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Go into the code editor....get it off brawlvault on kc-mm.com in their forum section.So i get what's going on here, but being the turbo-fail hack noob that I am, I have a bit of a RTFM question.
Where do I even go in the first place to manipulate/add the almas code.....
ummm that's exactly what this code does lolcan this work with psa's?
well, i gotta tap in.. wait, i wont reveil yet..not yet.........
Alternate File Loader [Almas]
C23FA350 00000020
90C20000 90E20004
91620008 90A2000C
90620010 91220014
91420018 9182001C
3D800004 618C86C0
3D60805A 3CA0452F
60A57066 90AB7C14
816B7C22 3C608057
60639FF0 84A30010
2C050000 4182008C
7C055800 4082FFF0
3CC04545 60C62F53
7C062800 4082001C
3D60804D 616BE4B0
A16B0000 A1430008
7C0A5800 41820050
88A30004 A1430008
39200000 A0C30006
64C68152 7CC66214
3CE0804D 60E7E4A8
39290001 7CCC3050
38E70008 2C090005
4182FF94 89660000
7C0B2800 4082FFE4
A1670000 7C0B5000
4082FFD8 A143000A
3D60805A B14B7C16
80C20000 80E20004
81620008 80A2000C
80620010 81220014
81420018 8182001C
8C040001 00000000
Alternate File Data
0657A000 00000020
45452F53 0000E27B
09804159 00000000
45452F53 0000E27B
05804158 00000000
I'm fairly sure Almas quite hacking altogether, someone correct me if I'm wrongIt seems not too much has happened since ~finals time/beginning of summer. (I'll go ahead and apologize now for saying this) Have you looked at the code recently, Almas?
I haven't touched Brawl for some time, and with all of these new one-slot vertex hacks coming out, I thought it'd be a great time to totally update all of my Brawl stuff from scratch. I was hoping to make it nice and clean, with all of the normal brawl characters and portraits as default, but then some small labelling in the left or right corners of each character portrait to indicate an alternate texture/model when you hold L or R when selecting that character.
I've been trying the code on the first page for about 6 hours, now, and I think it's time I've given up. I saw your v2.2 version that fixed 'one, among many, bugs', but honestly I've avoided throwing my controller into the wall until now, so I'm going to quit for tonight.
I'll document all of the issues I've had, hopefully it helps your further development of this code.
I basically just started out with a proof of concept and had an alternate fitmetaknight00.pcs in a '_R' instead of 'pf' that was activated with R+A. When selecting Metaknight normally, he was normal. Now if I deselected him, held R, and then pressed and held A to select him until the Wii stopped loading, his alternate texture worked. Good!
But now, I was having some difficulty getting him back to the normal Metaknight costume without either totally exiting out of the CSS menu or starting a match as a different character. Even though it's absolutely clear when the Wii is loading the character's files, the code only inconsistently works. After a long time of trial and error (including eventually reading that I can't have two different button combinations going to two different folders), going back, redoing the code, trying different button combos, I finally got it to work consistently.
When the joker is R+A, it frequently doesn't work when hovering over a character, holding R, and then pressing and holding A. What I have to do, is hold R+A, and then press X or Y until I get to my desired costume. This isn't my favorite button combination, but it's the one that works. I've tried switching it to L, and it totally stops working alltogether. I thought well, since I'm not holding R and press and holding A to select a character (like it says in the readme), since I'm holding R AND A, and then pressing X/Y to change costumes and it's working this way, I'll just get rid of the A requirement and it'll be great! But when I set the Joker to just R, it ceases to work. I also tried setting the Joker to R+X or R+Y to no avail.
The only way it has been working is in the _R folder, with a Joker of R+A, and then after I select metaknight I have to hold down both R and A press X or Y to switch to the costume I want (holding both down as I select him in the CSS doesn't always work). Interestingly enough, I also tried changing the folder name to "ar" instead of "_R", but that make it completely stop working altogether.
By the way, it seems you needed some help with math; I'm assuming you don't need help anymore now, though, since it's the end of the semester. But if you do, PM me and I can try to help. I just graduated from Physics and moved down here to Tennessee for graduate school and brought all my old books with me -- linear algebra is one of them., and I have a few kinds of mechanics books. I'll be driving around all the time as part of my summer job, though, so I may not be around much.
Nobody ever really "quits". Tinkering around with code is something that's in your blood.I'm fairly sure Almas quite hacking altogether, someone correct me if I'm wrong
Alloys don't have portrait numbers. You have to use an Costume/Character Replacement code to replace a character slot with an alloy.I was just thinking what Linnom was thinking. I got my clone engine working perfectly but I need alloys! Does anyone know their potrait # at least?
probably one fail number. you canz postz it herezFor some reason my Wii crashes every time I use this code.
After Gecko applies the codes and fades out, either nothing fades back in and it just stays black, or I get green static graphical errors. No sound, either way.
I've tried using values that other posters in the thread have confirmed work, in case I made a mistake, but I get the same result.
I will post my entire RSBE01 code, if requested.
Does anyone have any idea what my problem might be?
Hey, I have to say, that the stages are supposed to work fine.I'm not sure if this is known to anyone else yet, but there are various freezing glitches when playing on a textured stage, leaving to other Brawl Menus, and freezing when returning to the character selection screen. My guess is when you used a hacked stage it is left as default and confuses the two stages. Just making sure you guys knew.
Eh, you're probably right.... maybe I'd rather keep my mouth shut and avoid the troubleHey, I have to say, that the stages are supposed to work fine.
What is the line you used?
Also it has to be only 1 line!
But I'm not sure about the actual progress on this project.
For me only one directory works. The other maybe works if the whole code is repeated again, but maybe you will need some new free bits, because the data is just an external activator which applies the code at the coded conditions.
But you really have to ask the original coder questions like this.
No. This isn't a real clone engine. You cannot expand your roster. This does not allow Cloud vs Ike. What this allows you to do is, at the character select screen, choose between Cloud or Ike, not both.Is it possible with this to have more than 35 characters maybe 50?
And whats with fights like Marth vs. Sephirot or Ike vs. (the Cloud over Ike)?