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I know Ness' magnet is jump cancelable and can't Yoshi jump out of the beginning part of his shield now?Yeah the changes are in the dol. But I didn't think we actually incorporated new cancels in SDR.
And yes that was the only change to plco
Ver ──── DOL Offset ─────── Hex to Replace ────────── ASM Code ──────────
1.02 0x0025fc38 38840001 -> 481c7748 b 0x1C7748
0x001bd628 7d8803a6 -> 48269ED8 b 0x269ED8
I actually recall this being a cooperative work between Jorgasms and Achilles.Ooookay another super unoriginal code here. Credit goes to... Achilles? I'm not actually sure :x I got it from somewhere.
Let me know if I messed anything up!@ DOL 0x004277a0 paste overwrite:Code:Ver ──── DOL Offset ─────── Hex to Replace ────────── ASM Code ────────── 1.02 0x0025fc38 38840001 -> 481c7748 b 0x1C7748 0x001bd628 7d8803a6 -> 48269ED8 b 0x269ED8
39E00000 3A000000 3E408048 625307FD
91F206D8 91F206DC 8A3207C8 625206D7
2C110001 4182004C 39EF0001 8E930024
2C140003 4182000C 9A130004 3A100001
2C0F0004 41A0FFE4 48000130 39E00000
3A0000FF 3E408048 62520801 39EF0001
9E120024 2C0F0004 41A0FFF4 4800010C
3E208048 623106DC 39EF0001 3A520001
8E930024 89D30008 2C140003 41A2FFC0
2C0E0000 40820010 3A000000 8A910000
48000024 2C0E0001 40820010 3A000001
8E910001 48000010 3A000002 8E910002
48000004 3A940001 2C140003 40A0FF80
9A910000 9A120000 2C0F0004 41A0FF94
39E00000 3E208048 623106DB 3AA00000
39EF0001 8E910001 2C140001 40800008
48000010 3AB50001 2C150003 40A0FF40
2C0F0003 41A0FFDC 39E00000 3A310127
39C000FF 3A8000FF 39EF0001 8E110024
2C0E00FF 40820010 7E128378 39C00000
4800002C 7C109000 4082000C 39C00003
4800001C 2C1400FF 40820010 39C00001
3A800000 48000008 39C00002 99D1FFFC
2C0F0004 41A0FFB4 38840001 4BE38740
3DE0801B 61EFFFA8 7C0F6000 418200BC
3DC08048 A1CE0686 3DE08049 61EFED70
81EF0000 2C0E001F 4082001C 3E00C242
3E204242 3E404230 3A600000 960F0598
4800002C 2C0E001C 40820040 3E00C23A
62106666 3E20423D 62318E70 3E404214
3A600000 960F0854 48000004 924F0004
962F0040 924F0004 962F0040 926F0004
960F0040 926F0004 2C0E0020 40820014
3A000041 9E0F0650 3A0000C1 9A0F0040
2C0E0008 40820024 3E004270 3E20C270
3A400000 39EF4748 960F4748 924F0004
962F0040 924F0004 7D8803A6 4BD96060
Thanks for the info. Edited my post to give credit where it's due.I actually recall this being a cooperative work between Jorgasms and Achilles.
Thanks, this works perfectly!Huh I just tried it and it doesn't seem to work for me either (tested using Dolphin).
Edit: It works, but only if you swap costumes using the Y button.
Players Can Choose the Same Costume Color for One Character (1.02) [Achilles]
Version ── DOL Offset ────── Hex to Replace ──────────
1.02 ────── 0x25ce2c ──── 4082000c -> 4800000c ────
───────── 0x25a6f4 ───── 4082000c -> 4800000c ────
Add this:
───────── 0x25cd5c ──── 4082000c -> 4800000c ────
I haven't really tested it cuz Dolphin's being all glitchy atm but that should make it work regardless of which button you use to swap costumes.
Some messages still appear, like stage select is now available and trophy unllock stuff, is that just inevitable? Also is there a way to do with along with the code that boots to the CSS? they use the same offsetRemove Special Messages (1.02, Credits: ???)
To get rid of all those annoying messages that pop up if you used the DOL codes to unlock stuff. I have no clue who originally wrote this code, I just somehow have it in my notes o.O
@ DOL offset 0x001BC600, hex to replace 887f0004 -> 4BE43CB0
@ offset 0x00424630 inject ASM
3E408045 6252C20C
3AA03940 B2B20000
3AA00010 9AB20024
3AA00001 9AB20023
3AA00080 9AB2001C
3DE08046 61EFAF5C
3E00803F 6210A25C
39E00000 99F0008A
887F0004 481BC310
I just tried this out on Version 1.2 and it works, but I was wondering if there was a way to restart the match in the middle of it (like in Project M) because that would be a hundred times more useful for me than only being able to restart it at the end.Now also available for Pal
Hold A+B For a Salty Runback:
Version -- DOL Offset ------ Hex to Replace -------
PAL ------- 0x1A18C4 ---- 981F0003 -> 4BE5F83C ----
0x1520 to @0x155F:
39C00000 3DE08045
61EFBF10 820F0000
5611018D 41820010
561101CF 41820008
38000002 39CE0001
2C0E0004 4080000C
39EF000C 4BFFFFD8
981F0003 481A078C
1.02 ------ 0x1A0D40 ---- 981F0003 -> 4BE603C0 ---- (fixed and working for all 4 players now)
0x1520 to 0x155F:
39C00000 3DE08046
61EFB108 820F0000
5611018D 41820010
561101CF 41820008
38000002 39CE0001
2C0E0004 4080000C
39EF000C 4BFFFFD8
981F0003 4819FC08
1.00 ------ 0x19FFf8 ---- 981F0003 -> 4BE61108 ----
0x1520 to 0x155F:
39C00000 3DE08046
61EF9140 820F0000
5611018D 41820010
561101CF 41820008
38000002 39CE0001
2C0E0004 4080000C
39EF000C 4BFFFFD8
981F0003 4819EEC0
I think Achilles posted a Gecko code that unlocks all trophies/removes special messages and stuff. I'll port it to DOL later.Some messages still appear, like stage select is now available and trophy unllock stuff, is that just inevitable? Also is there a way to do with along with the code that boots to the CSS? they use the same offset
Both of these codes are in the OP of the Gecko codes thread. They're also C2 codes so yeah it wouldn't be too difficult to port them.Did anyone ever port flash on l cancel and shield stun to 1.02. I know theres gecko codes for them written as c2 codes so it shouldnt be too hard but I thought I saw it somewhere before here.
Yes. It's the worst. What is going on with you code?Does anyone have any experience with codes working on dolphin and not the gc?
I've never experienced this problem myself (fortunately) but I'm wondering if it's possibly an issue with the emulator thing you're using on the Wii (like Nintendont or Dios Mios or whatever)? Also what codes are you having trouble with, maybe I'll try it out on my Wii and see if I get the same issue.Basically the game freezes whenever the code is executed. I can only guess that its because I assumed incorrectly that the registers werent in use and didnt bother clearing them. It works on dolphin though so Im not sure if thats the issue.
Edit: Clearing the registers didn't fix it. I don't really know where to go from here. Anyone have a general idea of what possible causes are so I could have a direction to troubleshoot in.
Hey thanks for porting this. It seems like player 3 doesnt work though. Hopefully this is an easy fix. I might look at it later when I get a chance if you don't get to it.Sorry about the double post, but this is my first Gecko code to Dol mod conversion.
Spoof Controller Plugins (Achilles)
This makes the game think that you always have a controller plugged in to specific ports. I recommend that you just use them all if you are going to use one of them
-------------1.02--------------
P1
@0x3737b4
80010040 -> 38000000
P2
@0x3737bc
90030014 -> 38000000
P3
@0x3737d0
8081004c -> 380000D8
P4
@0x3737e4
80010058 -> 38000001
Rolling Results in Immediate Death (v1.02) [InternetExplorer]:
-------------1.02-------------
@0x95e24
48000065 -> 4803a985
Idk if I updated the main post on the gecko codes thread (will check later), but I redid the spoof controller code a little bit ago with better RAM offsets for a couple players.Hey thanks for porting this. It seems like player 3 doesnt work though. Hopefully this is an easy fix. I might look at it later when I get a chance if you don't get to it.
I just double checked my DOL, and I have the exact change listed on my original post for P3, and it works both on Dolphin and on my wii.Hey thanks for porting this. It seems like player 3 doesnt work though. Hopefully this is an easy fix. I might look at it later when I get a chance if you don't get to it.
How to inject ASM codes (ones that start with C2…) into the DOL.dol mods I could really really use if someone could point me to them / help me on my quest to make the perfect modded version of melee. Please consider helping me, and I will credit everyone who assists me on any part of this project.
I will be editing this and adding more as time goes on.
1. When opening up a CSP SLOT: (photobucket.com/albums/m228/davidd23/CSS_zpsc3124383.png) , instead of the character being selected at random, it always picks Falcon (Think this is only a thing for opening slots that arent HMNs. Same for when you put your Token off to the sides of the screen and it gives you random.
2. Music is always MuteCity.
Debug
[000] // Dummy
[001] // TEST
Event Match
[0F0] // Pokémon Stadium (Event #39) (Jigglypuff Live!)
- This is pokemon stadium with no transformations
Standard
[002] // Fountain of Dreams (Izumi)
[003] // Pokémon Stadium (Pstadium)
[004] // Princess Peach's Castle (Castle)
[005] // Kongo Jungle (Kongo)
[006] // Brinstar (Zebes)
[007] // Corneria
[008] // Yoshi's Story (Story)
[009] // Onett
[00A] // Mute City
[00B] // Rainbow Cruise (RCruise)
[00C] // Jungle Japes (Garden)
[00D] // GreatBay
[00E] // Hyrule Temple (Shrine)
[00F] // Brinstar Depths (Kraid)
[010] // Yoshi's Island (Yoster)
[011] // Green Greens (Greens)
[012] // Fourside
[013] // Mushroom Kingdom I (Inishie1)
[014] // Mushroom Kingdom II (Inishie2)
// 021 [015] // Akaneia (Deleted Stage)
[016] // Venom
[017] // Poké Floats (Pura)
[018] // Big Blue
[019] // Icicle Mountain (Icemt)
[01A] // Icetop
[01B] // Flat Zone
[01C] // Dream Land N64 (old ppp)
[01D] // Yoshi's Island N64 (old yosh)
[01E] // Kongo Jungle N64 (old kong)
[01F] // Battlefield (battle)
[020] // Final Destination (last)
Target Test
[021] // Target Test // Mario (TMario)
[022] // Target Test // C. Falcon (TCaptain)
[023] // Target Test // Young Link (TClink)
[024] // Target Test // Donkey Kong (TDonkey)
[025] // Target Test // Dr. Mario (TDrmario)
[026] // Target Test // Falco (TFalco)
[027] // Target Test // Fox (TFox)
[028] // Target Test // Ice Climbers (TIceclim)
[029] // Target Test // Kirby (TKirby)
[02A] // Target Test // Bowser (TKoopa)
[02B] // Target Test // Link (TLink)
[02C] // Target Test // Luigi (TLuigi)
[02D] // Target Test // Marth (TMars)
[02E] // Target Test // Mewtwo (TMewtwo)
[02F] // Target Test // Ness (TNess)
[030] // Target Test // Peach (TPeach)
[031] // Target Test // Pichu (TPichu)
[032] // Target Test // Pikachu (TPikachu)
[033] // Target Test // Jigglypuff (TPurin)
[034] // Target Test // Samus (TSamus)
[035] // Target Test // Sheik (TSeak)
[036] // Target Test // Yoshi (TYoshi
[037] // Target Test // Zelda (TZelda)
[038] // Target Test // Mr. Game & Watch (TGamewat)
[039] // Target Test // Roy (TEmblem)
[03A] // Target Test // Ganondorf (TGanon)
Adventure Mode
[03B] // 1 //1 Kinoko (Mushroom Kingdom Adventure)
[03F] // 3 //1 Meiktu (Zelda Adventure[Underground Maze])
[042] // 4 //2 Dassyut (Escape from Brinstar Adventure)
[049] // 8 //1 B Route (F //Zero Adventure[F //Zero Grand Prix])
Bonus Stage
[052] // Takisusume (Race to the Finish Classic)
[053] // Grab the Trophies (figureget)
[054] // Homerun Contest (homerun)
[055] // Heal (All //Star's Stage Inbetween Matches)
Idk if there is a hex editing guide so:Hey i can not really understand how to modify the DOL so i can have custom things and the already made dols have things i dont want. Is there a 1.02 DOL with cstick in 1p mode, all characters and stages. Tourney settings( 4 stocks 8 minutes). All i want is a tourney ready melee on my wii but i dont have a memory card and if i understood how to do it myself i would. i just dont care for debug or stage hazards since i have 20XX for that. Sorry if this was already asked/answered
It's the number of bytes from the start of the file where you want to be.thanks sounds easy enough. i have HxD so i can have 20XX and melee at the same time.what exactly is the offset though? is that just the section of code?
It is start.dol right? or a different dol. i did start.dol and couldnt find the offset
I wrote a simple guide literally 6 posts above this.So how do you put this in a melee ISO?? Do you need hex or just put it in melee files