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The BlazBlue Thread: all the imports!

Kuraudo

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Hazama's got no style in CP though, at least imo.

You know who actually looks cool? And I want to punch myself for saying this, but Ragna.
All I could ask for with Ragna is the ability to gatling into C moves after something like 6B. But ah well, no big deal.

I'm looking forward to actually using Gauntlet Hades in more combos now.
 

Raziek

Charging Limit All Day
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I think Will is switching to Relius too, haha.
Oh joy, now I have to deal with the constant inferiority complex of dealing with Combo McLabTime.

Guess I'll just place better than he does anyway because his fundamentals are BALLS.
 

Lythium

underachiever
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Oh joy, now I have to deal with the constant inferiority complex of dealing with Combo McLabTime.

Guess I'll just place better than he does anyway because his fundamentals are BALLS.
He's actually pretty good, and his fundamentals are decent. He's just got really bad tournament nerves.
 

LivewiresXe

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Oh lord, tourney nerves are the worst, I know how that goes. Hell, sometimes I get Casuals nerves at the get togethers over here. My bad to jump in, by the way.
 

Raziek

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Tournament nerves are a critical part of fundamentals. Specifically execution and decision making.

Doesn't really matter if you 3-0 Dacidbro (name search bait) every day in practice if when it comes to a tournament you fall apart like a poorly constructed house of cards.

That aside, this line of conversation was just me being salty that he always plays the same characters I do, and literally can do every combo known to man. So I feel like a scrub because he does combos that do like 8k. But then I outplace him because he doesn't have the whole package necessary to win a tournament.
 

Spelt

BRoomer
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Good games Jdietz! :bee:
We should play more, I need more Arakune experience.
 

Banjodorf

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Gah! So badly do I want to play. Why can't we have a U.S. release date already?
 

Raziek

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I messed around in Abyss mode for a little bit, but other than that, not really.

I can see why they make them though. They're not that difficult to construct, and they're padding for casual players who don't play the game with many other people.

There needs to be SOME content for single-player modes. Fortunately, BlazBlue has a pretty deep story and canon, so it's on the better end of that.

Remember Vanilla MVC3 and how bare-bones that was?
 

Rutger

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Not really, I sometimes mess around with them when I'm bored but I never get far. I do like seeing how ridiculous they can make the Unlimited characters though.

The extra modes are more important when you don't have netplay imo. I got about halfway through Survival in GG once back on the PS2 because I had little else to do in that game, but once you have netplay it's a better option than the CPU even with the lag. :/
 

Meru.

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Of all single player modes Unlimited Mars is definitely the crappiest though. Yaaaaaaay let's play cheap overpowered 'boss' characters against whom I shouldn't stance a chance and who are no fun to play against whatsover... SO MUCH PLEASURE :l.

Why don't they create a mode where you can actually use unlimited characters yourself?
 

LivewiresXe

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I like that the extra modes like UnlimitedMars and Abyss mode are there but, I admit the only single player stuff I use aside from the usual is the story mode. And even then after I've 100%'d it, I don't really use it again.
 

Rutger

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Some people like the challenge.

Hell, I would if I didn't hate the way fighting game AI works, it's just never fun to fight it, regardless of how difficult it is.

I'd love to see a fighting game with a mode where the enemy characters become something more like a Mega Man Boss fight, then the nonsense the Unlimited characters throw at me would be interesting, but whatever. :/
 

LivewiresXe

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Some people like the challenge.

Hell, I would if I didn't hate the way fighting game AI works, it's just never fun to fight it, regardless of how difficult it is.

I'd love to see a fighting game with a mode where the enemy characters become something more like a Mega Man Boss fight, then the nonsense the Unlimited characters throw at me would be interesting, but whatever. :/

Yeah, and matchups become the "Mega Man Weapons". You use the Tager attack to defeat the Noel boss, Taokaka to defeat the Hazama boss, etc.
 

Lythium

underachiever
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I guess people are starting to get their mooks in the mail. Kurushii is translating it, I believe.

Frame data should be going up on the Dustloop wiki soon.
 

Minato

穏やかじゃない
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Can't wait until all the frame data is up. Already excited from the stuff I'm hearing.
Only a matter of time until I start studying that frame data like for P4U.
 

Lythium

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Some of the frame data is up on the wiki now, listed under the character descriptions.

Azrael, Hakumen, Jin, Noel, Tager, Tao, and Tsubaki all have some info there. I think Arakune has Extend data listed on the CP page.
 

Rutger

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Hahaha, that Izayoi was good. I haven't been able to buy that Izayoi is low tier yet, and that video doesn't help

I can't wait to see her frame data.
 

Spelt

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I have been pretty much underwhelmed by Izayoi so far because no Izayoi I've seen has really been that "wow" player that takes her to another level. I feel like eventually some awesome player is just gonna come out of nowhere and run a train through everyone and she's gonna shoot up in the tiers.
 

Minato

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It's just no one has the time to figure her out. Everyone pretty much knows she has a lot of potential though, even just by mediocre vids.
 

Sarix

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It's just no one has the time to figure her out. Everyone pretty much knows she has a lot of potential though, even just by mediocre vids.
That's just about every character in an ArcSys game lol.

Izayoi's play style makes me think of a more defensive than evasive version of Arakune who builds stocks to press the advantage rather than a full gauge. Her GA mode at least will be less scary to go up against compared to "Bugs! Bugs Everywhere!" given some the ridiculous mix-ups she can do, still very threatening in that mode tough. Overall it will be nice to have another character who can grow during the match as they gain their resource.
 

Rutger

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There's actually a lot of characters who grow as the match goes on in BB.

I'm very interested in how she isn't all that limited by her stock, she can choose to play the whole match with the GA mode's added mobility if she really wanted to, she will not have her better options/combos but maybe it would be better to not switch back late in the round. I'd also love to see if she has any combos starting in GA that would let her switch to her normal mode in the middle of it to gain some stocks, allowing her to sacrifice some damage to be a rushdown monster. There could be a lot of different ways for her to play.

But there's nothing I can do until I get the game, I only have theories and videos I don't watch enough of. :/
 

LivewiresXe

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I really wish there was at least a Japanese console release of the game out. Because that way, at least some people over here in NA would have imported it and we'd be able to ask them things.
 

Minato

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That's just about every character in an ArcSys game lol.
You missed my point. My point was that there are characters that get found out too quickly and people learn how to deal with them (Ragna, Slayer), characters that have discovered tech but go nowhere/gets capped (CS1 Rachel, Tager, Noel, Liz, and Labrys), and then characters where people are lazy and need some pro to show their true potential (Tsubaki, Rachel, and Arakune to his ******** levels). Izayoi is definitely in the latter. She isn't someone that lacks options or have straight up bad matchups like other scarce characters.
I wonder if they'll pull another P4A-esque region lock release?

I guess we'll find out eventually.
I feel like it'll be fine while P4A's was Index's call and not ArcSys's.
 

Sarix

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You missed my point. My point was that there are characters that get found out too quickly and people learn how to deal with them (Ragna, Slayer), characters that have discovered tech but go nowhere/gets capped (CS1 Rachel, Tager, Noel, Liz, and Labrys), and then characters where people are lazy and need some pro to show their true potential (Tsubaki, Rachel, and Arakune to his ******** levels). Izayoi is definitely in the latter. She isn't someone that lacks options or have straight up bad matchups like other scarce characters.


Whoa no need to get defensive.

I'm well aware that every character on the roster is understood at a different rate. What I meant was that like every other BB character she does have potential, but because she is a new character with a less rigidly archetyped play-style it will take players more time to understand her than the more straightforward characters added.

It's not always laziness that makes a character understood later, some people just don't understand the more unusual characters immediately like Carl, Rachel, Litchi, and Arakune. All of these characters listed have steeper learning curves for a reason, Carl being frail and controlling two characters, Rachel and resource management, Arakune and playing a good pre-curse game where he's very weak, and Litchi for having nothing straightforward about her other than "put them in the corner and keep them there" while switching between two stances.
 

Lythium

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I don't think Minato is getting defensive.

But I think you're talking about something different. Learning curves aren't mutually exclusive to how fast a character develops.
 

Minato

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I wasn't being defensive, I was just clearing up what I said :ohwell: Same goes for the rest of this post.

Also, I do think it's not just the unusual characters that progress slowly. Characters like Yu and Akihiko are brain dead characters that no one used for a long time in arcades. It's true there was a patch, but the changes didn't affect them much and even nerfed things.

As for Izayoi, I feel people give her too much credit saying she's that complex. People overlooked how good her moves were until the frame data came in while I see people come up with CS2 Hazama 8k combos, Valk loops on Relius, and crazy Hakumen OD combos fairly early.

It's nothing against you, but I from experience, I feel like a lot of players are just lazy. It took a really good Tsubaki main (Kuresu) to show off Izayoi a bit. Even then, all he did was play solidly.
 

LivewiresXe

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I'm not sure if the problem is so much that players are lazy, as much as it is that a lot of players aren't entirely sure what they should be looking for or sure how to properly think outside of the box. Now, I don't think you're being defensive myself, I just think there's a number of players that would love to go and find potentially hidden stuff but have no idea how to go about it.
 

Lythium

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Then wouldn't that just be an unwillingness to experiment?

If I don't have something in mind to practice, I usually just end up ******* around in training mode, and those can be some of your most enlightening moments. For me, anyway.
 
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