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The BlazBlue Thread: all the imports!

Spelt

BRoomer
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Thanks, you too. :bee:

Thanks for the games, Roan & Dark.
It was fun!
 

Lythium

underachiever
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Cool, thanks guys. I'll update the first post with the new brackets when I get home from work.

Something I found interesting. Lord Knight posted this on Dustloop. Basically, it's where he thinks the characters stand.

[collapse=Because long!]S: Makoto Hazama Noel Jin
Litchi - Litchi
A: Valk Rachel Carl Tao Mu Tsubaki
A-: Arakune Lambda Plat Ragna Hakumen Bang
B+ - Tager

Short explanation

Makoto is too good. More or less an easy CS1 Litchi. Neutral game is lacking in some matchups but she makes up for it with runback power and pure damage. Mixup is simple and effective.
Hazama - Damage is way too high. Zoning is good, mobility is good, pressure is legit. Runback factor is even higher than Makoto. Only lacking in consistent damage with less than 50 meter.
Noel - Random factor is high, damage is high everywhere and is rewarded for taking silly risks. Neutral game is better now that some normals are fixed. Thanks to D, she's never down until her health is 0.
Jin - Solid all around. Gains meter quickly and is able to use it. Higher damage, easy confirms, good pressure thanks to new gatlings.

--

Litchi - Still dominates neutral, still has high damage. Daisharin mixup is practically unseeable now and mostly does more damage than CS1. She doesn't get crazy off all hits like the top guys, but can get it in off mixup stuff/counter hits, keeping her from being tops. Meter gain is still high. 4D is ridiculous. There can always be more stuff discovered with her, so you never know what will happen with her strength.

---

Valk - Good damage, great mobility. Strong pressure. Does better against zoners this time. His damage off his mixup is still high (not stupid though) and he is still hard to approach, so he's here.
Rachel - J.A instant overhead, damage off baden baden lily. . .damage off everything. Fixed.
Carl - Training mode.
Tao - Same as CS1 but less damage off random hits (like 500-1000 less on average). J.D is weaker too so she can't 1 hit > time out certain characters anymore. Still really strong.
Mu - Annoying strong neutral, buff overhead. 236A/j236A are really good. Outright wins or loses matchups.
Tsubaki - Annoying. Fast charge, good corner carry. Safer pressure and easier access to unblockable is good. Really good at controlling ground and the area right above her, so anyone that can move in and out or put something there easily won't have too much problems.

---

Arakune - mixup is still good but can't be as abare as CS1. Sometimes needs 2 curses to win. Slower jump is more of a weakness than faster dashes being a strength. Overall still strong, still S once he curses you. Zoners body him.
Lambda - strong mixup, more consistent damage. Max damage potential is high but you need to confirm well and the situation won't arise often if they play safe.
Plat - Actually a really strong character, but not always having the tool you want all the time keeps her from being higher.
Ragna - Strong, but not having the consistent high meter gain of CS1 Ragna hurts a lot. Meter has to be used much wiser than before, making being wild more risky, which is bad for him. Solid Ragna still works.
Hakumen - jD is dead.
Bang - Really high potential in the corner, but you have to be all the way in the corner. Corner carry is poor unless they are standing. Of course it's still Bang, so his runback factor is still crazy high. Pressure is better than before. FRKZ is needed much more now.

---

Tager - Big slow grappler, still gets zoned, still gets hit by instant overheads and Tager only combos.[/collapse]
 

Darky-Sama

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The only disagreements I have with that list is Hazama and Jin being S tier. They're both ridiculously good, but even considering them on the same tier as Makoto and Noel urks me. Maybe if they were bumped down onto Litchi's tier, it'd seem a little more accurate.

The information about the characters sounds about right though.
 

LivewiresXe

Smash Hero
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I still personally feel Arakune and Platinum are too low. Plus, that freaking heart ride thing Platinum has seems to always come out of nowhere and always do like 1500 damage on it's own. Reminds me, is there something somewhere that says how much damage each move does by itself? Like say, how much the D Inferno Divider does if it and just it hits.
 

Darky-Sama

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CELESTIAL IMPACT!

Man, that attack was so annoying until I realized how ridiculously easy it was to punish it. Then again, I spam Hazama's 214D-B all day, so I'm good. (Y) But seriously, block and you pretty much get a free counter hit if they didn't combo into it.

EDIT: Also, I agree about Arakune. He got a bit nerfed, but still wtf good.
 

Minato

穏やかじゃない
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Cool, thanks guys. I'll update the first post with the new brackets when I get home from work.

Something I found interesting. Lord Knight posted this on Dustloop. Basically, it's where he thinks the characters stand.
I actually agree with where LK has placed all the characters.
I still personally feel Arakune and Platinum are too low. Plus, that freaking heart ride thing Platinum has seems to always come out of nowhere and always do like 1500 damage on it's own. Reminds me, is there something somewhere that says how much damage each move does by itself? Like say, how much the D Inferno Divider does if it and just it hits.
lol Do not confuse online play with where characters should stand. There's a reason why Mami Circular does that much damage when not combo'ed into. And A- isn't low XD.

And yes, just go to Dustloop and check out the frame data on the game. They have data on how much damage attacks do and more.
 

Lythium

underachiever
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Agreed, Minato.

The only disagreements I have with that list is Hazama and Jin being S tier. They're both ridiculously good, but even considering them on the same tier as Makoto and Noel urks me. Maybe if they were bumped down onto Litchi's tier, it'd seem a little more accurate.

The information about the characters sounds about right though.
Litchi is not as good as Hazama and Jin, no way. And Makoto, Noel, Jin, and Hazama were all considered S tier until, like, a month ago. I think Makoto is by herself in S, and then Noel, Hazama, and Jin could be S- or something. In my opinion, anyway.

I still personally feel Arakune and Platinum are too low. Plus, that freaking heart ride thing Platinum has seems to always come out of nowhere and always do like 1500 damage on it's own. Reminds me, is there something somewhere that says how much damage each move does by itself? Like say, how much the D Inferno Divider does if it and just it hits.
Arakune is not that good anymore. Yeah, he can still be touch of death, but the main way Arakune used to escape pressure was jumping out, and his jump was nerfed. His dashes aren't nearly as good, and he gets bodied by almost everyone.

Plat's Mami Circular does 1690 unprorated damage. Yeah, it's a lot. But it's also super punishable, so block that shizz because it's -24, and she eats a free CH combo.
 

LivewiresXe

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I will say Minato has a good point about not confusing online play with how a character should rank. I mean, I'm assuming the ranking is based on offline play, which is probably how it should be. Lord knows what an "online character ranking" would look like.

I can see how Celestial Impact and some Arakune things would be punishable, it's just I dunno, difficult in some online games where the odd time the delay'll be so bad that by the time the air dash command you've inputted registers, you're almost air dashing at ground level. :bee:
 

Zero_Gamer

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Darky, it's spelled 'irk'.

I'm finally getting used to Rachel, but I'm still having a problem with crutching on j.2C like I used to in CT. Tempest Dahlia is still amazing, imo, but now I'm only saving it for the kill.
 

Spelt

BRoomer
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Too bad jin doesn't get super awesome combos on counter hits. :(
He gets super awesome combos on crouching hits.
 

Spelt

BRoomer
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not exactly.
he can only combo into 6c directly from a counterhit ... and only from a couple attacks.
like CH 5c > 6c.
you can't do CH 5b > 5c > 6c.
but, crouching hit 5b > 5c > 6c does work.
 

Spelt

BRoomer
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only if you hit with the first hit, and i doubt anybody's gonna be hitconfirming that anytime soon.

crouching hit anything leads into 6c.
even a jab or ice block.
 

Spelt

BRoomer
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Good point.
but if you're punishing the surfboard you should just do 2c.
 

RoanYagyu

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You can combo into 6C with jin off of a CH 2B CH 6B and CH 5B as well X: or if your low to the ground a CH jC and CH j2C. just sayin X:
 

Lythium

underachiever
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Updated the brackets in the OP.

Matches that still need to be played:
- arturefo vs. Kuraudo
- Scamp vs. Ophy

Your deadline is tomorrow. Scamp/Ophy, you've already spoken to me about an extension, and if you could have the results of your matches by or on the 10th, that would be awesome. :3c

Matches for keeners:
- LivewiresXe vs. Crusayer
- Jam Stunna vs. Lythium
- Raziek vs. Yamada

Jam, let me know when you are freeee. :3c
 

LivewiresXe

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It's funny because I looked at that, then what you said and my first thought was "wtf happened to Smooth Criminal?"


And I'll probably be free tomorrow, Crusayer if that helps.
 

Crusayer

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Aw werekill >:

I should be free tomorrow as well. Or even tonight if you're not busy.
 

LivewiresXe

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I would tonight but...something's saying I needs some more practice, lol. Plus I have to "just in case" backup some PC stuff since my PC's getting taken in tomorrow afternoon and I won't be on as much the next two days. Though, if I see you online tonight and feel like getting out games in, I'll let you know.
 

LivewiresXe

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Nice games there Minato. I uh, seem to have found out the hard way in those two matches that Hazama's...oh hell I'm not gonna spell it so I'll just say "snake things" (you guys know what I mean anyway) DON'T count as projectiles for Hakumen's slash into sphere barrier counter. I'd...assume Lambda's Drive attacks do though.
 

Raziek

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Nice games there Minato. I uh, seem to have found out the hard way in those two matches that Hazama's...oh hell I'm not gonna spell it so I'll just say "snake things" (you guys know what I mean anyway) DON'T count as projectiles for Hakumen's slash into sphere barrier counter. I'd...assume Lambda's Drive attacks do though.
Actually, they do.

You can cut Hazama's chains (aka Ouroboros), you just have to time it right. 4C is the easiest, I think.
 

Minato

穏やかじゃない
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Yeah, what Raziek said. They do count since it happened in our match.

And GGs, Livewire. It's frustrating facing when you make those really random choices.
I try to go for a meaty 2A and I see you wake up do 6B overhead, 2D, or even j.A. Noel has some really dumb abare which doesn't help me lol.

If only CS2 online was decent. I'd be blocking those Assault Through mix-ups. :ohwell:
 
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