CHOMPY
Sinbad: King of Sindria
Since the other Pit matchup discussion has been outdated, due to lack of inactivity, and the matchups were discussed during the 3ds era to the November patch. Therefore, I have decided to start things over from scratch.
Matchup Chart
(Thats all I can find for now. If anyone has Photoshop that can make a really cool Pit matchup chart, it would be awesome)!
Slight disadvantage. However, you still have a chance to win, depending on what stage, player, and playstyle that player may have.
50/50
55/45
60/40
65/35
70/30
Anything past 70-30 is considered a pretty much unwinnable matchup like Little Mac vs Diddy Kong.
How are we going to decide what matchups to discuss?
Well, we can do it where if theres a specific character you have trouble dealing with, whether your fighting someone online, or if you went to an offline tournament and you got knocked out by that character, we will discuss it. Each member that mains Pit will decide what character specifically has given them trouble, and we will talk about it from there.
If there is a matchup you would like to discuss, please reply below and I will put your name next to the character, so we will remember to talk about that character for next time.
How long should these discussions last?
We should talk about one character per week. Being that there are 52 characters in the game, we can get a full (52 weeks) year of talking about every single character.
Who will be part of the discussion?
Anyone that mains Pit and has went through the same experiences that player just went through. Invite some of the players from the other boards to talk about the matchup and see what they have to say.
Why are we doing this?
To help veterans as well as newer players to get familiar of how the matchups should go. Not only that, it gives you a better idea of how much potential Pit can do against specific characters, as well as knowing what the other characters are capable of.
Specifically, what do we talk about in these matchups?
Knowing when to approach, what moves to look out for, how to edgeguard, how to land, what moves are useful, kill percentage, which moves outprioritize which, etc.
Since we are in week 3 already, I will start things off by talking about 3 characters at once. By then, we should be all caught up. I will be the one who creates the post and link them under here.
Weeks 1-3
Olimar
Diddy Kong
Mega Man [60/40]
Week 4-6
Rosalina + Luma
Ness
King DeDeDe
Weeks 7-9
Lucina
R.O.B.
Greninja
Matchup Chart
(Thats all I can find for now. If anyone has Photoshop that can make a really cool Pit matchup chart, it would be awesome)!
Matchup Ratios
[70/30] [65/35] [60/40] [55/45] [50/50] [45/50] [40/60] [35/65] [30/70]
45/50[70/30] [65/35] [60/40] [55/45] [50/50] [45/50] [40/60] [35/65] [30/70]
Slight disadvantage. However, you still have a chance to win, depending on what stage, player, and playstyle that player may have.
50/50
Very even matchup. The matchup can go either way, depending on the player.
55/45
No character has a true solid advantage, but one has seemingly better/easier tools, or one character can take advantage from winning a rock/paper/scissors guessing game.
60/40
One character has clearly better tools in the matchup. However, if you can outplay your opponent by zoning them out, mind games, using the best options, and knowing what the other character is about, you may win.
65/35
One character has less limitations as opposed to the amount of limitations the other character can perform. Counterpicking should be considered, but it's not hopeless by any means, but rather simply requires one player to far outplay the other.
70/30
Something about the character in the advantage completely shuts down the other character. Counterpicking is heavily recommended - or rely on them not knowing the matchup and you knowing incredibly well.
Anything past 70-30 is considered a pretty much unwinnable matchup like Little Mac vs Diddy Kong.
How are we going to decide what matchups to discuss?
Well, we can do it where if theres a specific character you have trouble dealing with, whether your fighting someone online, or if you went to an offline tournament and you got knocked out by that character, we will discuss it. Each member that mains Pit will decide what character specifically has given them trouble, and we will talk about it from there.
If there is a matchup you would like to discuss, please reply below and I will put your name next to the character, so we will remember to talk about that character for next time.
How long should these discussions last?
We should talk about one character per week. Being that there are 52 characters in the game, we can get a full (52 weeks) year of talking about every single character.
Who will be part of the discussion?
Anyone that mains Pit and has went through the same experiences that player just went through. Invite some of the players from the other boards to talk about the matchup and see what they have to say.
Why are we doing this?
To help veterans as well as newer players to get familiar of how the matchups should go. Not only that, it gives you a better idea of how much potential Pit can do against specific characters, as well as knowing what the other characters are capable of.
Specifically, what do we talk about in these matchups?
Knowing when to approach, what moves to look out for, how to edgeguard, how to land, what moves are useful, kill percentage, which moves outprioritize which, etc.
Since we are in week 3 already, I will start things off by talking about 3 characters at once. By then, we should be all caught up. I will be the one who creates the post and link them under here.
Weeks 1-3
Olimar
Diddy Kong
Mega Man [60/40]
So, as you guys know, Pit is a punish character. Personally, how I play against Pit, is to zone him a bit with short hopping lemons, metal blades and the occasional sticky bomb. I never want to rush into Pit, because Pit is a punishing character..and I mean PUNISHING for Mega Man. If Pit grabs Mega Man at the start of the match, that's a free down throw > up smash for him.
I try not to rush into Pit, but if I see a punish during the start of the match, I'm going to grab him > down throw > Fair most likely. If a Mega Man likes to use down throw into Uair, Pit can easily just jump out of it. I also suggest not using Pit's shields until you see a side-smash from Mega Man. Using it against something like a saw blade is most likely asking Mega Man to punish with a grab. Also, for some reason a lot of Pits seem to have trouble grabbing me.. I don't know why, but they always seem to grab past me accidentally.
Pit's arrows get extinguished by lemons, BUT they do go over metal blades I believe.
The best advantages that Pit has against MegaMan is his punish game. Mega Man's smashes are extremely punishable, but watch out for up smashes, they have a bit of a vacuum if you fly too closely to him, but if you catch him doing it, feel free to forward smash him or down smash him. Also, do NOT use Pit's side B at high percentages unless you know for SURE that Mega Man's going to get hit. Doing this while MegaMan's blocking is unsafe and will uppercut you and take a stock off you at as early (I believe) as around 90% or higher.
Both MegaMan and Pit have pretty good aerial game, but depending on who strikes first + spacing will also decide who gets hit. Mega Man's Bair seems to have quite a bit of priority on Pit's attacks, but if Pit uses his fair first, Mega Man should get hit. Both MegaMan and Pit's fairs are really weird when used at the same time and sometimes it'll leave you asking yourself, I wonder why that didn't hit? Other times you'll get the hit against MegaMan. Also, this has happened to me quite a bit, but if a MegaMan's flown off stage by a f-smash, but isn't dead, try to hit him with an arrow, it could send him into the blast zone.
So let me sort this out a little.
Pit Strengths
Pit Weaknesses
- Well timed airs
- Well timed punishes
- Speed
- Foot stools
- Good "In Your Face" attacks
- Well timed shields can punish Mega Man's side smash and U air
Overall match up ratio is about a 5:5 I'd say.
- Trouble with getting zoned
- LEMONS LEMONS LEMONS
- Whiffed dash grabs/pivot grabs
- Side B can be punished with a shoryuken
- Mistimed shields can be punished by grabs
.yo Mega Main here. Pit is one of my second mains (actually he's the one I play to avoid the Mega Man dittos) and there's a great Pit player in my region so I know a lot about this matchup.
Pit has real problem when getting edgeguarded or juggled by Mega Man. If we get a grab in we can easily follow that up and get a lot of % or even a kill. Bair as edgeguard kills super fast and pit mediocre air speed means we can get them.
A lot of pits like to recover with side B and we can punish that by either hitting Pit's head with a hard knuckle or by throwing a projectil to him, make him deflect it, then punish the lag with an aerial.
Pellets aren't really annoying for pit because he can get in between them even when hit by using his insanely good dash attack. Dash attack will pick up the metal blade and outprioritize pellets if done correctly and mega man has a hard time landing against Pit so its a truly good option. Actually Mega Man has a lot of trouble in this matchup on the neutral game, and kind of relies on his superior juggle / edgeguard game over Pit to take it.
Pit's side B is risky but it's super good as a counter to our dash grab approach and to our landing. If we do shield it tho we can punish it hard so don't use it a lot in Neutral game.
If you are afraid of MM up air down B is a good option. Reflected uair can really deal a lot of damage to Mega Man.
Mega Man has some troubles against Pit's Nair and 3x Jab because of them being super fast and having good range. Dsmash is also good there since it'll beat everything but shield.
Mega Man is heavy so Dash attack - up smash or Down throw - upsmash will work until mid range %. Dair out of shield isn't very good against Mega Man except for punishing crossup dtilt.
Leaf shield can stop up smash so be wary of that.
Edgeguarding Mega Man as Pit is risky but you can try it. If he gets hit with no jump Mega Man below average recovery probably won't be enough to come back. The thing is if you miss the edgeguard Mega Man can have his time to go with the Bair wall of pain so that's why I say it's risky.
While Mega Man is going for the edgeguard with bair, if you hit him with an arrow he will turn around and be limited to his low kill power Fair, so it's a chance.
Pit is better than dark pit in this matchup because of better arrows and Side B being a reliable kill move.
Mega Man will truly look for the grab in this matchup and try to juggle while playing a pellet / metal blade neutral game. Going into the air as pit isn't a good idea against Mega Man because he has superior aerials in Fair and Bair. Stay grounded, do a lot of dash attack and nair and Pit will work out in this matchup.
Week 4-6
Rosalina + Luma
Ness
King DeDeDe
Weeks 7-9
Lucina
R.O.B.
Greninja
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