I can't believe that:
1. This thread hasn't changed its' title to something like "What should tech skill look like in Smash For?"
2. That because 1. didn't happen, this thread hasn't been closed.
This thread's title still bugs me. It implies that tech skill could be bad. Without technical skill or ability, you aren't playing a game; at best you are watching one. EVERY VIDEO GAME HAS TECH SKILL!!!
That rant aside, let me get to a current topic: Manual L-cancelling as a mechanic.
Before anyone says "it is an exploit", the Smash development team added it on purpose in Smash 64 (evidence: there's a guide how to do it on the Smash 64 Dojo, granted the way back time machine doesn't have the link to the page, and it was called something weird), and based on that evidence, I think it's safe to say the Melee development team (basically the same staff at HAL Laboratories that worked on Smash 64 plus pretty much everyone else at HAL) kept it in Melee on purpose.
Personally, I think manual L/Z-cancelling in its' current form is the dumbest thing ever. I mean, I can perform it, and generally it's pretty easy (except against the Ice Climbers and Fox's down air; literally those 2 things I will forever be spotty on), but I still think manual L-cancelling literally adds nothing. If you land it, no matter what, there are no negative repercussions, unless you are lacking in tech skill and say accidentally shield, which involves other technical abilities entirely.
If L-cancelling had a negative effect for using it, like by doing it you couldn't attack with a ground attack (but you could quickly do an aerial), and if you don't L-cancel you get a speed boost on the ground, then that's cool. I'm sure there's better examples, probably by @
KumaOso specifically (I vaguely remember one he made), but that's all I got.
Also, this isn't something I will likely follow up on, but I don't like how small the window of L-cancelling is. It's kinda stupid, and really, it helps the Ice Climbers a lot (and they don't need that help).
So yeah, L/Z-cancelling should go away, but IMO, all smash games should have landing move lag at least about as fast as Melee's with L-cancelling
AUTOMATICALLY in order to encourage offense and aerial attacks, as well as punish hard camping and stalling/hit and run tactics at ALL LEVELS OF PLAY!!!
I know before I discovered Z-cancelling in 2002 for Smash 64, I had a friend who primarily played said game by range move camping. Once I discovered it, my ability to punish him for camping was greater, and camping was a less valuable asset to him. I think that is the ultimate reason why Smash should have faster aerial cancelling (like the theorized automatic L-cancelling); to ensure that camping and stalling get punished HARD!!!
I think Smash needs such a mechanic, since its' basic functionality in movement is based around 2D platformers with open ranges rather than 2D traditional fighting game in small, confined areas.