I know there's a lot of people out there calling Sm4sh Brawl 2, & while I can't agree with this notion I also can't deny that the game does borrow a lot of conventions from Brawl, including all the elements that streamlined the gamely. (Removal of techs for example) But my question for all of you is this;
Is that really a bad thing? Before I go on I want anyone who wishes to contribute to the discussion to watch these two videos by Extra Credits, incredibly insightful stuff and what inspired this topic, they're quick enjoyable watches a little over 5mins each so they won't take to long.
https://www.youtube.com/watch?v=MKGDealc3eE Extra Credits: Pro Gaming
https://www.youtube.com/watch?v=n_xG1Yg_QoM Extra Credits: Fighting Game Problem
Now I'm gonna try to keep my opinion on this as brief as possible but still might be a hefty read. Basically when I talk to a lot of players who come from Melee, project M, or former Brawl now strictly PM converts, most of them seem to disagree with Sakurai's philosophy of giving everyone an equal chance of winning and being able to compete. They seem to want to keep the competitive community this small, tight niche group of only the most dedicated players, and this is the attitude a lot of other fighting game communities have.
But this CANNOT be the route we take if we want this community to grow and Smash Brothers to be recognized along other big eSports games.
What makes Smash Brothers so special among other fighting games is that it doesn't strictly focus itself on solely it's veterans, up until now it's always been geared towards a casual audience or towards those who don't regularly play fighting games, and as this series progresses it's becoming easier and easier to play on a competitive level. Not easy enough where any shmup can pick up the game for the first time & beat M2K, but deep enough so that those who really want to strive for that glory can, and not be blocked by a brick wall of needlessly complicated skills.
I for one suck at fighting games besides Smash because of that wall. I can't memorize specific combos for the life of me and special moves with their wonky joystick directions I for some reason just can never do consistently. But Melee has something similar going on (albeit not nearly as bad as most other fighters) As someone who played a lot of Brawl trying to learn PM, the tech skills it brought over from Melee are posing a similar challenge. Besides L-cancelling I cannot do wave dashing and other techs for the life of me, but it seems that (especially in Melee) at a certain level you HAVE to have these skills mastered in order to compete at the highest level. And this cuts off a lot of people who enjoy the game who would like to take it further and increases the divide between the casuals from the Competitive. (more on that in a bit)
However with streamlined gameplay where the necessity of tech skills is either lessened or even made optional (note that I'm not suggesting them to be removed all together cuz that's just silly for those who do enjoy the greater depth it gives the game) not only makes it easier for those who want to compete, but easier for those who want to watch as well, as it'e easier to understand whats going on and more appreciate the skill players achieve.
You may list Brawl's flaws all you want but one positive thing that cannot be denied about it is that it introduced even more people to the game to the point where anyone of any gaming background or passing knowledge, knows instantly what the game is. It's a household name yet many still aren't aware of the competitive community or outright object to it's existence.
Why is that?
I believe it's because we focus solely on OUR way of playing and no others. The whole Fox Only Final Destination Items Off trope spawned from the fact that competitive players refuse to play in an environment that doesn't warrant neutral conditions. And because of this casual players are very hostile towards the way we play, claiming that we're playing the game wrong and using nothing but broken glitches. And while we have every reason to be salty against these accusations, bitterness isn't the way to solve things. We should unite the sides, not separate them.
Not trying to imply we're in the wrong here, what I'm trying to get at is that we need to be more accepting of the casual crowd, they're the pool that new talents and champions crawl out of and they're our audience, if we want to get bigger we need to extend our reach to them, and the invitational proved that they can get wrapped up in the scene just as much as we do given the right conditions, and simplified gameplay can be one of those conditions.
Again, NOT suggesting we have to change tournament rules to include items, just trying to make people think more critically about what else this game could do outside this community and what we could do ourselves. Besides, would it really be a bad thing to mix things up just a little this time around?