Thunderfang747
Smash Journeyman
The game favors defense, there is no argument there. This is especially true early in the match when you are feeling each other out and learning how your opponent reacts to situations. However, the reason for that is each option you have available to you has a direct counter and this includes not commiting to anything. I feel this leads to more mixup options here than people truly realize. If someone is standing around shielding all of your aireals, try empty-jump throw. This is a very common mixup in Street Fighter and it goes a long way to scare people away from blocking. Ultimately, committing is not favorable until you have an understanding of what your opponent is up to or you put them in a situation that is undesirable. Then it becomes time to strike.
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