A6M Zero
Smash Ace
This is an updated version of the phases of a Fox game.
Fox excels in dealing a lot of damage quickly and KO-ing efficiently. Fox's weaknesses are approaching and being easily killed. That said, it becomes obvious that all attention must be given to avoiding approaches and killing as fast as possible.
Phase One: Early stock 0%-50%
Fox should always be able to come out ahead in the early stock, utilts > usmash combo is able to rack up atleast 40% on every one of the high tier characters, without exception. Any grab you get will lead into another 20% or so through either chasing a Fthrow or Dthrow. Bairs here can lead into Utilts. The agenda is to force an opponents approach and get the first hit.
The modus operandi of racking up damage with Fox in the early stock is simple, and with care not to fall into your opponents high damage moves you should be able to come out ahead. Fox's strength in the early game is one of the most powerful weapons that will push you to a victory - simply enough, if you can fulfill the win condition quicker than your opponent, the game is yours.
Phase Two: 50% - 90%
Right here you are within 40% or so of an upsmash. That last margin can be reached easily with a good string of moves. You might not be able to do the 50 or 60 that you could earlier, but you can still lead into upsmashes or grabs with your uptilt. This is pretty much the same as when they're early stock, except you can't extend your strings as long.
Phase Three: Kill Range
Aim to land an Upsmash or Bair, other possibilities are catching high opponents with rising Fairs. Big point to note, you cannot telegraph your Upsmash. Upsmashes should come out of the blue if they're not combo'd into. If you miss one Upsmash, then you've given your opponent a warning shot and all future attempts will be difficult. It's good to practice Upsmashing on the off-moment, do it by delaying your expected action and catching your opponent off guard (IE, faking a Shdrill, but empty hop and Upsmash when opponent drops shield). Equally effective is charging your Upsmash for just a second in spotdodging situations, as the queue to spotdodge is the “clicking noise” and animation before the smash.
In conclusion....
The key to winning as Fox is to play more efficiently than the opponent in terms of stock-length. Avoid their strong moves, avoid approaching, and get your kills as cleanly as possible.
Fox excels in dealing a lot of damage quickly and KO-ing efficiently. Fox's weaknesses are approaching and being easily killed. That said, it becomes obvious that all attention must be given to avoiding approaches and killing as fast as possible.
Phase One: Early stock 0%-50%
Fox should always be able to come out ahead in the early stock, utilts > usmash combo is able to rack up atleast 40% on every one of the high tier characters, without exception. Any grab you get will lead into another 20% or so through either chasing a Fthrow or Dthrow. Bairs here can lead into Utilts. The agenda is to force an opponents approach and get the first hit.
The modus operandi of racking up damage with Fox in the early stock is simple, and with care not to fall into your opponents high damage moves you should be able to come out ahead. Fox's strength in the early game is one of the most powerful weapons that will push you to a victory - simply enough, if you can fulfill the win condition quicker than your opponent, the game is yours.
Phase Two: 50% - 90%
Right here you are within 40% or so of an upsmash. That last margin can be reached easily with a good string of moves. You might not be able to do the 50 or 60 that you could earlier, but you can still lead into upsmashes or grabs with your uptilt. This is pretty much the same as when they're early stock, except you can't extend your strings as long.
Phase Three: Kill Range
Aim to land an Upsmash or Bair, other possibilities are catching high opponents with rising Fairs. Big point to note, you cannot telegraph your Upsmash. Upsmashes should come out of the blue if they're not combo'd into. If you miss one Upsmash, then you've given your opponent a warning shot and all future attempts will be difficult. It's good to practice Upsmashing on the off-moment, do it by delaying your expected action and catching your opponent off guard (IE, faking a Shdrill, but empty hop and Upsmash when opponent drops shield). Equally effective is charging your Upsmash for just a second in spotdodging situations, as the queue to spotdodge is the “clicking noise” and animation before the smash.
In conclusion....
The key to winning as Fox is to play more efficiently than the opponent in terms of stock-length. Avoid their strong moves, avoid approaching, and get your kills as cleanly as possible.