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The BlazBlue Thread: all the imports!

Jdietz43

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Pad players just need to get used to it. It's not impossible, but it's a different learning curve.

Characters that involve multiple button holds (like Eddie) or characters with a lot of tiger kneeing take awhile to get used to on pad. And you're right, most of these instances are in SF games and (and GG). BB it honestly doesn't matter. I can play pad if I set my mind to it.

Games like Tekken are easier on pad though, imo. I prefer arcade sticks just because they're more universal.
For pads, I can only pay on a more traditional Sony-like controller.
Carl and Arakune will make you cry just a little on pads, for everyone else it's mostly fine.
 

Jdietz43

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Yeah, in order to properly do many curse combos you'll have to be able to press, hold, then later release your attack buttons during your other attacks. Mostly you'll be negative edging C into D or vice versa, but A and B occasionally come into play as well.

The core mechanics of doing your usual curse combo will be workable if you can practice thumb-rolling C to D and D to C, but confirming into curse from neutral will really suffer without the ability to hold both A and C down at the same time, occasionally D.
 

-LzR-

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I'm sure I'll manage if I make some shortcuts or something I guess. Holding stuff gives me trouble as I've never had to do it before. Why am I cursed with always wanting to play hard characters :c
 

Rutger

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Hazama laughs at meter gain scaling!


I have only really been paying attention to Izayoi, how's the game looking? Jin and Hazama are at the top right? I imagine Tao and Valk are doing well too.

They have changed so much, it's no surprise that we may be taking a step back in balance. This is Arcsys though, so we will probably be seeing an update in arcades around November/December anyways, and I still really like the direction they have gone with this game.
 

LivewiresXe

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Pretty sure Tao's not struggling too much, but I have no real info on Valk. I'm curious on when the game comes out over here if Bullet/Izayoi will be popular still by then or not.
 

Minato

穏やかじゃない
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Top 3 at the moment feel like Jin, Hakumen, and Hazama in no order.
Jin and Ragna take turns on who'll be good, Hakumen just benefits from the system changes, Hazama they just don't feel like balancing.

Tao, Litchi, Mu, Valk, and Izayoi are looking pretty strong too to me. Arakune's looking solid and will probably get even better. I haven't seen too many Carl, but I feel like he's up there. Platinum got some good buffs. The rest of the cast, I haven't looked at much or they don't have anything that amazes me yet that's easy to abuse. Ragna's got some new derpy stuff, but it looks more troublesome for people that don't know how to deal with it. Noel looks alright, Nu has to put in a ton of work, and Rachel doesn't excel at anything in particular.

This is all theory fighting for what I'm seeing so far, of course. So it doesn't mean much.
 

LivewiresXe

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Jin top tier? Huh, didn't see that coming. I've heard a bit of complaints over in the SRK topics about Ragna being "too good" but it's really about trivial things that don't seem to be a big deal. Hazama/Tao being good doesn't surprise me, and with Hazama I don't think it's that they don't feel like balancing him so much as they don't really quite know how to.
 

Lythium

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Why are you on SRK for BB stuff? Also, Ragna looks pretty mediocre in this version, I don't know why people would be saying he looks "too good."

Also, what's with that Hazama combo? Keeps triggering SMP, but it still works?

EDIT: Ninja'd. :V
 

LivewiresXe

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Why are you on SRK for BB stuff? Also, Ragna looks pretty mediocre in this version, I don't know why people would be saying he looks "too good."

Also, what's with that Hazama combo? Keeps triggering SMP, but it still works?

EDIT: Ninja'd. :V

If a BB discussion happens to come up on a board I go to, be it here, SRK, Dustloop, or even GameFAQs, I'll usually get involved just to try and get more people playing the game. Plus, a bunch of people from the closest scene are on there and some have only recently started going to Dustloop again. Dunno, I just figured "why not?" because there are some people who surprisingly enough support it over there too, lol.


And is Makoto really that bad in this version? I mean, I haven't seen many matches of her so I can't tell, but I'm curious.
 
D

Deleted member

Guest
So, do I just suck really bad at this game, or is Arcade Hazama a ****?

I turn up the game difficulty to Hard because Normal AI just sits there to let you hit them, and I find myself having an enjoyable challenge learning all the different characters as I play through Arcade Mode, I might lose a round here and there, but still pull off a straight win.... until I get to Hazama. Who I have to work very hard/be very lucky to be able to kill once, he seems to have some sort of rubber band AI or something, because once you start gaining ground, he'll loop you with some BS combo and his Super; and the fact that he has a Negative Zone, Heals, and Charges his meter at insane speeds doesn't help one bit...

I figured this was because I was using unfamiliar characters, so I try to take him down with my main... Still no dice. I can beat him in Normal Arcade no problem with my main, and with a bit of trouble using everyone else, but kick up the difficulty to Hard, and his jump in difficulty makes him impossible, even with my main, which is a shame because Normal Arcade is boring. Especially when compared to GG's arcade which is brutal EVEN in Normal mode. GG's Normal is like BB's Hard (not to start a ****-storm here, just my two cents when learning both games simultaneously), then again, I had a hell of a time beating Sol when learning Ky yesterday, maybe I just suck...

Oh, and Countering AI when using Haku-men is a pain in the ***, AI attack patterns can be so erratic that pulling off a counter is a task all onto itself. I never have this problem with human players, but with AI...

Anyway, how's Noel look like in CP, she's the character I'm most comfortable with, and the only one I can pull off decent combos with. Though I'm starting to like Mu-12 and Haku-men. Also, I coming from CS2, does Nu-13 play anything like Lambda?
 

Rutger

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I always just set the CPU to the easiest difficulty. Fighting the AI is already no fun as it is, I might as well just turn them into a training dummy, either that or I just want unlock everything as quickly as I can. :/

But yeah, Hazama is in his Unlimited form, it's basically BS mode for every character. If you are playing Extend then you can unlock them through the gallery, in CS I believe you can unlock them through beating score attack with that character or by buying them as DLC, they are not tournament legal so don't worry about them.


Nu is a mode change character in CP, she will start the match in a mode that gives her attacks similar to Nu from CT, when you switch modes you will gain attacks like Lambda.

I remember seeing Noel having stupid damage in CP, but I'm not sure how those characters are doing.

Top 3 at the moment feel like Jin, Hakumen, and Hazama in no order.
Jin and Ragna take turns on who'll be good, Hakumen just benefits from the system changes, Hazama they just don't feel like balancing.

Tao, Litchi, Mu, Valk, and Izayoi are looking pretty strong too to me. Arakune's looking solid and will probably get even better. I haven't seen too many Carl, but I feel like he's up there. Platinum got some good buffs. The rest of the cast, I haven't looked at much or they don't have anything that amazes me yet that's easy to abuse. Ragna's got some new derpy stuff, but it looks more troublesome for people that don't know how to deal with it. Noel looks alright, Nu has to put in a ton of work, and Rachel doesn't excel at anything in particular.

This is all theory fighting for what I'm seeing so far, of course. So it doesn't mean much.
Theory fighting is fine every now and then.

It's still early but I'm okay with the balance right now, but with 23 characters it is hard to keep track of everything, I've ignored so many characters. I should check out Jin, Hakumen, and Hazama more, I would also like to see if any character is doing poorly right now.

At the very least I'm happy with the new Tsubaki, I know she will not be making it to the top or anything but it looks like she finally gained some much needed improvements. She looks like a much better designed character overall, though I will kind of miss the 22D unblockable.
 

Lythium

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And is Makoto really that bad in this version? I mean, I haven't seen many matches of her so I can't tell, but I'm curious.
I'm sure balancing Makoto is a pain in the butt, she's either godlike or kinda bad.

Relius looking hella good too IMO.
Relius looks decent in CP. I don't think he's shown anything near to being "hella good," but he definitely looks better than Extend Relius, which wouldn't take much effort, honestly. Extend Relius was the very definition of mediocrity.

Anyway, how's Noel look like in CP, she's the character I'm most comfortable with, and the only one I can pull off decent combos with. Though I'm starting to like Mu-12 and Haku-men. Also, I coming from CS2, does Nu-13 play anything like Lambda?
I never play against the AI, so I can't help you there. Training mode 4 lyfe.

Noel looks decent, she still has good damage and carry. Mostly, it looks like her combo routes have changed as they usually do from version to version. Other than that, she'll play relatively the same. I think the new hitstop changes will help her pressure game.

Mu looks like her tools have been improved from the last version, but her damage was a bit nerfed. Hard to say though, it's still early. Hakumen looks beastly, in my opinion.

At the very least I'm happy with the new Tsubaki, I know she will not be making it to the top or anything but it looks like she finally gained some much needed improvements. She looks like a much better designed character overall, though I will kind of miss the 22D unblockable.
Tsubaki has a new command grab though, she doesn't really need the 22D unblockable anymore. And it should help with her pressure game immensely, which is already where she shines.
 

Rutger

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I love Tsubaki's new command grab, gain two free charges or get decent damage with an RC, I've wanted Tsubaki to get something like this since CS1.

But I wouldn't be opposed to more tools. :3
 
D

Deleted member

Guest
Hahaha, well I guess I'll stick to Normal difficulty arcade.

It's just I still need to get around to buying a new PS3, so in the meantime I'm sticking to the Portable version of GGAC+ and BBCS2... with no-one to play against.

Oh well, beggars can't be choosers.

Anyway, nice to Hear Mu-12 and Hakumen are getting upgraded. I'm really looking forward to the new faces in CP, mostly Azrael and Bullet. Isn't Bullet supposed to be a Grappler of some sort?
 

Smooth Criminal

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Yup, Manly. Bullet's command grabs can be blocked, though. Her Drive is basically a radial command grab, indicated by a ring revolving around her person. If any character passes through that ring, Bullet will fly off in their general direction and try to snatch them up. She also has a "heat" mechanic where the properties of her moves change according to what level of "heat" she's at. IIRC, there's three levels (neutral, one, and two).

Lyth: Could you explain why Relius is only a little better than average in CP? I'm genuinely curious.

Theorycraft away!

Smooth Criminal
 
D

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Yup, Manly. Bullet's command grabs can be blocked, though. Her Drive is basically a radial command grab, indicated by a ring revolving around her person. If any character passes through that ring, Bullet will fly off in their general direction and try to snatch them up. She also has a "heat" mechanic where the properties of her moves change according to what level of "heat" she's at. IIRC, there's three levels (neutral, one, and two).

Smooth Criminal
Goddamn that sounds amazing! A speedy grappler, not many games do that.
 

Smooth Criminal

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*pokes Lyth. Glowers.*

@ Manly: Forgot to mention that her damage soars depending on what level of heat she's at. That video Lythium posted is a pretty good example.
 

Chronodiver Lokii

Chaotic Stupid
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Mu-12 got buffs in CP? :D
WEREKILL
CUE THE FESTIVE MUSIC
WE MUST DANCE IN CELEBRATION!
Huzzah!

Also in other news BROKENTIER might re release their mu-lambda-nu fraternity shirt this spring I hope maybe
I asked em and I got a maybe an now I want

:phone:
 

LivewiresXe

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Goddamn that sounds amazing! A speedy grappler, not many games do that.

Yeah, it's pretty much her and Mr.Still that I can think of.

And I admit Hakuman and kinda Mu could be a wee bit intimidating in the right hands. As for Noel? I'm not gonna lie, a bunch of her combos and stuff look hella sexy and pretty damn nice.
 

Jdietz43

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A little old but http://www.youtube.com/watch?v=jEUeyuDjHsM&feature=youtu.be
This version's balance... I dunno lol. Almost feel like I should go for a top tier this iteration. At least for a sub.
What the shiz Hazama... whyyy


@Minato: I can back up your opinion that Litchi/Platinum have improved significantly, Litchi looks very very solid once more while Plat has gained some new tricks. Arakune will likely climb the tiers to join the race in ~A Tier after new curse techniques are sorted, gaining improved (as far as I can tell) normals should keep his game competitive with his old self despite nerfed curse times. I wouldn't be surprised to see all three of them hang out in A Tier give or take being high or low there. Everyone else I'm in no real position to speak on.
 

Minato

穏やかじゃない
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@Minato: I can back up your opinion that Litchi/Platinum have improved significantly, Litchi looks very very solid once more while Plat has gained some new tricks.
I'm loving the new item Platinum has. Can't wait to start laying them everywhere.
As for Litchi, I like the way she turned out in CP. It's a bit different but it's pretty good.
What do you even do against this?

http://youtu.be/96AqWzw9-MA?t=2m43s
Counterpick. Or just play something else. lol
 

GigaBowserXyZ

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Yup, Manly. Bullet's command grabs can be blocked, though. Her Drive is basically a radial command grab, indicated by a ring revolving around her person. If any character passes through that ring, Bullet will fly off in their general direction and try to snatch them up. She also has a "heat" mechanic where the properties of her moves change according to what level of "heat" she's at. IIRC, there's three levels (neutral, one, and two).

Smooth Criminal
I don't see how it's a command grab if you can block it. The only moves I consider to be her true command grabs are 623C/j.623C, her running grab (whiffs on crouchers), and 720. 623B is just another DP that looks like a command grab.

What do you even do against this?

http://youtu.be/96AqWzw9-MA?t=2m43s
Well the first idea was to get rid of Mu-12 and it actually worked... for awhile. Now all I can say is pick Tager a different character.
 

Spelt

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Loving the Bayonetta avatar, Lyth! :bee: I've been playing that game a lot again recently.

Speaking of CP balance, Hakumen and Valkenhayn are dumb (yet again). Jin, Litchi, Hazama, and Tao also look strong. Rachel is Honey Booboo tier but I'll leave it at that since nobody wants to hear my *****ing.

What do you even do against this?

http://youtu.be/96AqWzw9-MA?t=2m43s
Cry.

Also
>finally see yoshiki in a video set
>only appears in one match



I don't see how it's a command grab if you can block it. The only moves I consider to be her true command grabs are 623C/j.623C, her running grab (whiffs on crouchers), and 720. 623B is just another DP that looks like a command grab.
But ... they are command grabs. Calling them anything else is just splitting hairs imo.
 

Lythium

underachiever
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Lyth: Could you explain why Relius is only a little better than average in CP? I'm genuinely curious.

Theorycraft away!

Smooth Criminal
Because I haven't seen anything that makes me think, "Wow, Relius looks really good now!" He doesn't have anything that blows me away. I think he looks better, due to hitstop changes, better 5B, and better pressure. Which is really all he needs to be decent, in my opinion. His problem in Extend was that anything that Relius had, other characters could do better.

So, I don't think he's as mediocre as he was in Extend, but I don't think he's "hella good." I'd say he's probably decent, so... somewhere in the middle.

Also in other news BROKENTIER might re release their mu-lambda-nu fraternity shirt this spring I hope maybe
I asked em and I got a maybe an now I want
I have that shirt!

Yeah, it's pretty much her and Mr.Still that I can think of.
Satsuki. Vice. El Fuerte.

Rainbow edition Dhalsim. :3

What do you even do against this?

http://youtu.be/96AqWzw9-MA?t=2m43s
She could do that in Extend too, just not as well.

Loving the Bayonetta avatar, Lyth! :bee: I've been playing that game a lot again recently.

Speaking of CP balance, Hakumen and Valkenhayn are dumb (yet again). Jin, Litchi, Hazama, and Tao also look strong. Rachel is Honey Booboo tier but I'll leave it at that since nobody wants to hear my *****ing.
Thanks!

I pretty much agree with this assessment as well. Hazama looks strong, but I don't think he's top three. Maybe top five. Hitstop changes have definitely helped out characters like Litchi and Tao. Jin just looks solid again. Poor Rachel, I agree. :<
 

Rutger

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What do you even do against this?

http://youtu.be/96AqWzw9-MA?t=2m43s
D teleport!

The answer to everything ever!


Actually, that looks terrifying, not many characters are going to have an easy answer to that. I guess you can only wait it out, try to move forward or get the Mu to start rushing down and hope that you are not close to a time out.

Maybe try moving forward after the knockdown to stop it before it starts, the Makoto jumped backwards and then air dashed backwards and it allowed Mu to finish setting everything up.
 
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