveset - it needs to be a tool in her arsenal, just like every other character has tools. She needs to have something like tricky etups INTO inescapable garbage blocks. You have to remember that she is going to appear in a fighting game and isn't just here to tinker around with toys and be a non-participant in battle.

Your proposed down special does nothing but give her a hit of super armor (which again, I don't see how it would fit her), your explanation being that it's "kinda" like a mechanic from Panel de Pon? It doesn't make any sense, your attempts to implement PDP's mechanics are too vague and conceptual rather than literal, which in the end makes for a more complicated moveset, not a less complicated one. Was this moveset inspired by anything? Do you have any examples of characters from other fighting games you can point to as an example of what you're trying to come up with? Because I don't mean to come across as rude but these ideas seem really random and inconsistent.

I am not seeing a strong character being made from your proposed moveset, just an unnecessarily complicated one with weak and quickly defeated gimmicks. A moveset like that makes her easy fodder for everyone to pick on, since she has to focus on a bunch of different things that don't directly assist her in killing her opponents.
 
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Miraclechao

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Truth be told, it is too much. This isn't Blazblue.
I'm just throwing ideas here and there, but you can already tell that. lol
 
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PsychoJosh

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What Lip needs is some sort of ability to snowball out of her opponent's control.

Let's take a garbage block move for example. It has some obvious applications like edgeguarding, spiking and just generally being a nuisance, but maybe some not so obvious ones as well. Maybe she can spawn as many small garbage blocks as she wants, and larger ones only happen if she does something. Garbage blocks also absorb attacks, so maybe she can drop a garbage block to protect her while she goes through the necessary rounds to build up a larger one. And while that one's proteecting her she can build up another one while the opponent is busy breaking the garbage block apart to get to her. Through this she can play a very annoying keepaway game since she is constantly building giant garbage blocks to lock her opponent out, and as they gradually rack up damage and start losing their patience she can eventually go in for the kill.
 
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FooltheFlames

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Honestly, Pretty Cure would be the perfect base for a Panel de Pon anime! Speaking of that series, I've even started (as of yesterday) to watch Smile PreCure! from beginning to end! It'll be the first PreCure I've ever done this with! I'm already 6 episodes in!
Yes I do think so too~
I haven't seen any of Smile PreCure yet, but that may be the one I try next!
Truth be told, it is too much. This isn't Blazblue.
I'm just throwing ideas here and there, but you can already tell that. lol
I don't think it's too much. I mean we already have characters like Ryu and Bayonetta that go beyond the norm for most smashers, and I'd like for Lip to stand out in the same way that they do- I want this game to charismatically revive Lip to audiences everywhere!
 

N. Onymous

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Lip should definitely have charisma, but she should also have focus. The ideal moveset for her would both homage the gameplay of her home series as well as its lore. Something that would make it clear that she's a character from a puzzle game, while also emphasizing her strengths as a character. At the same time it can't just be a mishmash of ideas. It's a tough balance to strike.
 

PsychoJosh

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I don't think it's too much. I mean we already have characters like Ryu and Bayonetta that go beyond the norm for most smashers, and I'd like for Lip to stand out in the same way that they do- I want this game to charismatically revive Lip to audiences everywhere!
"Beyond the norm" in what way? Ryu's kit really isn't all that interesting. He plays how he does in his original games, just a good all-around character who has powerful strikes. What's "beyond the norm" about him?

The moveset Miraclechao proposed is too complex and off-the-top-of-his-head for it to result in a strong character. I'm not trying to be mean but I don't think it'd make Lip a very effective fighter. Not enough strategy, not enough killing power, and too many gimmicks.
 
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N. Onymous

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Ryu is interesting because he plays the same as always...that's the thing. He plays like a traditional fighting game character in a unique ring-out platform fighter.
 

smashkirby

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I haven't seen any of Smile PreCure yet, but that may be the one I try next!
You know what's interesting? Cure Peace (Smile's yellow Cure) in her civilian form looks a lot like Windy from PdP, except with blonde hair rather than pink, and a yellow cardigan rather than a green dress.
 

~ Valkyrie ~

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Honestly, Pretty Cure would be the perfect base for a Panel de Pon anime! Speaking of that series, I've even started (as of yesterday) to watch Smile PreCure! from beginning to end! It'll be the first PreCure I've ever done this with! I'm already 6 episodes in!
If we talking about Precure, you better expect some whoop-ass awesome animation:





If PdP got Precure-treatment, that'd be insane fortune for the Popple Fairies. I think the anime would be a new beloved thing from Nintendo's block for the modern audience.

Heck, maybe they could revitalize the series with this kind of animation budget and inspiration from Precure's strongest aspects and qualities.

 
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JaidynReiman

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On the subject of stages, I want to point out something. I found another Direct reactions video I hadn't heard yet, and I just realized.


"Allow me to introduce some of the stages that we hadn't introduced before"


There's several other lines like this as well, such as later when he says "the stage total is turning out to be pretty impressive"
 

shammah121

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I'm thinking something like Precure, but with Lip and the gang. It seems like the perfect mix of cute girls being cute and elaborately scripted action sequences to use as a base.
Nice to see someone who knows PreCure!
Edit: It we be great if they got Toei and animators from PreCure to do Lip’s reveal trailer kinda like how Paulatena’s trailer was hand drawn! I have seen every season of PreCure and HeartCatch, Max Heart, and Doki Doki are some of my favorites ;)
 
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~ Valkyrie ~

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It we be great if they got Toei and animators from PreCure to do Lip’s reveal trailer kinda like how Paulatena’s trailer was hand drawn! I have seen every season of PreCure and HeartCatch, Max Heart, and Doki Doki are some of my favorites ;)
This'd be my face if that happened:
 

NukeA6

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On the subject of stages, I want to point out something. I found another Direct reactions video I hadn't heard yet, and I just realized.


"Allow me to introduce some of the stages that we hadn't introduced before"


There's several other lines like this as well, such as later when he says "the stage total is turning out to be pretty impressive"
With 103 stages shown so far and each having their own Final Destination and Battlefield, that totals up to 309 stages. That's just insane.
 

JaidynReiman

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Lol. I posted it in here by mistake. I could've sworn I posted it in the Isaac thread.
 

FooltheFlames

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"Beyond the norm" in what way? Ryu's kit really isn't all that interesting. He plays how he does in his original games, just a good all-around character who has powerful strikes. What's "beyond the norm" about him?

The moveset Miraclechao proposed is too complex and off-the-top-of-his-head for it to result in a strong character. I'm not trying to be mean but I don't think it'd make Lip a very effective fighter. Not enough strategy, not enough killing power, and too many gimmicks.
Oh I meant like how he has more inputs than the more traditional amount for Smash fighters. I think the same amount of moves for most everyone is what keeps Smash more balanced overall too. But Ryu is different you know.

I don't want an identical copypaste of Miraclechao's moveset exactly, but I think it's cool how they're throwing ideas around, and I'd like Lip to stand out if she was in Smash by having more moves than normal or something. I don't want her to come off as a gimmick character, but I still want her to be different and special~
 

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Oh, my... Y-- SEE?!?!

If we talking about Precure, you better expect some whoop-*** awesome animation:





If PdP got Precure-treatment, that'd be insane fortune for the Popple Fairies. I think the anime would be a new beloved thing from Nintendo's block for the modern audience.

Heck, maybe they could revitalize the series with this kind of animation budget and inspiration from Precure's strongest aspects and qualities.

I'm so serious, I really feel that if PdP DOES ever return, it'll start going the PreCure route/aesthetic (while still keeping in-line with its puzzle origins). My goodness, that'd be, like, the BEST of both worlds for me.

Nice to see someone who knows PreCure!
Edit: It we be great if they got Toei and animators from PreCure to do Lip’s reveal trailer kinda like how Palutena’s trailer was hand drawn! I have seen every season of PreCure and HeartCatch, Max Heart, and Doki Doki are some of my favorites ;)
This'd be my face if that happened:
Oh, wow! If Lip's reveal trailer was animated SPECIFICALLY by TOEI's animation staff that worked on Yes! PreCure 5, Smile PreCure!, and HUGtto PreCure, I would lose it!!
 

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I'm so serious, I really feel that if PdP DOES ever return, it'll start going the PreCure route/aesthetic (while still keeping in-line with its puzzle origins). My goodness, that'd be, like, the BEST of both worlds for me.

Oh, wow! If Lip's reveal trailer was animated SPECIFICALLY by TOEI's animation staff that worked on Yes! PreCure 5, Smile PreCure!, and HUGtto PreCure, I would lose it!!
It feels like the perfect fit. I'm a little sad it hasn't happened yet. Maybe if one of us gets enough influence to push for it... I'm fairly certain the Castlevania show on Netflix is animated in Japan, even though it's written over here.
 

GoodGrief741

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It feels like the perfect fit. I'm a little sad it hasn't happened yet. Maybe if one of us gets enough influence to push for it... I'm fairly certain the Castlevania show on Netflix is animated in Japan, even though it's written over here.
It’s animated by Frederator and Powerhouse, so no. They’ve definitely got the style down pat.
 

N. Onymous

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It’s animated by Frederator and Powerhouse, so no. They’ve definitely got the style down pat.
Ah. My vision for a Panel de Pon show is...a little convoluted. It involves being written and voice acted in the United States and possibly Canada, then storyboarded and animated in Japan (who would ideally also supply the character designs), then aired in English, then dubbed into Japanese and the language of whatever other countries want to air it. In a way it's sort of like older cartoons co-produced in the US and Japan, like the 1980s series of Transformers and G.I. Joe, except (even) heavier on the anime aesthetic since it would be storyboarded in Japan too--not just animated there.

I'd be a little hesitant to use Western animation studios for it, since the early-to-mid 2000s saw a glut of supposedly "anime-styled" cartoons that were really just Western cartoons with a skin-deep Japanese-ish aesthetic plus the occasionally severely misused visual trope like sweat drops or "super-deformed" character designs. Considering how good shows like Avatar and Voltron: Legendary Defender look, though...maybe I'm just paranoid.

I'd still push for Toei above any other animation house, though. A Panepon show with Pretty Cure-style fight scenes... There's just something about mixing cuteness and action in a consistent manner that really appeals to me.
 

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So I'm not sure if it's been brought up before, but recently a user by the name of KMDP compiled a list of the most requested characters here on Smashboards, at least according to supporter count.

Our thread here is presently ranked at joint 7th, with 125 supporters. It's always nice to know how popular Lip is around here, to which hopefully that popularity will translate into a playable addition. Here's the thread by the way: https://smashboards.com/threads/kmdps-smash-ultimate-supporter-count-updated-august-13th.456567/
 

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Ah. My vision for a Panel de Pon show is...a little convoluted. It involves being written and voice acted in the United States and possibly Canada, then storyboarded and animated in Japan (who would ideally also supply the character designs), then aired in English, then dubbed into Japanese and the language of whatever other countries want to air it. In a way it's sort of like older cartoons co-produced in the US and Japan, like the 1980s series of Transformers and G.I. Joe, except (even) heavier on the anime aesthetic since it would be storyboarded in Japan too--not just animated there.

I'd be a little hesitant to use Western animation studios for it, since the early-to-mid 2000s saw a glut of supposedly "anime-styled" cartoons that were really just Western cartoons with a skin-deep Japanese-ish aesthetic plus the occasionally severely misused visual trope like sweat drops or "super-deformed" character designs. Considering how good shows like Avatar and Voltron: Legendary Defender look, though...maybe I'm just paranoid.

I'd still push for Toei above any other animation house, though. A Panepon show with Pretty Cure-style fight scenes... There's just something about mixing cuteness and action in a consistent manner that really appeals to me.
Actually... out of the VAs PreCure has had so far, who do you all think could voice Lip in Smash (as well as the other fairies in PdP)?

So I'm not sure if it's been brought up before, but recently a user by the name of KMDP compiled a list of the most requested characters here on Smashboards, at least according to supporter count.

Our thread here is presently ranked at joint 7th, with 125 supporters. It's always nice to know how popular Lip is around here, to which hopefully that popularity will translate into a playable addition. Here's the thread by the way: https://smashboards.com/threads/kmdps-smash-ultimate-supporter-count-updated-august-13th.456567/
Wow, we've certainly come a long way...
 

KirbyWorshipper2465

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So I'm not sure if it's been brought up before, but recently a user by the name of KMDP compiled a list of the most requested characters here on Smashboards, at least according to supporter count.

Our thread here is presently ranked at joint 7th, with 125 supporters. It's always nice to know how popular Lip is around here, to which hopefully that popularity will translate into a playable addition. Here's the thread by the way: https://smashboards.com/threads/kmdps-smash-ultimate-supporter-count-updated-august-13th.456567/
In the end, it still mostly comes down to how well she might have fared on the ballot, since it's been proven that it's been looked at. DLC is the best outcome, I feel.
 

WideMouthInk

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Lurker here. Loved the Puzzle League 64 game during my childhood and got reacquainted with the series thanks to this board.

You have my support.
 
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shammah121

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Actually... out of the VAs PreCure has had so far, who do you all think could voice Lip in Smash (as well as the other fairies in PdP)?
I think Nana Mizuki would fit perfectly for Lip! She voiced Cure Blossom and I think she should use that voice to voice Lip! Rie Kugimiya, Cure Ace, is another good one!

Also, I can't believe that Lip has more support, on this board, than Geno!
 

N. Onymous

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Also, I can't believe that Lip has more support, on this board, than Geno!
That really surprised me to hear. A character from a fan-favorite Mario game with an international release somehow having less support than someone from a smaller, significantly more obscure series that hasn't ever been released outside of Japan unedited? Crazy. Maybe there's just something about Lippy, or at least the way we've shown our support for her, that appeals to people more than Geno?
 

smashkirby

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I think Nana Mizuki would fit perfectly for Lip! She voiced Cure Blossom and I think she should use that voice to voice Lip! Rie Kugimiya, Cure Ace, is another good one!

Also, I can't believe that Lip has more support, on this board, than Geno!
Oooh, Nana Mizuki would be perfect! Again, considering how she voiced Cure BLOSSOM in the one PreCure series that focused on flowers... Well, I can safely say that TV Tropes would certainly be having a real field day over pointing out all of the ironic connections between the two girls. I also wouldn't mind Rie Kugimiya as Lip either!

Actually, I may as well say that most (if not ALL) of the pink Cures' voice actresses could be used to voice Lip, and it would sound pretty fitting.

That really surprised me to hear. A character from a fan-favorite Mario game with an international release somehow having less support than someone from a smaller, significantly more obscure series that hasn't ever been released outside of Japan unedited? Crazy. Maybe there's just something about Lippy, or at least the way we've shown our support for her, that appeals to people more than Geno?
Sooo... we now log in to a SmashBoards where LIP has more support than GENO? Just... WOW.
 
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Ridrool64

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Man, I just realized something.

Panel de Pon "64" (the one on the GameCube I'm 90% sure was intended for the N64) has 15 enemies in story mode. That's 1 less than Pokémon Puzzle League, the western version of Panel de Pon 64.

If she gets in, Lip can finally fight the Mewtwo equivalent: Mewtwo itself. Well, that was Furil's game, but the basic point is that Mewtwo is the 16th opponent that they never got to fight. In fact, Mewtwo would probably be the "death" in Lip's trailer if the Pokémon Company lets it happen: imagine Lip swooping in to save Yoshi and Pikachu, in a "I forgive you for replacing my series" sort of deal.
 

SchAlternate

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Man, I just realized something.

Panel de Pon "64" (the one on the GameCube I'm 90% sure was intended for the N64) has 15 enemies in story mode. That's 1 less than Pokémon Puzzle League, the western version of Panel de Pon 64.

If she gets in, Lip can finally fight the Mewtwo equivalent: Mewtwo itself. Well, that was Furil's game, but the basic point is that Mewtwo is the 16th opponent that they never got to fight. In fact, Mewtwo would probably be the "death" in Lip's trailer if the Pokémon Company lets it happen: imagine Lip swooping in to save Yoshi and Pikachu, in a "I forgive you for replacing my series" sort of deal.
Lip confronting Mewtwo in her trailer makes a lot of sense if you think about it. In Panel de Pon, Lip must save her fairy companions from an evil influence that affected their minds. Mewtwo is seen able to control people psychically in the first movie via Nurse Joy. And they have both technically appeared in the same series.
 

N. Onymous

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And Smash has directly referenced Pokemon: The First Movie before, with the "Mewtwo Strikes!" event in Melee. It's not implausible.
 

Oasis_S

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I don't expect Lip at all but, I had to say I think she'd be a really cool addition! I question how much one could really represent her games' mechanics in a moveset, but outside of that, going off the whole flower fairy motif really gives you enough to work with. I mean if Captain Falcon can be some power ranger super hero type of character, Lip can be some 90's-ass magical girl sailor moon sort of character.

And Puzzle League really is quite a large, long-running series. It's strange how little content its gotten in Smash. Aside from Wars, Puzzle League is probably twice the size of any series not already represented in Smash. I think she easily stands out, I do hope she makes it in some day.
 
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