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The Counter Game III: READ THE RULES BEFORE POSTING. Join the fun!

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Glaceon @ Life Orb
Modest / 100 HP / 252 SpAtk / 156 Speed
Blizzard
HP Fighting
Shadow Ball
Hyper Beam

Overheat does 89.9% max.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
Koffing @ Black Sludge
252 HP/4 Def/252 SpA
Levitate/Modest
~ Fire Blast
~ Shadow Ball
~ Will-o-Wisp
~ Pain Split

COUGHING isn't 3HKOed by SE with lefties, COUGHING
 

Blissard

Smash Lord
Joined
Aug 7, 2010
Messages
1,399
Location
Philadelphia, PA
Butterfree @ Leftovers
4 Def / 252 SpAtk / 252 SpDef
Modest / Compoundeyes

Sleep Powder
Substitute
Dream Eater
Nightmare

Can't OHKO Butterfree with Fire Blast, and retaliate with an OHKO Dream Eater.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Shuppet@leftovers
252HP/252SpA/4Spe
Insomnia/Modest
Shadow Ball
Will-O-Wisp
Trick Room
HP Fighting
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
You die of Brave Bird recoil in order to attack me, and you are 2HKO'd by HP Fighting, so either way you have no time to Roost/Supersonic and you die.

Counter fail
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Misdrevous @ Focus Sash
Modest / Levitate
252 SpAtk / 252 Speed / 4 HP
Thunder
Shadow Ball
HP Fighting
Psychic
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
Girafarig @ Leftovers
252 SpAtk/160 Spe/96 SpDef
Timid / Early Bird

Wish
Protect
Psychic
Signal Beam

I can Wish/Protect stall you out of Thunder PP, then beat you with Psychic. I avoid the 2hko by Protecting for leftovers recovery for one turn after I switch in.
 

Kofu

Smash Master
Joined
Apr 2, 2009
Messages
4,609
Location
The caffeine-free state
NNID
Atoyont
3DS FC
1521-4492-7542
Magnezone @ Leftovers
Careful | Magnet Pull
252 HP | 4 Attack | 252 Special Defense
-Swagger
-Psych Up
-Iron Head
-Light Screen
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
Lanturn @ Leftovers
252 SpAtk/52 HP/204 Spe
Modest / Volt Absorb

Charge Beam
Substitute
Blizzard
Hydro Pump

Iron Head is almost out-recovered by Leftovers. Enough said.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Claydol @ Life Orb
Levitate / Careful
252 HP / 176 Atk / 82 SpDef
Earthquake
Stone Edge
Zen Headbutt
Giga Impact

Did we ever nail down how often Charge Beam charges?
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Lets use the same thing as confusion if not.

Once every other turn starting on the second turn.
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
Rule 7.5: Apply Flinch rules (effects over 50% are assumed every other turn, functioning after the first use and anything below 50% is ignored) to everything else that isn't stated in rule 7.
also that claydol gets outsped and 2hko'ed.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
D'awww, forgot speed EVs.

Claydol @ Expert Belt
Levitate / Careful
72 HP / 248 Atk / 188 Speed
Earthquake
Stone Edge
Zen Headbutt
Giga Impact
 

Kofu

Smash Master
Joined
Apr 2, 2009
Messages
4,609
Location
The caffeine-free state
NNID
Atoyont
3DS FC
1521-4492-7542
Shedinja @ Focus Sash
Wonder Guard | Adamant
252 Attack | 252 Speed | 4 HP
-Swords Dance
-Shadow Sneak
-X-Scissor
-Dig

You know, for the longest time I thought of the "shed" in its name as a shed that holds things.

It never made sense. :c


Sableye @ Leftovers
252 HP | 4 Attack | 252 Defense
Keen Eye | Impish
-Recover
-Will-o-Wisp
-Shadow Claw
-Role Play
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
Slaking @ Life Orb
252 Atk/252 HP/4 Def
Adamant / Truant

Return
Focus Punch
Shadow Claw
Rest

Enjoy being stalled out.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
Grumpig @ Leftovers
252 HP/92 SpA/164 Spe
Thick Fat/Calm
~ Calm Mind
~ Psychic
~ HP Fighting
~ Substitute

Outspeeds, 2HKO with Psychic, or CM Psychic.

pigs shouldn't be faster than kung-fu chickens
 

Blissard

Smash Lord
Joined
Aug 7, 2010
Messages
1,399
Location
Philadelphia, PA
Dusknoir @ Leftovers
252 HP / 252 Def / 4 SpDef
Pressure / Bold

Torment
Substitute
Protect
Ice Punch

+2 Megahorn can't KO. Torment, then stall till it dies of Toxic Orb.
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
Fails because of this:

Turn 1: I Swords Dance as you switch in, Toxic Orb is activated already so I take 1/16.
Turn 2: I Megahorn as you Torment, lose 1/8 to toxic
Turn 3: I Use Close Combat as you Protect, lose 3/16 to toxic
Turn 4: I Megahorn for the KO, as +2 AND Guts boost lets me ko you in two hits even after two turns of leftovers recovery.

edit: here's the calc.
1047 Atk (SD+Guts) vs 405 Def & 294 HP (120 Base Power, NVE, STAB): 166 - 196 (56.46% - 66.67%)
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Why would he Protect on Turn 3?

Instead, he would Ice Punch.

Edit: Ninja
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
The idea is the same though, you wouldn't be able to prevent megahorn hitting you over the course of those turns as you would be forced to use Protect at a time where I could use any other move in its place, rendering you unable to protect against the 2hko.

Regardless of what moves you use, the instant you Protect I can use any other move and then strike with megahorn on the next turn. XD

And yes, +4(with Guts) Megahorn 1hkos.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
Shedinja

Drifblim @ Petaya Berry
252 Def/252 SpA/4 Spe
Modest/Unburden
~ Air Cutter
~ Substitute
~ Shadow Ball
~ Hidden Power Fighting

Heracross's +3 Megahorn is 40%, Air Cutter is a OHKO.
Why would you make Dusknoir Bold and not Impish? I did calcs with Impish in mind, and SE Ice Punch is 36%. Shadow Ball is an easy 2HKO.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Counter fail, you are outsped and Shadow Ball and Megahorn are both 3HKOs.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
Why would I use Shadow Ball when Air Slash...what the hell he doesn't learn Air Slash...whatever, Air Cutter OHKOs.

After one +2 Guts Megahorn I can sub twice and subsequently outspeed (by one speed lol, 296 to 295) with Unburden and have +1 Shadow Ball, so even without the flying STAB I counter.
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
i do manage to **** up the counter game >_>

i swear

but that looks good to me


edit: Rhyperior @ Leftovers
52 HP/204 Atk/252 SpDef
Adamant / Solid Rock

Earthquake
Rock Blast
Megahorn
Sandstorm

Shadow Ball with Leftovers is a 3hko, and I 2hko with Rock Blast only hitting twice each time. HP Fighting is weaker than stab Shadow Ball because of Solid Rock.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
screw fancy counter gimmicks, the most specialised Regirock is beaten with one ****ed scenario

Gorebyss @ Expert Belt
252 HP/4 Def/252 SpA
Modest/Swift Swim
~ Hydro Pump
~ Ice Beam
~ HP Grass
~ Rain Dance
 
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