mynameisBlade
Smash Lord
- Joined
- Mar 15, 2010
- Messages
- 1,071
This is how I feel K. Rool SHOULD have been represented more. He was so "reactive" whenever he was onscreen in all the games, (like HONKING when he gets K.O.d would've been cool.. or looking at the camera every so often with a smirk on his face..)but Sakurai took the more animalistic approach. Tbh I call laziness with that approach, because Banjo got the love treatment in comparison.So something I really want to see represented through Crash's inclusion is the (trying to think of the right word for this) diversity of animation within his series. It's really what makes his series stand apart from the rest. Even by today's standards Crash's expressions and general animations aren't really seen among other protagonists.
Crash is REACTIVE. When he sees a boulder coming towards him he looks back at it in fear. When he slides on ice he looks concerned. He's not just standing there with a generic smile on his face. He knows things are out to kill him, and you can see the anxiety on his face as he runs around. Don't even get me started on his death animations. There are so MANY! He doesn't just fall over, he reacts specifically to what killed him. He's burnt to a crisp, frozen solid, sliced in half, it's ridiculous. Again, you just don't really see that anywhere else.
I'm sure Sakurai will make him very animated, but personally I hope he goes a step further to represent his home series. Make his appearance on the results screen be based upon what finally took him out. Have him be a pile of ashes, smashed flat, deflated like a balloon, have electric currents running through his body, etc. I would love that so much.
I have no doubts that Crash would be fleshed out more as his natural self if he gets added though. 3rd party characters seemingly have much more work put into their characteristics for sure. Either to impress/please the company that they borrowed them from or the fact that 3rd parties come with a higher expectation than 1st parties do.