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The DOL mod topic

EIREXE

Smash Apprentice
Joined
Mar 26, 2015
Messages
183
Because Sakurai found that Kirby was too strong in the 1st Smash game on the N64, and nerfed his throws among many things to that character.
He could have nerfed his throws in many other ways, the escape during throw looks awkard, it must be an oversight just like mr g&w's inability to l cancel some aerials.

Even with his throws fixed kirby is still probably pretty trash.
 
Last edited:

Ray_Rages

Not even mad
Joined
Oct 13, 2014
Messages
17
Location
NEOH
Sorry for a nooby question but can anyone walk me through injecting the menu music from sound test code into my DOL?
 

TheBearsFist

Smash Cadet
Joined
Dec 1, 2014
Messages
34
Location
Perth, Western Australia
So I have managed to get almost everything running. All I am struggling with is the Stage Striking Code for PAL.

When I paste it into the empty code @000BE0 I just get crashes. Is there an extra step I am missing? I read though the notes and honestly barely understand it.

The code im using is this


C225AEF4 00000025
39E00001 3E008045
6210BF04 1E2F000C
7E31802E 5630014B
4182000C 3A200001
48000020 56300109
4182000C 3A200002
48000010 563002D7
418200DC 3A200003
3EA0803F 62B51550
3EC0804C 62D67FC6
3A800000 3A600000
3A400000 2C110001
40820014 8A560000
2C12001C 418100A8
48000050 2C110003
40820010 3A80003F
3A600002 4800003C
1E12001C 7E10AA14
8AF0000A 3E008044
6210D190 82100000
7E10BC30 561007FF
41820010 3A600002
3A80003F 4800000C
3A600000 3A800000
1E12001C 7E10A82E
2C120016 41800008
82100010 82100018
82100004 82100008
8210001C 82100008
9A900024 1E12001C
3A100008 7E70A9AE
3A00001E 9A160000
2C110001 41820010
3A520001 2C12001D
41A0FF4C 39EF0001
2C0F0005 41A0FEE8
C022CA40 00000000

Any Ideas?
 

flieskiller

Smash Journeyman
Joined
Jan 3, 2013
Messages
426
@ TheBearsFist TheBearsFist You check the address that your C2 branches to (in this case, 25AEF4), you remove the first 2 hexes (the C2 and the 00000025) then you set a branch from that address to your custom code (the in-game address, not the DOL address. Usually, the address 0 of the DOL is 3000 in the game). At the end of the code, replace the 00000000 to return back to where the code was, after the branch (25AEF4 + 4 = 25AEF8).

Instructions on how to make the branches: http://smashboards.com/threads/the-dol-mod-topic.326347/page-5#post-16623011
 

TheBearsFist

Smash Cadet
Joined
Dec 1, 2014
Messages
34
Location
Perth, Western Australia
@ TheBearsFist TheBearsFist You check the address that your C2 branches to (in this case, 25AEF4), you remove the first 2 hexes (the C2 and the 00000025) then you set a branch from that address to your custom code (the in-game address, not the DOL address. Usually, the address 0 of the DOL is 3000 in the game). At the end of the code, replace the 00000000 to return back to where the code was, after the branch (25AEF4 + 4 = 25AEF8).

Instructions on how to make the branches: http://smashboards.com/threads/the-dol-mod-topic.326347/page-5#post-16623011
I have yet to get this to work even with the guide. I have found free space and no crashes but can't find the ingame branch locations due to only owning a mac.

I have used the Debug mode launcher for Mac but it crashes when I try to use the cheat Search function. Same with 6445 and 6441.

Any ideas?
 

SinsOfApathy

Smash Journeyman
Joined
Feb 24, 2015
Messages
474
NNID
Psion312
I have yet to get this to work even with the guide. I have found free space and no crashes but can't find the ingame branch locations due to only owning a mac.

I have used the Debug mode launcher for Mac but it crashes when I try to use the cheat Search function. Same with 6445 and 6441.

Any ideas?
Use the Memory view, not Cheat Search in debug mode. Go to 8025AEF4 by putting it in the box on the top right of the Memory view. It'll jump to that address. Right click (Or whatever the **** Mac has) and copy the hex. Paste it into a document, then do it for the next 2 lines.

Now open your trusty Hex Editor that you're editing the DOL with. Go to the Search (Ctrl+F on Windows, unsure on a Mac), set it to search for Hex, then grab the 3 lines for you document and paste them without any spaces. You should find the region in the DOL for that code, assuming you have enough lines for it to be unique enough. If not, go back to the first paragraph.

Once you've found the region, you'll need to make a branch to the free space you found. I'll try to calculate that for you later. It's basically "000BE0 - line in DOL where the line on 8025AEF4 was found = branchaddr". Then you'll plug in "b branchaddr" into ASMWiiRd (Or whatever you happen to use) to convert it to hex. You'll use that to replace the XXXXXXXX value (The hex you copied first into the document) where 8025AEF4 is in the DOL.

To finish it, you'll need to do the reverse. This time, you'll grab the address for the last line your code will need, so where C022CA40 is located + 4. (00CA8 if my math is right. Did it in my head.) From there, you'll do "(Line in DOL where 8025AEF4 is + 4) - 00CA8 = BranchBackAddr" and you'll make a "b BranchBackAddr" to hex. That'll go at the end of your code.
 
Last edited:

Ray_Rages

Not even mad
Joined
Oct 13, 2014
Messages
17
Location
NEOH
Here, I did the DOL mod for you:

Set Menu Music in Sound Test [Dan Salvato] (1.02)
@0x2480B8
7C7C002E -> 481DFF0C

@0x4283E4
7C7C002E 2C030000
40820008 3860FFFF
808D8840 98641851
3C808046 60849D40
9064005C 2C030000
40800008 38600000
4BE200C8

@0x22B514
4BDF55F5 -> 481FCAE4

@0x428418
3C808046 60849D40
8084005C 2C040000
41820018 41810008
38800000 80AD8840
98851851 7C832378
3D808002 618C3F28
7D8903A6 4E800421
4BE034E8
Let me know if there are any problems
I want to inject this code into my 20XX dol. Offset 0x4283E4 looks like it's being occupied by another code already. Can I find another spot to inject it?
 

SillyGoose

Master of QWOP
Joined
Nov 4, 2012
Messages
145
Location
Walnut Creek, CA / Chicago
anyone know if its possible to write a dol mod that only allows select characters to wall jump? I'm in love with the "all characters can wall jump" mod but jiggs + peach wall jumping can easily be abused
 

Aerros11

Smash Journeyman
Joined
Sep 5, 2009
Messages
284
-to check if it´s safe to use that space load up the develop version of dolphin and simply put 1 big memory-breakpoint for all the memory addresses we just modified (80004420 - 8000448c) and just play a bit. If the game never breaks, it never uses those memory addresses and it´s safe to use them.

3.Adding the branches to and from the code
-now that we know the memory is not used by the game, we can add 2 simple branches to and from the custom code

lazy method with ASM<>WiiRd converter that doesn´t require any thought:

branching backwards
b 0x (FFFF FFFF - (start memory address - end memory address) )+1
in this case
(FFFF FFFF - (801a415c - 80004420) )+ 1 = FFE602C4
--> enter "b 0xFFE602C4" into converter
--> 4BE602C4 assembler instruction that has to be inserted into the dol where the code would normally be injected

branching forward
b 0x end address - start address
801a4160 - 8000448c = 19FCD4
--> enter "b 0x19FCD4" into converter
--> 4819FCD4 assembler instruction that has to be inserted where we wrote "FEDCBA98"
It's not explained how 801a415c nor 801a4160 was found.

Any time these "A-to-B" explanations skip a step and become "A-to-C", finding the B point becomes so time consuming and frustrating @__@'|l
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
It's not explained how 801a415c nor 801a4160 was found.

Any time these "A-to-B" explanations skip a step and become "A-to-C", finding the B point becomes so time consuming and frustrating @__@'|l
He explains it in the title of the next step. 801a415c is the injection point for that code.

So you're telling the game to branch from 801a415c to your custom code. Then at the end of your custom code, you branch back to 801a4160, which is code line immediately after the injection point.
 

Aerros11

Smash Journeyman
Joined
Sep 5, 2009
Messages
284
He explains it in the title of the next step. 801a415c is the injection point for that code.

So you're telling the game to branch from 801a415c to your custom code. Then at the end of your custom code, you branch back to 801a4160, which is code line immediately after the injection point.
You're absolutely right in defining what 801a415c-60 are, but...
...I meant more so that after finding these addresses: "80004420 - 8000448c"
It's not explained how to use those addresses to find the next addresses: "801a415c - 801a4160"

I got lost somehow but thanks for the tip on using DRGN's tools. I'll be using that now.
And you're a great moderator, btw! (b'--')b
 
Last edited:

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
You're absolutely right in defining what 801a415c-60 are, but...
...I meant more so that after finding these addresses: "80004420 - 8000448c"
It's not explained how to use those addresses to find the next addresses: "801a415c - 801a4160"
It's the first line of the code. That's how you know.

C21a415c XXXXXXXX

The XXXXXXXX is just for the Gecko codehandler to know how long the C2 injection code is. I forget what the specific value is for that code.
 

WinterWonter

Smash Apprentice
Joined
Sep 13, 2015
Messages
101
Location
Louisiana (I wish I wasn't here)
NNID
mikael72202
3DS FC
5241-2891-3126
Could someone please make a DOL Code, give me a link to the DOL Code that already exists, or at least tell me how to convert Gecko Codes into DOL Codes and where to put them on the .dol file for the following codes:

Code:
Boot to Character Select Screen (1.02) [InternetExplorer, Achilles]
041BFA20 38600002

Extended Name Entry (1.02) [InternetExplorer]
224d4cac 20000000
044d4cac 20000000
064d4d90 000000b4
4a000000 54000000
39000000 2e000000
49000000 53000000
38000000 81900000
48000000 52000000
37000000 81950000
47000000 51000000
36000000 81930000
46000000 50000000
5a000000 35000000
81970000 45000000
4f000000 59000000
34000000 81480000
44000000 4e000000
58000000 33000000
81490000 43000000
4d000000 57000000
32000000 81810000
42000000 4c000000
56000000 31000000
817b0000 41000000
4b000000 55000000
30000000 817c0000
e2000001 00000000
C223C718 00000004
1CC30003 7CC6F214
88060001 2C000000
7C601B78 41820008
38030001 00000000
C223C270 00000003
88C30000 2C060000
41820008 38630001
98030000 00000000
C223C710 00000005
28030003 4180001C
1CC30003 7CC6F214
88060001 2C000000
40820008 38600002
28030003 00000000
0423cdd4 7c7e032e
0423cdb0 b0040000
C223C5A0 0000000F
5460056B 41820068
88BC0050 28050002
4082005C 3CA0804D
60A54D90 38C00000
2C0600B4 41810038
7CE628AE 2C070041
41800024 2C07007A
4181001C 2C070061
4180000C 38E7FFE0
48000008 38E70020
7CE629AE 38C60004
4BFFFFC8 3D808023
618CC7EC 7D8903A6
4E800420 546005AD
60000000 00000000

Modified Subaction Event - Damage Self or Heal Self (1.02) [Achilles]
04072c1c 60000000
04072c20 60000000
04072c18 60000000
C2072C14 00000007
89C40001 A0840002
8063002C 2C0E0001
40820024 3CA08006
60A5CF5C 7CA903A6
4E800421 3CA08007
60A52C3C 7CA903A6
4E800420 00000000

Aerials are Automatically L-Cancelled (v1.02) [InternetExplorer]
0406B620 60000000
Disable Tap Jump (1.02) [Achilles]
C20CBBC0 00000003
89FD06BE 2C0F0004
40800008 4E800020
7C0802A6 00000000
C20CB4E0 00000003
2C040001 40820008
4E800020 7C0802A6
60000000 00000000

Turn White During Shield Stun (v1.02) [InternetExplorer]
C206B80C 00000009
7F03C378 81C30070
2C0E00B5 40820034
3DC0C200 91C30518
91C3051C 91C30520
91C30524 39E00000
91E30528 91E3052C
91E30530 91E30534
39E00091 99E30564
8001007C 00000000

Costume Dependent Marth Sword Swing Colors (1.02) [Achilles]
C2136510 0000000F
3DC0FF00 61CEFFFF
7C007000 40820060
39E5E181 89EF0000
2C0F0001 40820010
3C60FF00 6063BE0C
3C001900 2C0F0002
40820010 3C60FF00
60638DD5 3C002E00
2C0F0003 40820010
3C60FF00 6063F7E1
3C008300 2C0F0004
40820010 3C60FF00
60637D77 3C00C800
6000FFFF 94650008
60000000 00000000
These last two are less important than the others. I'd really love to learn how to mess with all these files so I'd appreciate any kind of help, including showing me how to convert Gecko>DOL, if there is a way, that is.
 

Anutim

Smash Apprentice
Joined
Oct 22, 2013
Messages
185
Could someone please make a DOL Code, give me a link to the DOL Code that already exists, or at least tell me how to convert Gecko Codes into DOL Codes and where to put them on the .dol file for the following codes:

Code:
Boot to Character Select Screen (1.02) [InternetExplorer, Achilles]
041BFA20 38600002

Extended Name Entry (1.02) [InternetExplorer]
224d4cac 20000000
044d4cac 20000000
064d4d90 000000b4
4a000000 54000000
39000000 2e000000
49000000 53000000
38000000 81900000
48000000 52000000
37000000 81950000
47000000 51000000
36000000 81930000
46000000 50000000
5a000000 35000000
81970000 45000000
4f000000 59000000
34000000 81480000
44000000 4e000000
58000000 33000000
81490000 43000000
4d000000 57000000
32000000 81810000
42000000 4c000000
56000000 31000000
817b0000 41000000
4b000000 55000000
30000000 817c0000
e2000001 00000000
C223C718 00000004
1CC30003 7CC6F214
88060001 2C000000
7C601B78 41820008
38030001 00000000
C223C270 00000003
88C30000 2C060000
41820008 38630001
98030000 00000000
C223C710 00000005
28030003 4180001C
1CC30003 7CC6F214
88060001 2C000000
40820008 38600002
28030003 00000000
0423cdd4 7c7e032e
0423cdb0 b0040000
C223C5A0 0000000F
5460056B 41820068
88BC0050 28050002
4082005C 3CA0804D
60A54D90 38C00000
2C0600B4 41810038
7CE628AE 2C070041
41800024 2C07007A
4181001C 2C070061
4180000C 38E7FFE0
48000008 38E70020
7CE629AE 38C60004
4BFFFFC8 3D808023
618CC7EC 7D8903A6
4E800420 546005AD
60000000 00000000

Modified Subaction Event - Damage Self or Heal Self (1.02) [Achilles]
04072c1c 60000000
04072c20 60000000
04072c18 60000000
C2072C14 00000007
89C40001 A0840002
8063002C 2C0E0001
40820024 3CA08006
60A5CF5C 7CA903A6
4E800421 3CA08007
60A52C3C 7CA903A6
4E800420 00000000

Aerials are Automatically L-Cancelled (v1.02) [InternetExplorer]
0406B620 60000000
Disable Tap Jump (1.02) [Achilles]
C20CBBC0 00000003
89FD06BE 2C0F0004
40800008 4E800020
7C0802A6 00000000
C20CB4E0 00000003
2C040001 40820008
4E800020 7C0802A6
60000000 00000000

Turn White During Shield Stun (v1.02) [InternetExplorer]
C206B80C 00000009
7F03C378 81C30070
2C0E00B5 40820034
3DC0C200 91C30518
91C3051C 91C30520
91C30524 39E00000
91E30528 91E3052C
91E30530 91E30534
39E00091 99E30564
8001007C 00000000

Costume Dependent Marth Sword Swing Colors (1.02) [Achilles]
C2136510 0000000F
3DC0FF00 61CEFFFF
7C007000 40820060
39E5E181 89EF0000
2C0F0001 40820010
3C60FF00 6063BE0C
3C001900 2C0F0002
40820010 3C60FF00
60638DD5 3C002E00
2C0F0003 40820010
3C60FF00 6063F7E1
3C008300 2C0F0004
40820010 3C60FF00
60637D77 3C00C800
6000FFFF 94650008
60000000 00000000
These last two are less important than the others. I'd really love to learn how to mess with all these files so I'd appreciate any kind of help, including showing me how to convert Gecko>DOL, if there is a way, that is.
http://smashboards.com/threads/melee-code-manager-easily-add-codes-to-your-game.416437/
 

xXadevs2000Xx

Smash Apprentice
Joined
Oct 3, 2015
Messages
122
Is there a dol code or something similar that takes away the extended grapple from Samus or the bomb jump after grapple in midair? I really need this. (I know it is in PAL, this is for something else)
 

Kekker

Smash Cadet
Joined
Feb 9, 2015
Messages
34
How do I recognize inputs from the gamecube controller? I'm trying to make a code where d-pad up on CSS disables tap jump, but I have no idea how to set that up.
 

Nagol

Smash Cadet
Joined
Aug 11, 2014
Messages
48
Location
Mass
NNID
NagolNLR
3DS FC
1693-3794-6353
can anybody help me with a DOL mod. i'm trying to change where the game looks for team colors of certain characters when team battle is selected. An example of what I mean is currently for peach when her red color is selected it goes to her default color, I want to change it so it looks to her daisy skin. I need to do this only for a few characters so if anyone is interested in helping me out in any way it would really be appreciated.
 

Kadano

Magical Express
Joined
Feb 26, 2009
Messages
2,160
Location
Vienna, Austria
For information on this one please check out the gecko codes thread

[COLLAPSE="Stage striking a la PM Inject"]

Code:
Stage striking a la PM [Sham Rock]

Stage striking now works like it does in P:M
X = ban currently selected stage
Y = ban all stages that aren´t allowed in random, unban all that are allowed
Z = unban all
Banned stages can´t be selected anymore, however they can still be selected when someone chooses "random"



----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
1_00

@255cec
C022C9E8 --> 4BDAAAD4

@BE0 onward:
39E00001 3E008046
62109134 1E2F000C
7E31802E 5630014B
4182000C 3A200001
48000020 56300109
4182000C 3A200002
48000010 563002D7
418200DC 3A200003
3EA0803E 62B5E840
3EC0804D 62D64B2E
3A800000 3A600000
3A400000 2C110001
40820014 8A560000
2C12001C 418100A8
48000050 2C110003
40820010 3A80003F
3A600002 4800003C
1E12001C 7E10AA14
8AF0000A 3E008045
6210A3C0 82100000
7E10BC30 561007FF
41820010 3A600002
3A80003F 4800000C
3A600000 3A800000
1E12001C 7E10A82E
2C120016 41800008
82100010 82100018
82100004 82100008
8210001C 82100008
XXXXXXXX XXXXXXXX   !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
3A100008 7E70A9AE
3A00001E 9A160000
2C110001 41820010
3A520001 2C12001D
41A0FF4C 39EF0001
2C0F0005 41A0FEE8
C022C9E8 4825540C

----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------

1_02

@256f9c
C022C9E8 --> 4BDA9824

@BE0 onward:
39E00001 3E008046 
6210B0FC 1E2F000C
7E31802E 5630014B
4182000C 3A200001
48000020 56300109
4182000C 3A200002
48000010 563002D7
418200DC 3A200003
3EA0803F 62B506D0
3EC0804D 62D66CAE
3A800000 3A600000
3A400000 2C110001
40820014 8A560000
2C12001C 418100A8
48000050 2C110003
40820010 3A80003F
3A600002 4800003C
1E12001C 7E10AA14
8AF0000A 3E008045
6210C388 82100000
7E10BC30 561007FF
41820010 3A600002
3A80003F 4800000C
3A600000 3A800000
1E12001C 7E10A82E
2C120016 41800008
82100010 82100018
82100004 82100008
8210001C 82100008
XXXXXXXX XXXXXXXX      !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
3A100008 7E70A9AE
3A00001E 9A160000
2C110001 41820010
3A520001 2C12001D
41A0FF4C 39EF0001
2C0F0005 41A0FEE8
C022C9E8 482566BC

----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------

PAL

@257ad4
C022CA40 --> 4BDA8CEC

@BE0 onward:
39E00001 3E008045  
6210BF04 1E2F000C
7E31802E 5630014B
4182000C 3A200001
48000020 56300109
4182000C 3A200002
48000010 563002D7
418200DC 3A200003
3EA0803F 62B51550
3EC0804C 62D67FC6
3A800000 3A600000
3A400000 2C110001
40820014 8A560000
2C12001C 418100A8
48000050 2C110003
40820010 3A80003F
3A600002 4800003C
1E12001C 7E10AA14
8AF0000A 3E008044
6210D190 82100000
7E10BC30 561007FF
41820010 3A600002
3A80003F 4800000C
3A600000 3A800000
1E12001C 7E10A82E
2C120016 41800008
82100010 82100018
82100004 82100008
8210001C 82100008
XXXXXXXX XXXXXXXX      !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
3A100008 7E70A9AE
3A00001E 9A160000
2C110001 41820010
3A520001 2C12001D
41A0FF4C 39EF0001
2C0F0005 41A0FEE8
C022CA40 482571F4
[/COLLAPSE]
Is there a simple way to change the color of the striked overlay from white to black for PAL? Achilles1515 Achilles1515 , would you know maybe? The code for PAL in DRGN DRGN 's Melee Code Manager v2.1 still has white overlays, black ones would look much nicer, especially on CRT.
I was looking for an FFFFFF string, but there is none, so I guess the function calls to some background color that's already there "behind" the stage select screen somewhere?
 

DRGN

Technowizard
Moderator
Joined
Aug 20, 2005
Messages
2,179
Location
Sacramento, CA
Is there a simple way to change the color of the striked overlay from white to black for PAL? Achilles1515 Achilles1515 , would you know maybe? The code for PAL in DRGN DRGN 's Melee Code Manager v2.1 still has white overlays, black ones would look much nicer, especially on CRT.
I was looking for an FFFFFF string, but there is none, so I guess the function calls to some background color that's already there "behind" the stage select screen somewhere?
Yeah, it's easily changeable. If you open up the text file in the Mods Library that that code is in, there's a note in there about how to change the code to use black instead. I just checked, and that code is in the file 'Game Mode and Menu Behavior.txt'.
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Is there a simple way to change the color of the striked overlay from white to black for PAL? Achilles1515 Achilles1515 , would you know maybe? The code for PAL in DRGN DRGN 's Melee Code Manager v2.1 still has white overlays, black ones would look much nicer, especially on CRT.
I was looking for an FFFFFF string, but there is none, so I guess the function calls to some background color that's already there "behind" the stage select screen somewhere?
Yeah, it's easily changeable. If you open up the text file in the Mods Library that that code is in, there's a note in there about how to change the code to use black instead. I just checked, and that code is in the file 'Game Mode and Menu Behavior.txt'.
If I remember correctly, the "white version" is truly all white, but the other version isn't black for every stage and it looks pretty bad (the color used is from the border of the stage icon, but not all the borders are the same color). This can be remedied by editing all the stage icon borders to have pure black color. I'm not sure if Sham Rock ever posted the download link here, but here is a download link he gave with MnSlMap files with modified black borders.

IMO though, this version of the stage striking code looks the best.
 

Kadano

Magical Express
Joined
Feb 26, 2009
Messages
2,160
Location
Vienna, Austria
Thanks for your help! Sham Rock's modded files together with the altered code work fine.

IMO though, this version of the stage striking code looks the best.
That's for 1.02 only though, right? I need it for a PAL iso for tournament play.

If you haven't ported it already, don't bother. The black overlay one is not as beautiful, but good enough.
 
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JMO

Smash Rookie
Joined
Aug 4, 2014
Messages
1
How do you make Ness down B jump cancelable (or any move for that matter)? I know you do it by modding the DOL but I have no clue how to determine the right code.
 

Brandondorf9999

Smash Cadet
Joined
Mar 6, 2012
Messages
71
I found an code that sets the default option in the Game Over screen in the dol and here it is:

@0x19C80C
380000??

00 - No
01 - Yes (default)
 

Super4ng

Smash Journeyman
Joined
Jun 22, 2014
Messages
263
Location
Mississippi
Does anyone know if there is a code that allows Samus to charge neutral B in the air? It would really nice if it also was like sheik's needles where releasing b shoots the projectile (unlike mewtwo where you have to press b again to fire).
 
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