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- Feb 6, 2009
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- 11,841
Unless you're in the corner...True.
And making Tager burst resets the space between you anyway, so it's never to Mu's disadvantage really. Still, it's a bit disappointing.
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Unless you're in the corner...True.
And making Tager burst resets the space between you anyway, so it's never to Mu's disadvantage really. Still, it's a bit disappointing.
It's true.Mu's DP is my best friend, especially after 5d 2d. the stein lasers usually keep me safe even if they block it.
Nah, I did a combo with Yata no Kagami in it instead. :3cI hope you punished him with gold burst > super.
I don't like any of this D:I'm having some trouble understanding how some of these combos work for makoto :x
2A > 5B > 5C > 6C > 214B~A > j.B > jc delay j.B > delay j.623C~D (whiff) > 5B > 6A > jc j.B > jc j.B > j.623C~D
I have no idea how that jc is supposed to hit. Is it supposed to whiff? Am I supposed to djc the first jb? I've seen the combo off a video but I'm still having trouble how to delay the attacks to whiff the j623C~D.
and
5B > 5CC > 6B~C > 5D > 2D > j.D > 214B~C > 214C~D > 236A~D
How does 214B~C work when j.D makes them slide on the floor? Is it supposed to be 214B~CC or D?
I figure I probably shouldn't fret too much about these with the patch coming so soon but I'm sure the corner carry combo works in CS2.
First off, 214B~A makes no sense because you don't cancel 214B/C into anything and if it's trying to say j.A then that's terrible and should be omitted unless it's needed. The rest sounds plausible, but I just don't like it. I usually stick to plain and simple (with respect to same starter and hitconfirm as above):2A > 5B > 5C > 6C > 214B~A > j.B > jc delay j.B > delay j.623C~D (whiff) > 5B > 6A > jc j.B > jc j.B > j.623C~D
This not optimal damage in the corner, granted the follow-up is implied, but I'm interpreting it literally as posted so that I can feel smart and special. 214B~C is a typo, it's supposed to be 214B~D..5B > 5CC > 6B~C > 5D > 2D > j.D > 214B~C > 214C~D > 236A~D
Evo has already updated their site on the registration page that it'll be BBCS2.No but I signed up to play Blazblue at Evo in the hopes that it will be released before AE and therefore will probably be at Evo.
The hopes.
They decreased hitstop, so it makes the game much faster overall.How did they change it?
I just thought they made moves faster in general.
In Japan, May 10th (360) and May 12th (PS3). And I believe it's being released in the US on 3DS and PSP (officially, anyway), as of May 24th. So maybe somewhere in between?I'm still hyped for the CS2 patch!
Had there been any more news on a specific day?
Good luck! :3cNo but I signed up to play Blazblue at Evo in the hopes that it will be released before AE and therefore will probably be at Evo.
The hopes.
It's called "Blockbuster" and it is failing fast.Buying a PS3 right in the middle of all this shenanigans?
This sound like a situation where rental systems would be cool. Somebody should start that business up...
They used to. Not so sure if they do now or not.Blockbuster rents systems?
I wouldn't know. Haven't been there in years (probably why it's failing).