Marth may have stale movesets, but hes the only character with the most options. Other characters like mk and snake can get away with a stale playstyle because its hard enough beating certain attacks of theirs. But yah your right you have to mix up a lotta attacks and outsmart ur opponent. If you want people to have that "fresh feel" with marth put more emphasis on his counter, dancing blade, and shield breaker. Marth has a lotta surprised factors in some of his new attacks. HIs up b outta shield is godly, dancing blade out of shield is a great punisher, counter allowing u to return on the stage safely, and shield breaker to make their shield smaller and make them scared/destroy shield and rofl pwn them.
Marth was always about outsmarting ur opponent. Hes the only character that required the most mindgames in melee, which probably applies as well in brawl.
Yeah I do use those things... but in Melee you could still get away against newbies by just dash dancing and WDing around and going for chain grab/kencombo/tipper f-smash. This didn't work at high levels of play, but because of the defensive system of Brawl you can't just fly around the map and **** anyone that's worse than you. I guess I'm just whining about Melee vs. Brawl.
That is pretty much the same thing my friend said when i played him. He was really beating up on my Ike and PT with MK and i had to switch to Marth to play against him. He said he was happy to see a Marth cuz he knows how Marth plays.
Sure there may not be a lot of surprises you can get with Marth.. but there are some unexpected things you can do with the Brawl physics like scraping attacks to cancel out lag running off the ledge and bair to get more air control. There may not be a lot of surprise options.. but they still exist... really do have to play smart to play marth.
Exactly what I was getting at. His new tricks are nice, but they aren't as nice as the total carnage you could bring down with Melee Marth, even when the opponent knew it was coming.
Your Marth shouldn't be predictable... Emblem Lord would be up in arms...
Marth has the luxury of a move-set that is almost entirely usable. SO USE IT. His ground moves are as viable as his aerials, his camping game is as good as his approach. He has some of the best out of shield options, can recover in a variety of ways, and has a very unique abilities like being to break shields easily.
Oh wait, sorry. His THROWS aren't amazing, I apologize. At least his grab range is still above average. xD
If your opponent knows what to expect from you, you've already lost. Don't let the Fairing, Fmashing Marth of Melee stop you from exploring the infinitely wider options of Brawl Marth.
I know how to play Marth. He can't recover in that many ways to be honest... if you mean he can avoid gimping well yeah you just hit L or R when the opponent comes close.. you'll still make it back. Most Marth's I've seen in videos don't even use dancing blade to stall so their dolphin slash can hit the hugger. Brawl Marth should rarely be gimped.
Breaking shields against good players is extremely situational and definitely not easy. But yes, he does have that available to him as a feasible strategy unlike his Melee counterpart.
And you've hit my point exactly. It doesn't take a genius to adapt to the new Brawl Marth. His options aren't infinitely wider. After one match, my opponent knows what to expect from me. The only way I'm winning because I'm outsmarting them.
How can everyone know how to fight Marth when no one plays him anymore?
Serious question.
I guess my crew is just used to playing Marth
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
And the other legitimate crew here in SB has a few Marth players. Maybe at a national tournament things will be different. It honestly doesn't take much to adapt to Marth's new style, because it still incorporates a lot of his old style.
And so what if people know what a good Marth plays like? Just because you know what to expect doesn't make the tactic worse. Marth is still a good character. I would rather win, because I know my character is solid then win because my opponent has no clue what to do vs my character.
Agreed. It's just harder than winning with someone like G&W, TL, or Snake where not everyone is used to the style yet. That's all I'm saying.
Also Marth is different from his melee self. He CAN play the same, but it doesn't mean you should and it doesn't mean that's the best way to play him.
That's the REAL reason why Marth has been abandoned. People ASSUME he is the same, because you can play him the same and they refuse to explore him.
Don't make that mistake.
Has no one in this forum learned anything from my threads?
Yes, he's different. But he's not a completely different character. He's still Marth. He's still f-airing people with spacing. He's got a few new tricks, but none that any opponent will not be able to figure out after a few matches (at least in my experience).
Second, once people more or less get used to every other character's good moves, Marth's "problem" will melt like snow in the sun.
I believe eventually this will happen, but right now my opponents are more prepared for Marth than anyone else (among high/top tiers anyway).