Well, don't just sit there, man, tell us. I'm curious.
Sorry I just got finished with a move. Anyways, well this is the idea for a hypothetical Panel De Pon game that I'd like to pitch to nintendo if/when I get the chance.
The game would be pitched as Panel De Pon World (tentative name) and would play as a puzzle RPG split into a main overworld section and "battles" which equate to normal puzzle league matches with additional specials that can be used to do damage to the opponent. The game would also have a classic arcade mode, additional game modes and multiple matches that consist of up to eight players combating in puzzle league matches with or without special abilities. The main part of the game that would be advertised is the story mode as it is a bit more flashy and its easier to convey the concepts of freshness and fun.
As for how the story mode would play out, you would start with Lip moving in a 3D world. In this world she has one move using her stick (along with a jump). this would cause specific things she hits to sprout with plant/flower life creating platforms, climbable terrain, etc. As you continue through the game she will unlock two additional magic abilities from Thiana and Windy. She will use these moves to solve continually evolving puzzles to progress. If she hits any enemy on the overworld, she will be put into a battle against the enemies which consist of puzzle league matches. For basic enemies, instead of having matches like in previous panel de pon games, it will be solo puzzles where every combo you make does a set amount of damage to the enemy based on how high the combo and your level. Enemies over time of the match will cast spells that can either add a new block type, drop garbage blocks, petrify a certain block so that can't be moved, etc. Thereby the longer it take to defeat the enemy, the harder the match becomes. You also have a combo meter where once you rack up a certain amount of combos, you can cast a spell based on your level. Boss battles play much like classic panel de pon with the exception that both Lip and the boss can use spells based on the combo meter.
As the story progresses, Elias, Flare, and a new Fairy based on Dreams joins your party. Each fairy has three magic moves they can use to solve puzzles and each fairy has their own puzzle type for when they get into battles. For instance Elias has the ability to surf on water allowing her to get to places other fairies can't and can pour water down which can either move things like a water wheel or weigh a bucket down. Flare can shoot fireballs that burn certain items or make a glass shield from the ground to reflect certain obstacles. The new fairy can create portals and levitate objects. All four fairies can either follow the group or move seperately. Only one fairy can be controlled at a time and switching and disconnecting are each controlled by bumper buttons.
As for the story, it follows from Panel de Pon, Lip is learning the ropes to become new queen. When all the populace and creatures start to act strangely and begin arguing and attacking one another, Lip steps in to stop the madness and find out what's going on. Cordelia has gone missing again with players being led to believe that the plot will follow the same as its prequel (which isn't the case).
Now for marketing, the important factors to advertise is
1: Not only is this the first Panel De Pon game in a while, but is also the first game that allows you to fully explore the world
2: This game has a massive set list for way to play Puzzle League, with players being able to have control on match length, classic vs modern modes, number of block types, 4 different action puzzle variants that can be cast against each other, alongside different game modes to add to the fun inluding:
1) 8 player Puzzle matches
2) Puzzle Cards: a game mode where you can play to the best of X matches, using cards to power up your abilities and/or handicapping your opponent
3)Rotation mode: where you play multiple Action puzzle variants and are able to switch to different boards with the touch of a button.
3: That this game has an engaging story mode that allows you puzzle it out in both action puzzle matches as well as overworld puzzle challenges.
so to do this, it starts with a a spotlight in a direct like most games. This will show off the different modes, hint at the story, and showcase the art style and gameplay. Youtube partnership is a must as it is free advertising. I would even include a downloadable demo with a puzzle room that allows you to solve a overworld puzzle and bump into enemies to play puzzle league matches. What you really have to sell people on is the world and the characters, if they find the world and characters engaging then you win. So for this I say that four short animations should be included that showcases each of the four fairies solving a problem using their magical ability of choice and whits all the while being adorable.
Anyways this should give an idea of what I would have proposed.