Krysco
Aeon Hero
Gonna ask this on behalf of my cousin since he doesn't frequent this site like I do and I rarely fight other Robins but what is the optimal di for getting out of Arcfire? It's up and away right?
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Break them by using them the appropriate number of times (8 sword swings, 6 arcfires, 4 Nos's, 9 Elwinds, 3 Thorons), then catch the item.I know the answer is in here somewhere and this is a pointless question to ask, but U really want to pick up Robin as a potential main. I, however, don't know how to throw her Tome/Sword freely.
Any advice is helpful. Thank you!
Most of it is judicious use of double-jump and airdodge, and knowing when you have to concede space and just go to the ledge.Hey! I really enjoy playing Robin, and might end up maining her, but when I've used her at tournaments I do well until I play against someone who can juggle me. I have difficulty landing, and do not know the safest ways to land. What do you guys recommend a budding Robin player should fo to land safely?
Basically the lighter the character is the easier it is to connect the Uair after the Dthrow, because Robin's throws are all weight dependent. Fall speed affects it like how you think it would, in that fastfallers are easy to do it on and floaties harder. So lightweight fastfallers like Sheik and Fox are super easy to Checkmate while Samus (who is both heavy and floaty) is more difficult to do it on. Weight seems to be the more important factor than fall speed though.How does Rage affect D-Throw follow-ups? Is there a general trend of what characters eat U-Air more easily after D-Throw (fall speed, weight, etc.), or is it fairly universal?
The only other reason I can think of would be the extra 9 active frames, which could leave you slightly more open to punishment.So, I'm sure this has been asked before, but I haven't been able to find it, but is there ever any reason to not hold B on Thoron? The best I could think of is if you read that it'll be reflected, but I can't imagine that would help too much. Plus if you can see it coming, you're probably not gonna be throwing it out.
I want to say it's doable, but it's so difficult to pull off mid-match that it's impractical.I heard tomes/Levin jab reset at low percents but I was wondering if Elwind 1 (the meteor) jab reset too.
Mainly wondering because F-Tilt platform pushoff -> Fast Fall Elwind 1 -> Arcfire/etc would be cool.
Robin's discards function the same as projectiles. That is, they won't hurt you unless they're reflected or caught by an enemy. If an enemy reflects or catches them, it becomes theirs and will hurt you but not them. As for it not hitting them while it's still yours, I believe it loses it's hitbox after it bounces from a discard (but not a toss.)Hey I have been wondering, whats the hitbox when Robin throws away their books/swords? Sometimes they damage for me, and sometimes they land on the opponent and go right through them. I would like to be able to use this reliably to make certain plays more safe.
Roll in on a shielded Arcfire, you can get punish the endlag. Arcthunder depends on how far away you are, but generally roll away (it has ~30-35 frames of endlag, and Ike's roll has a FAF of 33). If you're already shielding...I'd say don't spotdodge unless it's near the end of the trap and the Robin's busy charging Thunder or something.When shielding Arcfire and Arcthunder, which direction should I roll in? Does spot dodging help any if I'm already shielding?
Arcfire--> Levin aerial (Fair, Uair, maybe RAR Bair?) works consistently. You can try Arcthunder/Arcfire again/Nosferatu if you want to be cute, but it isn't recommended.My apologies if this is a very noobish question, can anybody tell me what I can do after I get an Arcfire to connect? Sometimes I can have the opponent roll into it, and I feel like I should be able to do something off of it, but perhaps its my execution..? Sometimes the contrary happens and they can shield out of it and punish me with a grab...any advice at all would be much appreciated!
Both hits of Nair send opponents at a pretty terrible angle (30 degrees to be specific) and are fantastic at gimping Cloud. (Nair 2 sends him behind you though) Nair 2 also catches air dodges so that's good if he likes to Air dodge through you. (although you should punish air dodges harder than with Nair like) It's not the most powerful like L.Bair but the angle more than makes up for the lack of power.Also I've been Struggling vs Cloud, I don't know how but every attempt to gimp him I fail horribly, I got hit when trying to ledgetump... How do you guys gimp with robin???
1) Consider their options.How should I take advantage of someone on the ledge? Obviously Arcfire covers a lot of options, but what else can/should I be doing to keep the opponent in a disadvantaged state?
Probably not, there's 33 frames in between Uairs (hitboxes on 10-23, FAF of 46).Technical question, but if an opponent airdodges an Up-Air and Robin is falling with them, would another Up-Air frame trap them?
Looking through Kurogane's frame data then, could Robin perhaps throw out a Fair, when airdodged, could be strung into an Up-Air?Probably not, there's 33 frames in between Uairs (hitboxes on 10-23, FAF of 46).
I...think so? I'm not really familiar with airdodge stuff, but the 32 frames in between Fair and Uair's first hitboxes, which should catch another airdodge.Looking through Kurogane's frame data then, could Robin perhaps throw out a Fair, when airdodged, could be strung into an Up-Air?
I'll lab with a friend or a level 9 computer, get a definite answer and check back here.I...think so? I'm not really familiar with airdodge stuff, but the 32 frames in between Fair and Uair's first hitboxes, which should catch another airdodge.
(assuming they airdodge on the same framethat the Fair hits, it should work against most of the cast.)
Yeah you can do that, I do it to humans all the time.Looking through Kurogane's frame data then, could Robin perhaps throw out a Fair, when airdodged, could be strung into an Up-Air?
Probably not if it has anything to do with moving on the ground lol.The new My Smash Corner video got me thinking, is there any movement tech that actually provides a significant benefit to Robin (according the recent thread in the competitive section about it, Robin's step-dash is awful short/garbage)? Not that I'm aware of all the techs in this game, but I always had the impression that most movement techs don't seem to do much for her.
not like I'd be able to do any of the techs anyway ;_;
Levin Sword: 8 uses, 6 second respawnhey dudes, I'm trying to collect a bunch of quick easy info graphics on essential character knowledge to make a quick reference guide for commentators (we all hate it when a commentator says something that is wrong)
This shulk thing here is an example of the kinda stuff I am looking for
I'm going around to all the character boards and it'll be a little messy for me to try and check them all, so if you have any cool things like that, or just some useful info that I could turn into a similar picture, please send me a message. Cheers lads.