Xinc
Smash Lord
Low quality gif of Ganondorf's up b killing someone. Brawl minus confirmed.
http://www.gfycat.com/OpenTintedBluejay
http://www.gfycat.com/OpenTintedBluejay
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Good matches, dude. Your ground game's pretty solid, and that was a nice fakeout with the double FAir at the end of the Greninja vid.These 5 are vids of a great ROB, I lost some.
Don't have to critique but I'm open to it.
That was... fantastic! This truly shows the power of Smash 4.
You're right. The match-up seems like everything it was in Brawl, but both characters could use their traits much more efficiently now. Falcon is shockingly fast. But I do believe that it's still on an even end. Falcon is all over the place, but that's what he needs to be doing in order to stand a chance.I'm positive I'm not alone in having played really good Falcons. It's definitely at scary MU a times, both for Ganon and Falcon, but more so for Ganon, imo. Falcon's speed is just bananas. If you whiff something from a full stage away, you get grabbed, and his general movement options make him much harder to hit and weave with. Plus he can gimp us more easily, too.
Still a fun MU, though. Just annoying when literally everything you do at any distance is punishable.
You actually improved noticeably from last time. I just didn't yet feel like articulating it because I like to be fairly specific about my observations. Maybe it's a bit late but I could go over your vids again and try to update my analysis of your playstyle.@Vermanubis
Thanks, means a lot coming from a pro. Some people think I play a horrible Ganon due to my unsafe playstyle, so it's good reassurance when you guys critique/compliment.
http://www.twitch.tv/hitboxarena/b/591368894 17:00-21:38
Posted that in the social thread not realizing this was a thing, Idk how I forgot lol.
N-air and DA are pretty good too. If anything, I'd recommend them over Wizkick, because Wizkick is more vulnerable to Counter.Man, is it just me or are proper Marths nearly impossible to deal with? It feels like WF is the only tool I have to try to get in on autocanceling floaty disjoints.
I agree with all the chaps above me. I'd like to add that Marth doesn't appreciate getting thrown into the air. He has extremely limited options when above someone, outside a double jump, dair, air dodge, or counter. If he burns his double jump, follow him, and read accordingly. Up air is a good juggle tool.Man, is it just me or are proper Marths nearly impossible to deal with? It feels like WF is the only tool I have to try to get in on autocanceling floaty disjoints.
In short, I can tell you are observing and reacting to your opponent better than before. This was my primary criticism of your playstyle earlier. You overall know how to capitalize effectively when the opportunity is given, and I very much approve of your effort in judging your opponent's options before acting.I would love that.
You know, I noticed I didn't Usmash much, but the majority of this info will go a long way in helping me. Even if I don't play a defensive dorf, I do need to know how to go defensive when necessary and appreciate the input. I have been missing my cancels lately lol, and in that tourney I kept sding with a fast falled nair >_>. Was trying to ff Uair but I hadn't used a GC controller in years and was adjusting.In short, I can tell you are observing and reacting to your opponent better than before. This was my primary criticism of your playstyle earlier. You overall know how to capitalize effectively when the opportunity is given, and I very much approve of your effort in judging your opponent's options before acting.
At the moment, I think the main thing I'd try to tell you is that your spacing could be more precise. You don't always make the best use of Ganondorf's range on his moves, and I feel thus your playstyle is weakest overall in midrange. Furthermore on a more advanced level, it's important to be able to recognize situations where what might be slightly less than optimal spacing for you can be used as an opportunity to play mindgames with your opponent's defensive habits. Consider this moment. Naturally, spacing the F-tilt correctly or reacting with B-reverse Flame Choke would have been your goal to get a consistent punish. However you also did not need to commit specifically to D-tilt at this moment, and this is where you could have gotten really scary by either waiting, or threatening to move in for dashgrab/DA and either actually going for it or using your positioning to force your opponent into another punishable defensive commitment.
Perhaps if there is one move that you should try to implement more, it's U-smash. U-smash by itself is not great in midrange, but it's a fairly disjointed move that people don't want to challenge in the air, and it's also a great move for punishing people who spotdodge or roll towards you. When you get your opponent afraid of your other ground moves, and they start committing to other things to avoid them, a well-placed U-smash can often be huge in capitalizing on that fear.
I feel like also you are a little trigger happy on grounded Wizkick at times, which may in part be part of how you try to compensate for midrange. The primary times I would use Wizkick are either in long range punishes/land traps or situations where I want to punish people who are jumping in place trying to space me out. Most of the time, DA is preferable to grounded Wizkick outside of the situations where you need the extra range or active frames, as DA generally does more damage and leads to better followups.
Keep in mind, part of my bias as a Ganon player is that I'm by default a defensive player who works more on spacing as opposed to traps and followups. I'm not usually as confident in followups as other Ganon players, but I've landed my fair share of clutch F-smashes and F-airs in other matches.
Dude. You clutched out so hard that set. Awesome. I loved watching it.I made a kind of goodbye 3DS "combo" video featuring my Ganon:
I'll link a really good competitive tourney set I had too as soon as they upload it.
Here's the tourney set. Me vs. Ryo Winners Finals WiiU:
Linked it in another thread somewhere too, not sure if that's okay.
EDIT: I saw it. Looks like you're using a custom WizKick, as I'm pretty unfamiliar with Ganon's custom moveset(as well as the majority of the cast) since I didn't use them too much.Vs Wario:
That was really good use of WDK and really good techchasing. I think you missed one KO opportunity with Up-B late in the match but w/e, it was really well played.Vs Wario:
Try now, bro.Video is unavailable. Did you take it down?
Ya, I did. Dark Fists is stupidly strong.I think you missed one KO opportunity with Up-B late in the match but w/e, it was really well played.
...I'll link a really good competitive tourney set I had too as soon as they upload it.
Here's the tourney set. Me vs. Ryo Winners Finals WiiU:
Linked it in another thread somewhere too, not sure if that's okay.