Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
no not right now. they dont shine/reversal either. so its definitely nice, but still not 20XX yetAlso, I haven't tried it out, but I noticed stratocaster didn't mention getup-attack... does his code use it?
Yep. should be up shortly. Yay I'm excited.It's happening
Owch, that really sucks.Wow....well I just lost like 2 hrs of work because of a blue screen + server maintenance at the same time. I'm assuming server maintenance deleted my draft??? Talk about depressing.... I guess I'll get this up tomorrow. But it will be later in the day after work. Sorry guys.
No worries man. We know them feels. The wait will be more than worth it!Wow....well I just lost like 2 hrs of work because of a blue screen + server maintenance at the same time. I'm assuming server maintenance deleted my draft??? Talk about depressing.... I guess I'll get this up tomorrow. But it will be later in the day after work. Sorry guys.
sorry to hear that manWow....well I just lost like 2 hrs of work because of a blue screen + server maintenance at the same time. I'm assuming server maintenance deleted my draft??? Talk about depressing.... I guess I'll get this up tomorrow. But it will be later in the day after work. Sorry guys.
This shouldn't be a problem with that code. It's the fact that the moment you quit out of the game, P2 is a human controlled character.@ Achilles1515 , I have an idea for "Spoof Controller Plugins" code.
This is a convenient code, but I think this will become better if this code is disable only on result screen.
When we don't use "skip result screen", we need to change controller port to quit result screen.
This this this this this this.2. The flash on L-cancel is great, but it would be a billion times better if it flashed on a failed L cancel instead.
Just hold on till the end of the day or tomorrow a huge update is coming out which fixes that problem. Confirmed by OP himself.Hey I'm having trouble getting codes to apply at all. I'm using an SD card to boot a melee 1.02 iso and tried applying GALE01 to all the codes folders in WiiFlow, Dios mios booter and CFG Loader. I'm using the latest version of the USB loader and turing Ocarino "on" in all of the above apps.
Pls send help D:
yeah the new version will make this obselete, but just in case you're super impatient:ugh, that's so far though xD
okay, i think you have something setup pretty wrong. just to make sure, you have melee working through your loader right?I'm only using an SD card.
I put the GALE01 everywhere (within reason).
I'll try using the putting the .txt folder in the codes folders.
roughly correct. you'll be modifying the ISO on your computer, there will be no GCT/TXT file to use anymore. all the codes will be in the iso. you'll still need something that can load gamecube ISOs. or you can burn it to a DVD and load it with a backup launcher.<--- unclear about how to use DOL mods
I don't have to use CFG USB loader anymore since I don't have to edit the GCT file, right?
Yep, and you're the one that sparked the idea. Thank you.Omg, you really did the "custom CPU spam input" oO
Congrats !
DO you think its possible to register more than one input ?
I think this is a good idea. There needs to be some sort of training against crouch cancelling. I'll need to do some experimenting with it, though.are there any codes for crouch cancel shenanigans available? like if you make crouch the natural state then the code for p2 action spam can coincide so you can practice options against cc grab/shine/dsmash etc
it will be a DOL files a few others.<--- unclear about how to use DOL mods
ninja edit: I can go back to using Dios MIos Booter since I don't have to edit/use the GCT file, right? I think I remember it booting faster
edit2: Will [this pack of modified files] be a DOL?
It currently does not. There have been a few recent suggestions of color mods that I would like to implement in the future at some point. Flash on L-cancel would be in this pack (or a variation of this code).Will the new hack pack still include flash on L cancel? It's been pretty useful to me in the past
Yeah, its GCRebuilder, as SuperUltraDX stated. But ignore what I have written there in the OP. It's kind of just used as a placeholder. I probably won't use GCR anyway. I think it will be overkill.What is GCR?
GCR is likely overkill. you could diff the files and provide patch files which would let people patch their ISOs (and wouldnt have any copyrighted content, so its 100% legal).Yep, and you're the one that sparked the idea. Thank you.
What do you mean by more than one input? Do you mean more than one action? Like a string of actions?
I think this is a good idea. There needs to be some sort of training against crouch cancelling. I'll need to do some experimenting with it, though.
I could easily write a code to have P2 always hold down and then shine/dsmash once hit. Ideally, I think it would be better if this was integrated into the P2 CPU and was done on reaction of P2 getting hit. I'd have to do some experimenting though to see how possible this is and to see how it would play with the random DI. I'm aware of a value that changes from 0 to 1 whether or not the character is in the air and that could be the key to the solution.
it will be a DOL files a few others.
It currently does not. There have been a few recent suggestions of color mods that I would like to implement in the future at some point. Flash on L-cancel would be in this pack (or a variation of this code).
Granted, you can totally just run the flash on l-cancel code with the modified ISO if you're familiar with the applying cheats process.
Yeah, its GCRebuilder, as SuperUltraDX stated. But ignore what I have written there in the OP. It's kind of just used as a placeholder. I probably won't use GCR anyway. I think it will be overkill.
I'm thinking I'll be home in about an hour and a half to start working on the last bit of this stuff, btw.