[TSON]
Hella.
It made a popping noise, then froze at the black screen before the strap loader
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...Why in the world are a few people getting so worked up over this notion? What's really the point of both being able to fight each other in the first place? Let alone having both in the game. It'd be better to just get rid of Marth completely and have Roy instead. Then again, I'm bias against Marth and for Roy, so I can't really speak much. XDAlso It would be great to use On the Fly Character Switching together with this code, so that Marth and Roy Can fight...
Test #9 (The one-liner)
C23FA350 00000020
90C20000 90E20004
91620008 90A2000C
90620010 91220014
91420018 9182001C
91A20020 38C07066
3CE0805A 60E77C16
B0C70000 3D800004
618C86C0 3CC08152
60C6E27B 3CA0804D
60A5E4B0 3C608057
6067A000 6063A0FC
3D60805A 616B7C22
816B0000 39A00000
48000020 38A50008
7CCC3050 39AD0001
3C608057 6063A0FC
2C0D0004 4182004C
89460000 4800000C
7D4A3A14 814A0000
7C0A5800 4082FFD0
A1250000 A1430004
2C0A0000 4182FFC0
7C095000 4182000C
38630004 4BFFFFE8
A0C30002 3CE0805A
60E77C16 B0C70000
80C20000 80E20004
81620008 80A2000C
80620010 81220014
81420018 8182001C
81A20020 8C040001
60000000 00000000
0657A000 000000A0
6172696F 6F6E6B65
696E6B2F 616D7573
7A65726F 6F736869
69726279 6F782F46
696B6163 75696769
61707461 6573732F
6F6F7061 65616368
656C6461 6865696B
6F706F2F 61727468
616D6577 616C636F
616E6F6E 6172696F
6574616B 69742F46
696B6D69 75636173
69646479 6F6B6574
6F6B656C 6F6B657A
6F6B6566 65646564
75636172 6B652F46
6F626F74 7572696E
6F6F6E6C 6F6C662F
6E616B65 6F6E6963
Alternate File Data
0657A100 00000004
01A06270 00000000
File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
Test #10 (look ma, no lines!)
C23FA350 00000020
90C20000 90E20004
91620008 90A2000C
90620010 91220014
91420018 9182001C
91A20020 38C07066
3CE0805A 60E77C16
B0C70000 3D800004
618C86C0 3CC08152
60C6E27B 3CA0804D
60A5E4B0 3C608057
6067A000 6063A0FC
3D60805A 616B7C22
816B0000 39A00000
48000020 38A50008
7CCC3050 39AD0001
3C608057 6063A0FC
2C0D0004 4182004C
89460000 4800000C
7D4A3A14 814A0000
7C0A5800 4082FFD0
A1250000 A1430004
2C0A0000 4182FFC0
7C095000 4182000C
38630004 4BFFFFE8
A0C30002 3CE0805A
60E77C16 B0C70000
80C20000 80E20004
81620008 80A2000C
80620010 81220014
81420018 8182001C
81A20020 8C040001
60000000 00000000
0657A000 000000A0
6172696F 6F6E6B65
696E6B2F 616D7573
7A65726F 6F736869
69726279 6F782F46
696B6163 75696769
61707461 6573732F
6F6F7061 65616368
656C6461 6865696B
6F706F2F 61727468
616D6577 616C636F
616E6F6E 6172696F
6574616B 69742F46
696B6D69 75636173
69646479 6F6B6574
6F6B656C 6F6B657A
6F6B6566 65646564
75636172 6B652F46
6F626F74 7572696E
6F6F6E6C 6F6C662F
6E616B65 6F6E6963
Alternate File Data
0657A100 00000004
01A06270 00000000
File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
I am not saying to use the alloy files, I am saying to make the game THINK it is using the alloy files but instead load what you want it to. That way you wont have the problem of the game not loading the files because they are already in memory.No, because Alloy files are limited. Try again. While you're at it, test my codes.
It's been thought of -- and it would work, but the module files involved are not easily swapped. They are the part of the characters we need to work on still.I am not saying to use the alloy files, I am saying to make the game THINK it is using the alloy files but instead load what you want it to. That way you wont have the problem of the game not loading the files because they are already in memory.
For Example.
Pick Fox - Game Loads Fox.
Pick Alternate Fox - Force game to think its Red Alloy - Game Loads Alternate Fox because it thinks its loading the Red Alloy.
Make sense now?
Alternate File Data
0657A000 00000010
61707461 0A00E27B
00C06C6D 00000000
The tests are parts of the code and not the actual thing itself. As far as I can tell, they're SUPPOSED to crash and your job is to tell him how and when it crashes.So then what do you want me to test!?
Oh, by this I thought he mean I wasn't supposed to be testing those.Oh no. The two test codes above don't do anything. I'm just trying to find where the bug is in the most gruellingly slow way possible.
Then what about using an existing character for the same method instead of an alloy? (If alloy's are the problem).It's been thought of -- and it would work, but the module files involved are not easily swapped. They are the part of the characters we need to work on still.
Unfortunately every character has their own corresponding module file. And also unfortunately, no two characters' module files are interchangeable. So, we can't swap anyone out until we can edit these module files.Then what about using an existing character for the same method instead of an alloy? (If alloy's are the problem).
IE
Choose Fox - Game loads Fox
Choose Alternate Fox - Game thinks its Jigglypuff - Game loads Alternate Fox.
Or are the module problem not alloy pacific?
...Why in the world are a few people getting so worked up over this notion? What's really the point of both being able to fight each other in the first place? Let alone having both in the game. It'd be better to just get rid of Marth completely and have Roy instead. Then again, I'm bias against Marth and for Roy, so I can't really speak much. XD
I could care less if he's fast or not. I don't like Marth as a character, PERIOD. XDMaybe ... tsaha ... sorry ... maybe it's just a guess, but is it possible that you don't like Marth, because he's a very fast swordsman? (Otherwise there is a great difference between some characters an their edit! - And everyone maybe wanna have a bigger roster, don't?)
BUNNY BUNNY BUNNY [11]
C23FA350 00000020
90C20000 90E20004
91620008 90A2000C
90620010 91220014
91420018 9182001C
91A20020 38C07066
3CE0805A 60E77C16
B0C70000 3D800004
618C86C0 3CC08152
60C6E27B 3CA0804D
60A5E4B0 3C608057
6067A000 6063A0FC
3D60805A 616B7C22
816B0000 39A00000
48000068 38A50008
7CCC3050 39AD0001
3C608057 6063A0FC
2C0D0004 4182004C
89460000 4800000C
7D4A3A14 814A0000
7C0A5800 4082FFD0
A1250000 A1430004
2C0A0000 4182FFC0
7C095000 4182000C
38630004 4BFFFFE8
A0C30002 3CE0805A
60E77C16 B0C70000
80C20000 80E20004
81620008 80A2000C
80620010 81220014
81420018 8182001C
81A20020 8C040001
60000000 00000000
0657A000 000000A0
6172696F 6F6E6B65
696E6B2F 616D7573
7A65726F 6F736869
69726279 6F782F46
696B6163 75696769
61707461 6573732F
6F6F7061 65616368
656C6461 6865696B
6F706F2F 61727468
616D6577 616C636F
616E6F6E 6172696F
6574616B 69742F46
696B6D69 75636173
69646479 6F6B6574
6F6B656C 6F6B657A
6F6B6566 65646564
75636172 6B652F46
6F626F74 7572696E
6F6F6E6C 6F6C662F
6E616B65 6F6E6963
Alternate File Data
0657A100 00000004
01A06270 00000000
File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
MOOSE MOOSE MOOSE [12]
C23FA350 00000020
90C20000 90E20004
91620008 90A2000C
90620010 91220014
91420018 9182001C
91A20020 38C07066
3CE0805A 60E77C16
B0C70000 3D800004
618C86C0 3CC08152
60C6E27B 3CA0804D
60A5E4B0 3C608057
6067A000 6063A0FC
3D60805A 616B7C22
816B0000 39A00000
48000020 38A50008
7CCC3050 39AD0001
3C608057 6063A0FC
2C0D0004 4182004C
89460000 48000044
7D4A3A14 814A0000
7C0A5800 4082FFD0
A1250000 A1430004
2C0A0000 4182FFC0
7C095000 4182000C
38630004 4BFFFFE8
A0C30002 3CE0805A
60E77C16 B0C70000
80C20000 80E20004
81620008 80A2000C
80620010 81220014
81420018 8182001C
81A20020 8C040001
60000000 00000000
0657A000 000000A0
6172696F 6F6E6B65
696E6B2F 616D7573
7A65726F 6F736869
69726279 6F782F46
696B6163 75696769
61707461 6573732F
6F6F7061 65616368
656C6461 6865696B
6F706F2F 61727468
616D6577 616C636F
616E6F6E 6172696F
6574616B 69742F46
696B6D69 75636173
69646479 6F6B6574
6F6B656C 6F6B657A
6F6B6566 65646564
75636172 6B652F46
6F626F74 7572696E
6F6F6E6C 6F6C662F
6E616B65 6F6E6963
Alternate File Data
0657A100 00000004
01A06270 00000000
File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
I'd like to use your Hyper Sonic PSA and fight against the new Shadow PSA your making... I also wouldn't mind not having to constantly swap out Characters for others, but I is lazy like that.I could care less if he's fast or not. I don't like Marth as a character, PERIOD. XD
And no. Not everyone wants a bigger roster. No I'm not speaking for myself, but there are some people who simply want to get rid of certain things and replace them rather than add and add and add.
Wait...
Okay im okay with all of this but im confused with these questionsOkay, so I spent a while working away at this and figuring it all out in my head. The potential is limited, but this will buy time. Any additional features are far beyond my capability, but I'm sure eventually someone will attain them.
Whereas normally a texture or data .pac is loaded from /private/wii/app/RSBE/pf/... (/fighter/ or /stage/), this code changes the /pf/ directory to another one of the user's choice when a set of conditions are met. Thus, in order to use this code, you should place alternative replacement files you wish to use in another directory with a similar path. /pf/ can be changed to any other two-character name. For example, I may choose to load my alternate files from /private/wii/app/RSBE/lm/. Note that apart from this change of the /pf/ folder, the remaining file structure is the same, including the name of the replacement files.Code:Alternate File Loader [Almas] C23FA350 00000020 90C20000 90E20004 91620008 90A2000C 90620010 91220014 91420018 9182001C 3D800004 618C86C0 3D60805A 3CA0452F 60A57066 90AB7C14 816B7C22 3C608057 60639FF0 84A30010 2C050000 4182008C 7C055800 4082FFF0 3CC04545 60C62F53 7C062800 4082001C 3D60804D 616BE4B0 A16B0000 A1430008 7C0A5800 41820050 88A30004 A1430008 39200000 A0C30006 64C68152 7CC66214 3CE0804D 60E7E4A8 39290001 7CCC3050 38E70008 2C090005 4182FF94 89660000 7C0B2800 4082FFE4 A1670000 7C0B5000 4082FFD8 A143000A 3D60805A B14B7C16 80C20000 80E20004 81620008 80A2000C 80620010 81220014 81420018 8182001C 8C040001 00000000
For this code to operate, it is necessary that the File Replacement Code is also active. The code allows you to choose, prior to a game, whether or not you wish to play with an alternate data or texture .pac file for any character, or an alternate texture file for a stage. In order to choose which alternate files you have active, a data code is used with the following format:
Adding additional alternate files is done by repeating the XXXX... code block.Code:Alternate File Data 0657A000 BYTECOUN XXXXXXXX YY00E27B ZZZZAAAA 00000000
Filling in the gaps:
BYTECOUN: This is equal to 10 multiplied by the amount of alternate files you wish to have active. For example, if you wanted to have 5 alternate files, this would take the value 00000050. For more than 9 changes, it is important to remember to count in hex. E.g. 80, 90, A0, B0... F0, 100.
XXXXXXXX: This value is determined by the character you would wish to replace, and is taken from the list below (Thanks to Dantarion):
If you wish to replace a stage texture, this value should always be 45452F53Code:Captain Falcon 61707461 King Dedede 65646564 Diddy Kong 69646479 Donkey Kong 6F6E6b65 Falco 616C636F Fox 6F782F46 Mr Game & Watch 616D6577 Ganondorf 616E6F6E Giga Bowser 6B6F6F70 Ike 6B652F46 Kirby 69726279 Bowser 6F6F7061 Link 696E6B2F Lucario 75636172 Lucas 75636173 Luigi 75696769 Mario 6172696F Marth 61727468 Metaknight 6574616B Ness 6573732F Peach 65616368 Pikachu 696B6163 Olimar 696B6D69 Pit 69742F46 Ivysaur 6F6B6566 Charizard 6F6B656C Pokémon Trainer 6F6B6574 Squirtle 6F6B657A Ice Climbers 6F706F2F Jigglypuff 7572696E ROB 6F626F74 Samus 616D7573 Sheik 6865696B Snake 6E616B65 Sonic 6F6E6963 Zero Suit Samus 7A65726F Toon Link 6F6F6E6C Wario 6172696F Wario Man 6172696F Wolf 6F6C662F Yoshi 6F736869 Zelda 656C6461
YY: This is a two digit value determined by the Select Screen slot of the character you are choosing. Because this is chosen by the Select Screen slot, it may vary slightly - for example, if you want a custom Sheik and are using the default Zelda/Sheik slot, you should put the value for Zelda in this section.
IDs:
The Random value can be used if you want an alternate character to only be accessible by getting them through selecting random. The button activator will still have to be used. If you wish to replace a stage texture, this value can be anything.Code:Mario - 00 Donkey Kong - 01 Link - 02 Samus - 03 Yoshi - 05 Kirby - 06 Fox - 07 Pikachu - 08 Luigi - 09 Captain Falcon - 0A Ness - 0B Bowser - 0C Peach - 0D Zelda - 0E Sheik - 0F Ice Climbers - 10 Marth - 11 Mr. Game & Watch 12 Falco - 13 Ganondorf - 14 Wario - 15 Meta Knight - 16 Pit - 17 Zero Suit Samus - 04 Olimar - 18 Lucas - 19 Diddy Kong - 1A Pokémon Trainer - 1B Charizard - 1C Squirtle - 1D Ivysaur - 1E King Dedede - 1F Lucario - 20 Ike - 21 R.O.B - 22 Jigglypuff - 23 Toon Link - 24 Wolf - 25 Snake - 26 Sonic - 27 Random - 29
ZZZZ: This is a button activator that has to be held for the alternate file to be loaded. You can set up this value by visiting this link and using the bottom tab, "Game Cube Controller Joker Generator". Once you have decided on the button activator, add 80 in Hex to it. If you are unfamiliar with Hex, Calculator will happily do the job for you. It is recommended that you include the A button in your button activator, as it is likely that you will be pressing it at the appropriate moment anyway.
AAAA: This is the Hex-ASCII value of the alternate folder you wish to load files from. You can find a Hex-ASCII translator here. For example, if I decided to place my alternate files in /lm/ instead of /pf/, this would take the value of 6C6D.
Getting it to Work: You should place your alternate files in the directories you decided with the AAAA segment of the data code. Remember that they must still follow the normal file structure, save for the renaming of the /pf/ folder. In order for the replacement to take place in game, you must hold down the button activator at the appropriate times:
For Character Textures or Character Data .pacs: Hold down the button activator as you select the character. If you are changing between textures, hold down the button activator as you swap to your desired texture. Your alternate files will be in use until you de-select your character or texture, including between matches. If you play as an alternate texture one game and do not de-select it, you will be playing the same texture the next game. If you are using an alternate character and another player selects the same character as you, they will also be playing the alternate character. It is not possible to play matches of a character against their alternate version. It is recommended you hold down the button activator until you hear the Wii stop loading.
For Stage Textures: Hold down the button activator as you select the stage (e.g. as the match is beginning). This must be performed every game if you wish to reuse the alternate texture. This is only sensitive to Player 1 holding down the appropriate button.
The release of this code marks my retirement from coding. I hope you all enjoy it. I'm here to answer questions and solve bugs for a little while.
1.Okay im okay with all of this but im confused with these questions
1.What do i name the alternate PAC in my folder?
2.Could you explain this MUCH MORE easier?
3.Will i be able to have two marth hacks fighting in the same match
thank you
2.???Whereas normally a texture or data .pac is loaded from /private/wii/app/RSBE/pf/... (/fighter/ or /stage/), this code changes the /pf/ directory to another one of the user's choice when a set of conditions are met. Thus, in order to use this code, you should place alternative replacement files you wish to use in another directory with a similar path. /pf/ can be changed to any other two-character name. For example, I may choose to load my alternate files from /private/wii/app/RSBE/lm/. Note that apart from this change of the /pf/ folder, the remaining file structure is the same, including the name of the replacement files..
Read.For Character Textures or Character Data .pacs: Hold down the button activator as you select the character. If you are changing between textures, hold down the button activator as you swap to your desired texture. Your alternate files will be in use until you de-select your character or texture, including between matches. If you play as an alternate texture one game and do not de-select it, you will be playing the same texture the next game. If you are using an alternate character and another player selects the same character as you, they will also be playing the alternate character. It is not possible to play matches of a character against their alternate version. It is recommended you hold down the button activator until you hear the Wii stop loading.