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The Bandicoot Returns (and It's About Time!) Crash's Nitro-Fueled Smash Thread

Rural_Juror

Smash Apprentice
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Aug 11, 2020
Messages
125
Good lord I'm starting to feel like I shouldn't even bother to try and get all the boxes. I got tons that were off screen and STILL I missed like 5. Wtf game?! Forget about not dying 3 times on one run when you're trying to find all the boxes... lol
Agreed, oh my god.

Most of my deaths come from trying to get every box I see anyway. I have yet to get a single box gem lmao
 

Brother AJ

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Reading through this thread has reminded me that a lot of people were critical about Crash 4's absurd difficulty...
To be honest it's really more of an issue with finding all the hidden boxes, which isn't required. The platforming challenges themselves are fair to me. At least so far.
 
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KirbyWorshipper2465

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Yeah so far most of the difficulty comes from the collecting, the platforming itself is great. It may take a few tries but it's easy to understand how to progress. How to progress and grab all the boxes is a different beast, though...
Even then, just wait until you get to the last three worlds, the difficulty will shoot up in record time.
 

BlazGreen

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Messages
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As someone who's been playing Crash since the late 90's I did find Crash 4 a bit disappointing. At first I thought it just was the box placements that bugged me but the more I thought about it the more I realised the problems go much deeper.

  • N.verted levels feel unnecessary as the majority of them were the same level with a filter over it and some of those filters were an eyesore.
  • The N.verted stages that do change the platforming mechanics range from decent to tedious
  • Animal riding segments were awful due to the controls and the poor hit detection on the crates
  • Having to replay the Crash/Coco segment of a stage after playing as a new character felt like blatant padding and a waste of potential
  • Level length combined with high box counts made missing any extra painful
I often hear people saying that the casual experience makes up for tedious completionist side of the game but when you're paying full price for a game which only has about 6 hours of casual content I can't really recommend it. I also hate the idea that Crash is meant to be an ultra difficult platformer as outside of the first game the series has never been like that and even then Crash 1 wasn't that hard. Don't get me wrong, I still like Crash and he's still my number one pick to get into Smash but I can't help but feel disappointed with his latest outing.
 

KirbyWorshipper2465

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Toys For Bob seems a little out of touch in general compared to Beenox and King pulling out deep cut characters. Also, besides having Mega Man Unlimited syndrome for difficulty (compared to Vicarious Visions scaling DLC levels accordingly for N. Sane Trilogy), the character interactions and plot seem basic on a surface level (outside of the Flashback Tapes), while the rest of the effort was diverted towards the art direction.

It's almost like they're trying to emulate Naughty Dog's approach a little too well.

Then again, according to the CanadianGuyEh interview with Lou Studdert, it seems they wanted to shake off the image of being known to make easy kiddy games (Skylanders, Spyro Reignited).

Overall, it goes to show that, as fans of Crash from the early days, not every fan will make smart creative decisions when they get the chance to make a brand-new game. Hopefully they take all the criticisms in mind when they're assigned on the next major entry, whenever that'll be.
 
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CrusherMania1592

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I have a list of possible songs that could be included if Crash does make the cut...
  • N. Sanity Beach
  • Hog Wild
  • Heavy Machinery
  • Pinstripe Potoroo
  • Hang Eight
  • Toad Village
  • Orient Express
  • Hog Ride
  • Tomb Time
  • Dr. Neo Cortex (Crash Bandicoot Warped)
  • Crash Cove
  • Mystery Caves
  • Papu's Pyramid
  • Tiny Arena
  • Hot Air Skyway
  • Drive-Thru Danger
Needs more Dingodile's theme from Warped

That **** was wild

I'm finding it ironic y'all talking about Crash 4 when I bought it months ago but haven't played for various reasons. Hoping to do more of that soon
 

KirbyWorshipper2465

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The Western side of Pop Star.
Needs more Dingodile's theme from Warped

That **** was wild

I'm finding it ironic y'all talking about Crash 4 when I bought it months ago but haven't played for various reasons. Hoping to do more of that soon
Would be nice, we could use a summoning ritual seeing as some of us wouldn't have access to On the Run at its launch unless there was a surprise Switch port announced.
 

Ed-boy

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Yeah so far most of the difficulty comes from the collecting, the platforming itself is great. It may take a few tries but it's easy to understand how to progress. How to progress and grab all the boxes is a different beast, though...
I finally got the game for my Switch a day ago, & I have to agree.
While I've enjoyed most of my time with it, I've also spent one too many levels scouring for increasingly, stupidly well-hidden crates without losing any flashback tape/gem priveledges. Just this morning I nearly popped a vessel busting every box in Crash's last 2 flashback tapes.

The things I do for love a couple of cool skins...
 
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Brother AJ

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I've been thinking about this, and honestly I feel like you may be on to something. I think the "rule of three" could definately come into play here. It could definately tie back to the K. Rool trailer which is, interestingly enough, called "The Rivals". The only main thing I would change is include Mario and Sonic in there (which with Crash also makes three ;)). And I definately think Sonic should be the one masquerading as Crash. Not only are they similar looking mammalian platform characters, but Crash's game used to be called "Sonic's ass" during development. Maybe they might even reference that by having Sonic-Crash face away from the camera before revealing himself? Lol

There's probably many different ways you could do this sort of trailer, but Mario has to be there because he connects everyone together (DK was also Mario's rival at one point). I think this could very well be what we see.
Another thing I forgot to mention is that Mario, Sonic, DK, and Crash are the top 4 selling platformers of all time. Another thread that connects them!

And what do y'all think about "Crash Crashes The Party!" There's actually a similar line that Cortex says in WARPED: "Well you've crashed a few parties before. But I never expected you to make it this far."
 

CrusherMania1592

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Another thing I forgot to mention is that Mario, Sonic, DK, and Crash are the top 4 selling platformers of all time. Another thread that connects them!

And what do y'all think about "Crash Crashes The Party!" There's actually a similar line that Cortex says in WARPED: "Well you've crashed a few parties before. But I never expected you to make it this far."
Are you trying to blow my mind here? Because it's working

Crash making it that high says he can hang with the big boys. And Mario vs Sonic vs Crash is a headline
 

Lukingordex

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Playing Crash 4 for the first time now, I decided to do a casual playthrough first (playing all levels except the flashback tapes I didn't unlock) without being worried about breaking every box or getting gems, and it was a blast. I died A LOT. Now I'm going for 100% completion getting all gems and the perfect relics for getting all boxes and not dying and I'm super surprised on how I've improved at the game. Levels where I died like 30 times before I'm being able to beat with maybe dying only once or twice, and, with a few exceptions, I'm being able to get the insane perfect relics in most levels with at most 1 or 2 retries. I understand this kind of challenge isn't for everyone, but to me honestly it is being a blast. I love replaying levels and noticing how much I'm improving every time when going after gems and time relics. I don't really understand why but this feels like a different kind charm that I don't see in other platforming games such as Mario, Rayman or Spyro which are mostly just about collecting and fullfilling objectives, rather than improving at certain tasks.

I suppose it is only natural that most games would not have the same approach Crash games have, but I think it is what makes Crash games what they are and I'd be sad to see these sort of things go. Not that I think Crash 4 does it perfectly (I'm aware that the time relics requirements in Crash 4 are really overboard), but if they toned down the necessary relics to just gold and there were some feeeew adjustments in regards to some hidden gem locations, I think this game would be near perfect.
 
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KirbyWorshipper2465

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Who else was in that leak (was it a leak?) that hasn't shown up yet? I wanna know what to expect and adjust my dema-AHEM, I MEAN requests accordingly.
I lost track, there's been plenty of leakage, but someone posted footage of (Inferno) Geary on Youtube not long ago.

I do know that N. Gin and N. Trance haven't been shown off in gameplay yet.
 

KirbyWorshipper2465

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Someone help clarify for me

Koala is playable? I've been a bit lost in the loop with this
No, they're just previewing bosses and mini-bosses right now.

If we get any more playable characters besides Crash and Coco, it would have to be heroes and through DLC.

There was a problem fetching the tweet

There was a problem fetching the tweet
 
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Michael the Spikester

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Could be right. Could be wrong.

Officially decided on predicting Crash being a double reveal on June/E3 Month with the other character which is when I think this ride will end.

It's definitely gonna be a missed opportunity if he's not in the biggest crossover of all time and celebration of gaming.
 
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chocolatejr9

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Messages
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Could be right. Could be wrong.

Officially decided on predicting Crash being a double reveal on June/E3 Month with the other character which is when I think this ride will end.

It's definitely gonna be a missed opportunity if he's not in the biggest crossover of all time and celebration of gaming.
Speaking of E3, any notable updates on that? I remember people were concerned that Nintendo wouldn't even show up, but has anything come out since then?
 

Enigma735

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I've seen a lot of people here talking about the game's difficulty, and my thoughts basically echo everyone else's. My #1 biggest issue with Crash 4 so far is absolutely the difficulty.

Now I've played and completed all the Crash games, even including the first one which is widely considered to be the hardest in the original trilogy. I'm definitely not a stranger when it comes to hard Crash games and even then I don't even think the completion requirements in those games are as bad as they are in Crash 4. I feel like this game is asking way too much of the player, and getting crates in this game is the absolute worse. Older Crash games have definitely tested your skill when it comes to breaking and finding all the crates, but I feel like it's at least doable without a guide and usually the older games give you some type of signal or hint as to where some crates are hiding. In Crash 4, crates are in a lot of ridiculous locations to the point where I don't blame anyone who is using a guide on how to find them all. I can't even count how many times I've used a guide and thought to myself "how in the hell was I ever supposed to think of looking their"? Crash 4 does a very poor job of giving you indications on where some crates are hiding and the fact that you have to break all crates on every level not once but TWICE is just absolutely absurd.

And of course, I didn't even MENTION how you also have to collect the 4 colored gems, 38 blue, gold, platinum and N. Sanely Perfect relics, 21 Flashback tapes, and 21 blue, gold and platinum Cortex medals. It's come to the point where I've just settled on playing through the game normally and doing the hard completionist stuff afterwards instead of completing as I go. It's just a huge waste of time in my opinion and I'd rather enjoy my time with the game instead of worrying about the ridiculous completion requirements.

With that said, Crash 4 is an absolute blast to play when you're not worried about the completionist stuff and just playing from start to finish. As for completing the game? It is a living hell.
 
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Rural_Juror

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Joined
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Messages
125
Could be right. Could be wrong.

Officially decided on predicting Crash being a double reveal on June/E3 Month with the other character which is when I think this ride will end.

It's definitely gonna be a missed opportunity if he's not in the biggest crossover of all time and celebration of gaming.
I have a very slight feeling there may be a double reveal but am not banking on it. I could totally see Crash Bandicoot and then a Tales of Vesperia/Symphonia character.
 

KirbyWorshipper2465

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The Western side of Pop Star.
Could be right. Could be wrong.

Officially decided on predicting Crash being a double reveal on June/E3 Month with the other character which is when I think this ride will end.

It's definitely gonna be a missed opportunity if he's not in the biggest crossover of all time and celebration of gaming.
While a double-reveal is a safe bet, I won't entirely rule out a standalone announcement on May.

I have no idea who will be coming next, though. Too many variables to consider (even the supposed end).
 

TCT~Phantom

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Good News Fellas, I finally got Crash Bandicoot 4 for Switch Today! and some splendid news, I manage to pick up the squirtle Amiibo for my collection. Sad News though, I couldn't preorder the Banjo & Kazooie Amiibo.
Yeah, I pre ordered mine a while back so I could ensure I could get one. Worst comes to worst try some online pre orders and grab one. Best of luck on that front.

The switch port of crash 4 is a gem. Play it on modern and do a casual play through first. 100% will drive you insane.
 

ivanlerma

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Yeah, I pre ordered mine a while back so I could ensure I could get one. Worst comes to worst try some online pre orders and grab one. Best of luck on that front.

The switch port of crash 4 is a gem. Play it on modern and do a casual play through first. 100% will drive you insane.
Thanks for Tip
 

Megadoomer

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I finally got Crash 4 on Switch.

Having a blast so far, but i can tell that i should do a casual run first because i literally missed a SINGLE BOX in the FIRST. ****ING. LEVEL. already off to a bad start regarding a completionist run (not that i want to do one)
I believe there's a single crate hidden behind one of the short walls that have those rolling stone wheels on top of them - I'm guessing that would be the one that you missed. (at least, that seems like the most likely option)
 
D

Deleted member

Guest
I've already played Crash 4 on the PS4 AND got 106% on it. Yes, I'm a madwoman I know. I plan on getting the Switch version of it soon. Polar's hitboxes being fixed makes fully completing Bears Repeating and Building Bridges much easier, albeit it was too little too late, as I already hate myself for doing the latter of those two levels.

Am I willing to go through the 106% journey all over again? Actually, yes. Not because I want to do it but because it's a must for me. I am a completionist after all. It's going to be much easier for me this time around, although I will have to fo through the torture that is Toxic Tunnels again.
 

Rural_Juror

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I've already played Crash 4 on the PS4 AND got 106% on it. Yes, I'm a madwoman I know. I plan on getting the Switch version of it soon. Polar's hitboxes being fixed makes fully completing Bears Repeating and Building Bridges much easier, albeit it was too little too late, as I already hate myself for doing the latter of those two levels.

Am I willing to go through the 106% journey all over again? Actually, yes. Not because I want to do it but because it's a must for me. I am a completionist after all. It's going to be much easier for me this time around, although I will have to fo through the torture that is Toxic Tunnels again.
lol I JUST did that level. The first level I got zero gems on after one go at it.
 

MattX20

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The completionist BS in Crash 4 is a major reason why I consider Crash 2 the best game in the series. It doesn't have the time trial BS I hate about the relics, nor does it have box totals that keep you constantly enraged missing a few because the levels go on too long or they're ridiculously hidden.
 

Mario & Sonic Guy

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Ironically, the N. Sane trilogy added box totals for Crash 1 and Crash 2, so it at least gives you an idea on how many boxes are in a single level. In the original Crash 1, you're literally blind as to how many boxes are in a single level, while the original Crash 2 only tells you how many boxes you've broken.
 

PLATINUM7

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Ironically, the N. Sane trilogy added box totals for Crash 1 and Crash 2, so it at least gives you an idea on how many boxes are in a single level. In the original Crash 1, you're literally blind as to how many boxes are in a single level, while the original Crash 2 only tells you how many boxes you've broken.
Crash 1 would tell you how many boxes you missed.
 
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