- Jul 20, 2012
- Switch FC
Join the Panel de Pon Discord!
No more boundaries... nothing to hold us back! Lip for Smash Ultimate!
Lip is the main character of the original Panel de Pon ("Panel Pop"), a puzzle game for the Super Famicom released in 1995. Besides being one of several characters you could choose to play as for the single-player game, she was also the protagonist! Coming from the fairy world of Popples, she is the daughter of the queen, Cordelia, and is a slightly tomboyish girl with a strong sense of justice. Her magic skills aren't as strong as those of the other fairies', so she has to use a magic wand to focus her powers through--you've seen it in Smash Bros. before as Lip's Stick. When monsters invaded her world and cast a spell on her friends to make them start hating each other, it was up to Lip to break the curse that had been laid on the other fairies and then go after their leader, the Demon King Sanatos... but could there be someone else pulling the strings?
You probably judged, from the Japanese name of the game and the fact that I specifically mentioned it was released for the Super Famicom and not the SNES, that this game was never released in North America. You'd be half-right--it was never released as intended in North America, and still hasn't been. Remember the release year? In 1995, Nintendo was still shaking off a bit of the "Genesis does what Nintendon't" backlash, and on top of that, the PlayStation had just been released, similarly positing itself as a console for more mature gamers, so even though it was doing fairly well in its home country, Panel de Pon--a new IP full of soft, pastel colors and cute characters--was the last thing Nintendo of America wanted to put out. Eventually, someone at Nintendo proposed a solution: "Hey, we've already got a game full of soft, pastel colors and cute characters. You know, the one with the green dragon guy. Let's do that." And so it was. When international players got their hands on the game, it had been retitled Tetris Attack and reskinned as a Yoshi's Island game. Although the implementation of the cartoonish Mario universe characters into the dreamlike setting of Panel de Pon was... less than elegant, it worked--the game received positive reviews and was a modest success.
(That the resulting game skews very heavily in favor of male characters, exactly the opposite of the original game where almost every named character is female, is probably indicative of the typical mid-90's attitude towards gender as well, but that's a story for another thread.)
Slowly but surely, though, evidence of Lip's existence started to trickle out, beginning with the inclusion of her signature wand in Super Smash Bros. Melee, which is likely where most of us first heard of the game. Representation of the series in Smash Bros. has been up and down ever since. In Brawl the series had the most acknowledgements, featuring several stickers of characters from the Nintendo Puzzle Collection remake/sequel, a remix of Lip's theme as background music on the PictoChat stage (later featured as a theme for the Wrecking Crew stage in SSB4-U), and of course, Lip's Stick. Representation in either version of SSB4 is fairly low and, in 3DS's case, the lowest since Melee, possibly owing to the poor sales of Planet Puzzle League, which--in what many fans consider to be a spectacularly terrible marketing decision--completely disposed of the fairy characters in favor of a generic "techno" motif that, simply put, lacks the charm of the original series. But with the appearance of Lip as an unlockable costume through the "Animal Crossing Puzzle League" minigame in the Welcome amiibo update of Animal Crossing: New Leaf and an increasingly small pool of retro characters to choose from, things could be changing soon.
With any luck, now will be Lip's time!
Lip could easily carve out a unique niche for herself as a fighter. From previous support threads, the consensus on Lip is that she would be a combo-heavy "glass cannon" character: although her primary attacks would be weak, and she herself would have a rather low survivability due to her light weight and floatiness, she would still be able to potentially dish out a huge amount of damage with her high speed and magical powers. The flower status effect, of course, would play a heavy role in her moveset--imagine Lip weaving in and out, dodging enemy attacks and taking extra care not to get launched away for a KO, as she searches for an opening to rush in and plant a flower on her enemy's head. Once the flower is planted, the tables begin to turn as she smacks her opponent silly with her flower wand, racking up a huge combo and sending them flying into the distance. Alternatively, she could plant that flower, hang back and taunt her foe with weak attacks as the flower racks up their percentage, then move in for the kill with a smash attack right at just the right moment. In this sense, Lip would be a high-risk, high-reward fighter--just like in her home universe, beneath that innocent appearance lies a deadly warrior who you would do very well not to cross.
Besides adding to Smash Bros.'s growing roster of female fighters, Panel de Pon is over 20 years old at this point--the perfect age for a retro representative, even older than the Ice Climbers were when Melee came out. Every Smash Bros. game needs an unexpected "retro" character who hasn't been seen in years, and as the SNES slowly fades into venerability, Lip's chances of making the roster as a retro rep grow even higher.
Lip has a few much more personal connections to Nintendo, too. For one, Panel de Pon is the last game Gunpei Yokoi oversaw for Nintendo before he left the company for Bandai to create the WonderSwan. The cult favorites Kid Icarus and Metroid, the international megahit Fire Emblem, and even fellow puzzle game representative Dr. Mario were all his brainchildren. Each of these series has playable representation in Smash; only a certain fairy girl is missing for it to be a complete (or near-complete) Yokoi family reunion. It would be a fine way to honor the memory of a man who played a huge role in Nintendo history.
Perhaps more relevantly, Masahiro Sakurai, the director of the Kirby series, Kid Icarus: Uprising, and a fighting game series you might have heard of, has expressed fondness for Panel de Pon before. In a Japanese Q&A held before the release of Melee, a fan asked him if Lip would ever make the cut in a future game. Although Sakurai wasn't sure how many people would know who Lip is, he closed the response off by calling her game a "masterpiece" and heartily recommending it to anyone who was interested.
On top of all of that, the addictive gameplay of the Puzzle League series and the adorable character designs both ensure that the series remains a cult hit in Japan to this day. In fact, the game's Japanese website is still up! Even if rather few Western players would recognize her (at first), including her as a playable character in Smash Bros. would make a lot of Japanese players very happy.
Obviously, the fact that Panel de Pon is a dormant series that has never received a clean international release (specifically the reason Takamaru from The Mysterious Murasame Castle was an Assist Trophy in SSB4). Even those shouldn't be considered too debilitating to her chances:
For dormancy: Consider the fates of many other Smash players. Kid Icarus received only one sequel, an international-market exclusive, before laying fallow for over ten years until Brawl put Pit back on the map and Uprising revived it with full force. Game & Watches had been out of production for almost a decade by the time Melee featured Mr. Game & Watch. The Duck Hunt duo and the Ice Climbers had only appeared in one game each before being featured in Smash Bros., and while the Duck Hunt dog is famous, if only for being annoying, the Ice Climbers were seemingly perfectly content to be forgotten by history until Melee brought them back with a vengeance.
For Japan-only status: Fire Emblem, for all its popularity, was once a Japan-only series too. That started to change when Super Smash Bros. Melee came out, featuring Marth from the original game and Mystery of the Emblem and Roy from the then-upcoming Binding Blade. While they were lucky to make the roster in the international versions, American and European players alike found themselves enchanted by the unique play styles of the two swordsmen, enough that most future Fire Emblem games were properly localized, finally giving international gamers a chance to experience what had made this series sell so well back in Japan. Lucas, hero of the Japan-only Mother 3, made his appearance in Super Smash Bros. Brawl to similar effect. If you want to really get technical, Ness and his adventures in EarthBound, like most 1990s RPGs, never reached Europe--but when the original Smash came out there, there he was!
Given all of this, it isn't unreasonable to imagine Lip, with all of her potential, making the Smash Bros. roster at some point in the near future, and fans becoming enraptured with her adorable design and deceptively powerful moveset and wanting to see more of her. This would become mutually beneficial for both series: Smash would have a new high-level fighter, and the Panel de Pon universe, fairies and all, would be able to finally cross the Pacific Ocean. With SSB4 showing off more cult favorites than ever before and simultaneously condemning more than a few to Assist Trophy status, there's no time like the present!
Tons! (If you'd like your name added to this list, just ask.)
God Robert's Cousin
~WARNING! CHALLENGER APPROACHING!~
Yomi's Biggest Fan
Wurmple for smash
Again, plenty of stuff! Feel free to draw some support pictures of your own.
A picture of the flower fairy Lip from #PanelDePon that I've worked on for the past few days. I think this'd be the perfect outfit for her #SuperSmashBros debut! (Which will hopefully be in #SuperSmashBrosUltimate! ...right, @NintendoVS?) pic.twitter.com/rJfDsat5sM— mabetech (@mabetech) July 13, 2018
Size: Small (in-between Diddy Kong and Mario)
Weight: Very light (in-between Rosalina and Kirby)
Speed: Fast (slightly slower than Diddy Kong)
Jump: High (about as high as Pikachu)
Neutral Attack - Hits three times.
Up Tilt - Lip waves her free hand above her head, leaving a small trail of fairy dust. (7%)
Down Tilt - She quickly jumps onto her hands and kicks outwards in both directions, then leaps back to her feet. This move has a bit of lag starting up and ending, but its range is good. (8%)
Forward Smash - Lip twirls her flower rod around in her hands and thrusts it out in front, opening it, while grunting. Clean hits as soon as the rod opens. Deals good knockback. (18-25.2% clean, 14-19.6% late)
Up Smash - She thrusts her flower rod into the air and opens it, causing sparkly fairy dust to emerge. The fairy dust does damage as well. Has slight start-up lag. (12-16.8% rod, 4-5.6% dust)
Down Smash - Lip opens her flower rod and sweeps it around the ground in a full circle. Stands a 20% chance of tripping. (14-19.6% front, 10-14% back)
Neutral Aerial - Lip spins about in midair, holding her flower rod out. Weak, but can hit up to three times. (2% each hit, maximum 6%)
Forward Aerial - Lip does a jab with her flower rod. (7%)
Back Aerial - Lip kicks backwards. (10% sweetspotted, 7% otherwise)
Up Aerial - Opens her flower rod and spins it above her head. Unlike her up smash, the dust doesn't hurt the enemy, but the move hits multiple times, up to five. (3% per hit, maximum 15%)
Down Aerial - Lip drill-kicks downwards. This move has considerable landing lag, as Lip enters a split if she hits the ground using it. It hits up to 4 times, with the final hit capable of meteor smashing. (3% per hit, maximum 12%)
Dash Attack - She flails her wand around adorably yelling "Huuuh-ah!", hiting six times. Only the last hit deals knockback. (1% per hit, maximum 6%)
Edge Attack - Lip flips herself backwards up onto the ledge. (5%)
Floor Attack Face-Up - Lip kicks behind her, thrusts her flower rod in front of her, then climbs to her feet. (6%)
Floor Attack Face-Down - She clambers to her feet, sweeping her hand around her to attack. (5%)
Floor Attack Sitting - Lip very quickly spins her wand around herself as she gets up. (6%)
Pummel - Lip grabs the opponent with her free hand and thwacks them with her wand until released. (2% per hit)
Forward Throw - Lip opens her flower rod and swats the enemy away with a familiar sound effect. (7%, plants a flower)
Back Throw - This throw is similar to Lip's forward throw, except she turns around first. Compared to her forward throw, it's slightly stronger, but has less knockback and KO potential. (9%, plants a flower)
Up Throw - Lip tosses the enemy upward and jabs them with her closed flower rod for the launch. (2% toss, 6% jab, 8% total)
Down Throw - Lip slams the enemy to the ground and bounces off of their prone body to launch them. (5% toss, 4% stomp, 9% total)
Panel de Pon (JP)/Puzzle League (Int) - This is similar, but not identical, to the Ice Climbers' Iceberg. A background image of Lip's mother, Cordelia/the Queen, appears as a rainbow overlays the top part of the screen. Lip sticks her flower rod into the air and opens it, shouting "行くぞ！パネルでポン スタート！" ("Here we go! Panel de Pon, start!!") With that, she leaps up onto the rainbow and dashes off, and a large stack of panels rises from the bottom of the screen, remaining on-screen and rising slowly for about 30 seconds. As in Panel de Pon/Puzzle League, the stack is constantly replenished by new panels appearing from below. The size of the stack is proportionate to the size of the stage; larger stages have larger stacks, and so on. Panels remain at a set size, roughly 3/5 of Lip's height.
Instead of controlling Lip, the player controls a cursor for the duration of this Final Smash, using the Left C-Stick or Circle Pad to move the cursor and pressing the neutral attack button to switch two panels. The grab button will raise the stack. As in the Panel de Pon/Puzzle League series, any arrangement of three or more panels will disappear, popping away and slightly damaging any fighters nearby (base 1%, +1% for each additional panel in a combo, +2% for each consecutive chain). The amount of knockback dealt by popping panels varies based on how big the combo or chain was. A default Clear 3 combo has very little knockback, if any at all, whereas a Clear 6 or a x4 Chain will have considerably more launch power and a x10 Chain will rival the Home-Run Bat. The appropriate sound effects and fanfares play throughout the Final Smash. While any amount of damage will pop the panels automatically, the cursor acts as it does in Lip's Side-B and can help to relocate interfering fighters, although it can't leave the horizontal or vertical boundaries of the stack. Dropping a panel onto an enemy's head deals 2% damage with mild knockback.
Every second or so, a varying number of the panels (depending on the size of the stack) on the outer edge of the mountain will flash, an indicator that it is about to activate. A panel is active for about one second and glows brighter while it does so. Any fighter who touches an active panel will suffer an effect relating to its color
- The red heart panel deals 3% fire damage.
- The yellow star panel deals 2% electric damage.
- The green circle panel deals 4% neutral damage and launches.
- The purple diamond deals 3% darkness damage.
- The cyan triangle deals 2% damage and freezes.
- The blue upside-down triangle deals 3% water damage.
- The gray ! panel deals 2% neutral damage and buries.
Once the Final Smash timer runs out (unlike in an actual Panel de Pon/Puzzle League game, clearing a Combo or a Chain will not delay the timer) or the top blast line is hit, every panel in the stack will flash and pop simultaneously (4% neutral damage), dealing moderate knockback. A flower drifts gently down to the center of the stage, or near the center if there is a bottomless pit in the middle of the arena, and, once it lands, puffs in a shower of fairy dust to reveal Lip. If the Final Smash ended via time-out, she twirls her flower rod about and poses with it, adding a happy "やったよ！" ("I did it!") If it ended by hitting the upper blast line, she instead slumps in disappointment and sadly says "残念…" ("Too bad...").
Up Taunt: Lip faces the screen, pumps her fist into the air, and says "yatta!"
Down Taunt: Lip magically produces a flower and smells of it, then sneezes, scattering the petals everywhere. The sneeze has a very small push wind box.
Side Taunt: Lip looks at the back of her skirt and dusts it off.
A: Lip hops up and down three times, saying "Yatta!" on the third leap. She doesn't quite make the landing and trips after her name slides on-screen. She smiles sheepishly at the camera and rubs her bottom throughout the results.
B: Sitting down, Lip creates a large yellow flower underneath herself, which begins to float. On the flower, she twirls her wand in her left hand, throws an open palm outwards with her right, and says "楽しいだったわよ！" ("That was fun!").
C: Lip holds Furifuri the rabbit in her hands and smiles down at him. She spins around with Furifuri and hugs him close, then winks at the camera.
Text is colored according to that costume's Find Mii color.
Palette 1 - Yellow dress, pink skirt with white fringe, pink ribbon, brown boots, maroon hair, blue eyes.
Palette 2 (Windy) - Green dress, light green skirt with sky blue fringe, sky blue ribbon, brown boots, magenta hair, green eyes.
Palette 3 (Sherbet) - Cyan dress, blue skirt with white fringe, pink ribbon, cyan boots, blue hair, blue eyes.
Palette 4 (Thiana) - Green dress, pale green skirt, orange ribbon, brown boots, dark brown hair, green eyes.
Palette 5 (Ruby) - Purple dress, light purple skirt with pink fringe, yellow ribbon, dark purple boots, dark green hair, blue eyes.
Palette 6 (Elias) - White dress, light gray skirt with white fringe, purple ribbon, white boots, blue hair, blue eyes.
Palette 7 (Flare) - Magenta dress, pink skirt with green fringe, light purple ribbon, red boots, red hair, blue
Palette 8 (Seren) - White dress, white skirt with light blue fringe, pink ribbon, light blue boots, blonde hair, blue eyes.
Intro - She runs down off a rainbow, opens her flower rod, and sticks it into the air while saying "Iku zo!"
Standing - She rocks from side to side, swaying her hands back and forth.
Walking - Lip skips a little while walking, similar to Peach.
Running - She leans forward a little while running, always holding her (closed) flower rod in front of herself (this is how she ran on the map screen in Panel de Pon).
Idle Pose 1 - Lip twirls her flower rod in her hand and smiles open-mouthed.
Idle Pose 2 - Lip strokes her ponytail.
Sleeping - She falls to the ground in the fetal position and starts napping.
Dizzy - Lip stumbles around as her eyes spin around cartoonishly.
Clapping - Claps politely with a big smile on her face.
Victory Theme - A fanfare remixed from the stage clear theme in Panel de Pon.
Kirby Hat - Lip's hair, ribbon, and ponytail.
Tripping Sound - Cartoon
Smash Charge Sound - Heavy
Cheer - "Li-p-chan!" (JP) / "Lip! Lip! Let 'er rip!" (Int)
"Congratulations!" Text - Sans-serif
Icon - A heart panel
[Description: Identical to her official render.]
The optimistic little fairy princess of Popplis from Panel de Pon, released elsewhere as Tetris Attack. Lip may be very cute (or should that be FAIRY cute? ...we'll show ourselves out), but don't let that fool you -- in Smash Bros., her sweet-smelling flower magic packs a punch! Weaker versions of her signature Lip's Stick can still be used by other fighters, of course.
[SNES] Panel de Pon (1995 - Japan)
[Wii] Captain Rainbow (2008 - Japan)
[3DS Description: Lip in her Windy alternate costume using her up taunt with a garbage block behind her.]
[Wii U Description: Lip in her Flare alternate costume using her Lip's Stick special move.]
Veteran Smash players will recognize Lip's Stick as a stronger version of the item. Hold down B to charge, then let it go to show the other fighters your green thumb! Lip's Garbage Blocks pack a punch, but they can also be used as platforms by you and your enemies! Just don't let them break...
[SNES] Panel de Pon (1995 - Japan)
[Wii] Captain Rainbow (2008 - Japan)
-Panel de Pon-
[Description: Lip runs across a rainbow at the top of the screen while Charizard, Ness, and Bowser climb up the panel stack below. Ness is being hit by an activated red panel.]
Hope you've been brushing up on your Puzzle League skills... In Lip's Final Smash, you've got 30 seconds to rack up as many combos and chains as you can and send your foes flying! Sometimes, a panel will flash and let loose an effect based on its color. Let those panels hit the top of the screen, though, and it's Game -- or should that be Final Smash? -- Over!
Entrance: Lip walks to the main stage by a rainbow from behind.
Idle: Lip rocks back and forth slightly on her feet. It's important to note that her wand is always in its bud form unless the specific attack causes a flower, where it opens up.
Idle animations: 1) Lip inspects her wand. 2) Lip brushes dust off her skirt.
Jab: 2 slaps with her wand followed by extending her free hand and creating a magical attack accompanied by the pop effect from Panel de Pon (where when you pop matching blocks a flower effect appears) the jab finisher has a flower effect that creates a flower on the opponents head.
Ftilt: Boomerang with the wand forwards, hitting the opponent upwards and behind her on the return hit. Combos into Usmash at slower percents and bair at higher. Think Braixen's boomerang attack from Pokken but less range.
Utilt: Treating the wand like a baton, spins it into the air. Good anti-air with 3 hits at the highest point, hits people in front into the multihit.
Dtilt: Quick slide forward with a jab of the wand.
Dash: Multihit baton spin. Another Pokken Braixen move but not that safe. Alright combo starter.
Fsmash: Holding the wand at the base, 2 upward vertical swipes with it forward. Similar movements to Peach's ftilt when she's holding a item and Corrin's idle sword spin animation, so a swipe upwards, then using the momentum to spin it around baton style in her hand, to another swipe upwards. Pretty good kill smash for Lip.
Usmash: Jabs the wand upwards as the wand blooms, creating a powerful pop. Flower effect and late % kill smash.
Dsmash: Jabbing the wand base into the ground, extends her hands both sides creating a flower pop effect both ways. Flower effect.
Nair: Bringing her wand close to her chest, petals wildly spin around her. Not a multihit so it's more of a get-away tool/ landing option.
Fair: Swings the wand down in front of her, Marth fair style. Animated to look like her VS background artwork from her game. Flower effect.
Bair: Using her free hand, creates a flower pop effect behind her. Flower effect.
Uair: Jabs the wand upwards. Good vertical range and alright for killing off the top.
Dair: Jabs her foot downward while spinning. Not a spike.
Grab: Summons a whirlwind of petals. Alright range.
Pummel: Spins the petal whirlwind faster, cutting into the opponent.
Fthrow: Summons a flurry of petals from behind Lip, blasting the opponent away. Forward windbox during the flurry and an alright kill throw at pretty high % at the edge.
Bthrow: Grabs the wand with both hands, spins around 1 and a half times with the opponents position following the wand, letting the opponent out of the whirlwind as they go shooting away behind her.
Uthrow: Shoots the opponent upwards. Upwards windbox but certainly not a kill throw until pretty high %.
Dthrow: Whacks the opponent on the head with the wand, bouncing them off the ground. Great for comboing into fair.
B: Block Bounce. Holding her wand in both hands in front, Lip shoots a block out of the top of it as she falls on her *** from the force of the shot. The block travels in a wide arc and can be aimed in 3 different angles. Mostly good for edgeguarding and for stopping aerial approaches.
Side B: Switch Spin. Lip summons the switch cursor in front of her and has it do the block switch animation. This is essentially just like Mario's Cape.
Up B: Watabou. Using the little bird thingy Watabou, Lip flies through the air exactly like the title screen animation. You can do a single attack out of using it like Olimar and Watabou itself snaps to the ledge for you, but if it's hit hard enough during flight it disappears and Lip freefalls.
Down B: Garbage Block Bash. Lip twirls her wand in the air and aims it high, summoning a garbage block to fall (it's cube shaped and slightly shorter than Lip herself). Can be aimed at 3 different angles (right in front of Lip, then a little further than that, then even further) and it hangs around on the stage for a few seconds wherever it falls, acting as a meat shield like Zelda's Phantom Slash, only it disappears immediately if hit. Summoning another garbage block makes the other one disappear straight away too.
Final Smash: Panel de Pon. Lip summons a Panel de Pon board in front of her, trapping anyone in range of it. She then plays a game of Panel de Pon, complete with matching up the blocks. The more matches, the more damage the opponent takes and the further they fly when the board explodes in a shower of petals after several seconds.
Taunt 1: Lip raises her wand, lets it bloom, and says "Ikuzo~"
Taunt 2: Lip lightly spins her wand like a baton while facing the camera.
Taunt 3: Lip holds her wand to her chest, closes her eyes, as a light breeze blows petals from in front of her. Has a light windbox.
Victory 1: Lip jumps up and down just like in her win animation.
Victory 2: She jumps once, jumps again much higher spinning, then lands and sits on a giant flower.
Victory 3: She spins then punches upwards into the air.
If there's any fanart or movesets you'd like added, just let me know and I'll get right on it. My passion for this character and this series knows no bounds, so I'll be keeping a close eye on this thread and will get to your request as soon as possible!