Bames-Jond
Smash Cadet
Assuming the second joy-stick does what the c-stick did, it won't be very hard to make adjustment. Now instead of moving my thumb down I'll just be moving it up.
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could use the Circle Pad Pro for Smash attacks, and the touch screen could always do that as well. they could put some customizable controls for the touch screen (like taunts, smashes or grabs), not unlike Street Fighter IV for 3DS.The Circle Pad Pro will probably be an accessory included with the 3DS version of Smash 4, or just an enhancement to gameplay to those that purchase it. There can be a bundled version which would probably cost a bit more; I'd be fine with that.
As M&SG said, you couldn't execute smash attacks with the C-stick in 1-player modes in Melee. It could work the same way for Smash 4 on the 3DS unless one uses the Circle Pad Pro.
ITT: High Expectations.The Circle Pad Pro will probably be an accessory included with the 3DS version of Smash 4, or just an enhancement to gameplay to those that purchase it. There can be a bundled version which would probably cost a bit more; I'd be fine with that.
As M&SG said, you couldn't execute smash attacks with the C-stick in 1-player modes in Melee. It could work the same way for Smash 4 on the 3DS unless one uses the Circle Pad Pro.
Actually, that makes much more sense and is more likely to happen, since Sakurai likes to use the features of the console.could use the Circle Pad Pro for Smash attacks, and the touch screen could always do that as well. they could put some customizable controls for the touch screen (like taunts, smashes or grabs), not unlike Street Fighter IV for 3DS.
YOU KNOW THIS HOW?? THIS IS BASED ON NO EVIDENCE AT ALL YOU'RE GOING TO BE SO DISAPPOINTEDBoth games will be identical as far as physics are concerned. Different models will make some difference, but the games should feel pretty much the same as one another.
Sakurai has stated so. Surprised is the inverse of disappointed.YOU KNOW THIS HOW?? THIS IS BASED ON NO EVIDENCE AT ALL YOU'RE GOING TO BE SO DISAPPOINTED
(^this is what you sound like)
This. All my this.The C-Stick isn't THAT important. It was only used for moves than can be perfectly done with the other buttons.
It makes ariels easier because when holding a direction in midair it will make you move in that direction when you might not want too. For example, when pressing down in mid air you will fast fall and when pressing up you will jump. C-stick makes doing those moves easier without having to do actions that you don't want to do.This. All my this.
https://www.youtube.com/watch?v=xODlUr6JMtcIt makes ariels easier because when holding a direction in midair it will make you move in that direction when you might not want too. For example, when pressing down in mid air you will fast fall and when pressing up you will jump. C-stick makes doing those moves easier without having to do actions that you don't want to do.
Because that's totally not natural to do on Melee's 1P modes. When aerials are a flat necessity with some characters for 15 Minute Melee.Master Knight DH, try jumping backwards and fairing when at the top of your jump, while maintaining your aerial speed WITHOUT using the c-stick. If your speed decreases even a little, try again. Let me know when you achieve this.
It doesn't matter if you can or can't do it in the 1P modes. Just because it doesn't matter for you because YOU play 1P modes only, doesn't mean it matters for the vast majority of other players. Barely anyone plays Melee just for its 1P modes, they play multiplayer instead, since that IS what the main attraction of the game is about, just in case you didn't know. Can you do it when playing against other people then?Because that's totally not natural to do on Melee's 1P modes. When aerials are a flat necessity with some characters for 15 Minute Melee.
Sadly, it doesn't work. You stop your backwards input which stops your backwards acceleration and slows your movement. And at the same time you press forward, which begins your forward acceleration thus slowing your backwards movement even more. Even if it's as low as 3 frames, movement is instantaneous in the air, so the speed is reduced regardless, which means you wouldn't be performing at optimum efficiency.I don't have working access to Melee, but couldn't you just jump back, immediately do your FAir input for no more than 3 frames (not that hard for me in Virtua Fighter), and then hold back again all while your character rises to their peaks?
I honestly don't know if that works or not.
That would be both good and bad and it would change the metagame around a little, if it were true. The game doesn't "lock" your momentum in the air when you jump, you have full control over it as long as you're not being knocked back by a strong attack (in which you'd then be in hitstun, where your influence would indeed be limited and the game would "lock" you in the direction you were sent flying for a while).I wonder how you could go about that such that it is possible.
One thing I've thought of is that the game hold the input for you via a buffer that gives you enough time to do an FAir like in the above scenario. Another would be that you have to commit to your character's momentum up to a certain point (as in real life, momentum would be gradually reduced via friction and air resistance).