Riddle me this:
If Melee, Brawl and 64 never happened, what would the opinion of this game be? That is, you have no frame of reference for what makes a "good" smash game, you are forced to look at it completely objectively as a fighting game. What would you think of it?
From that perspective, to me, this is a solid game. The characters feel smooth, movements natural, combo potential light, but good. From what I've seen in tournaments so far, it hasn't been overly defensive or offensive, depending on the character. Match length is good.
OK, now I'll bring it back into the real world. I still like it a lot. The flattening of the tiers is visible immediately, which is awesome. TBH if you want to talk about hype for a match, seeing different characters represented is something I greatly enjoy with games like SSF4, and would love to see here. The matches from tournaments, at least what I've seen so far, have not been overly defensive or offensive. Just like other fighting games, it's about the hard reads, poking, footsies, punishing combos, mindgames, etc.
I think the main point Kuma is really trying to make is that going in with a negative perception for no particular reason is not helpful. Going in with a neutral perception, but judging the game based on how it feels after a few weeks at least, is fair. I know it is difficult to get out of a mindset of a game when previous entries exist already, but I think if we take SSB4 for what it is, it's really a solid game all around.
Disclaimer: Until I see actual consistent tournament footage that tells me otherwise, this is how I feel. By consistent, I don't mean here, "M2K 0%'d a guy once as Zelda, Zelda is broken, game is broken" or whatever. I mean Meta Knight levels where the results are/were the same almost every time.