I'm seeing that CFG struggles with SDHC cards. Is this confirmed? I only have an 8GB SDHC atm.
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Nah, I've got an SDHC and it works great.I'm seeing that CFG struggles with SDHC cards. Is this confirmed? I only have an 8GB SDHC atm.
i live to serve you my lord:http://gfycat.com/SaltyRevolvingFrillneckedlizard#
Needs polishing but it's progress.
and if anyone has frame data for the best time to do an aerial after a forward jump, let me know.
Can you help me get it working off of SD card then? I only switched to burned backup because DML 2.10/DMB fails to apply any codes when I enable them in DMBThe spam CPU codes are very preliminary and they've change a lot with these new codes that I've been writing. When I release the new codes, they will be for 1.02 and conversions may take some time to get to 1.00 (especially because PAL will be more important than 1.00). I would look into getting an SD card and booting a 1.02 ISO off that, especially because the new codes will have a significant amount of DOL mods, in which you will need an ISO to add such.
That's odd that it works without cheats on and not the alternative. I've never run into this problem. I would try reinstalling Dios Mios Lite and also IOS 236. Follow the link in my unofficial guide for IOS 236. If it means anything, my CFG Loader is using IOS 248 to load (the splash screen after you launch the app with the CFG icon has IOS 248 in the corner).Can you help me get it working off of SD card then? I only switched to burned backup because DML 2.10/DMB fails to apply any codes when I enable them in DMB
DML will boot the 1.02 ISO when no codes are enabled, but as soon as I enable the codes, the game instantly boots into the standard gamecube disc read read error screen. It really sucks :/
Yes there is. DOL modifications and injecting custom code into free space within the DOL. This is in progress.Is there a way we can inject the Action Replay codes into Melee's iso?
I dabbled in doing the same sort of thing with Smash 64, and I got some AR codes injected and they work, but making sure the checksum was in order every time I made an edit was annoying as hell.
I would imagine Melee has the same sort of checksum thing... Achilles, do you know if it does or not? Could we do something like this for this hack pack?
Right. You're injecting the codes directly into the ISO so they load with it every time.So with DOL mods you can't turn off codes pregame?
I didn't realize DML 2.1 auto sets 'no disc' to true, so I was trying to load the ISO with an actual game in my wii disc drive. That game happened to be a retail copy of melee. I'm guessing that even though I was selecting to boot the ISO, DML would not boot it as my SD card sucks. Instead it will boot the retail disc in the drive, which is where the confusion stemmed from. So I'm gonna buy a SDHC card; I'm fairly certain that'll fix everything.That's odd that it works without cheats on and not the alternative. I've never run into this problem. I would try reinstalling Dios Mios Lite and also IOS 236. Follow the link in my unofficial guide for IOS 236. If it means anything, my CFG Loader is using IOS 248 to load (the splash screen after you launch the app with the CFG icon has IOS 248 in the corner).
And you should definitely get into Melee hacking. It's amazingly fun. Once you get on a roll with something, it's impossible to stop. and then you just start extrapolating ideas even further...
So I pretty much had this exact same idea earlier. Not necessarily for smash DI'ing the dair, but stringing action combinations together. I have my P2 doing shine pressure code doing shine-grabs every so often as a mixup (this code is really polished now, btw. its beautiful). The code does nairs and dairs and while I was messing with this, I got the huge brainwave to link action combinations together. So if P2 is doing shine pressure and enters the "have successfully grabbed opponent" action state, change the P2 action toggle to doing U-throw u-air. And then switch back to shine pressure....If you could make the fox up throw up air SDI practice one also include the Fox Drilling you --> lcancel grab that would make it amazing practice. If you miss the smashDI on the D-air you get grabbed. Then you practice DIing the grab and smash di'ing the upair.
That would be a dream come true
Yeah this would be quite simple. I now know how to change the CPU AI type on the fly, at any point in a match. I could write you a quick Gecko code to do this if you would like. Just tell me what button combination you would like it set to.I'm not sure if you're still working on this or taking requests, but would it be possible to have the Training mode CPU AI for "Stand" in Multiplayer?
Basically I want to beat up a CPU with handicap+damage ratio adjustment that doesn't try to hit me but still tries to recover.
X+Dpad Left, Please and Thank you :DYeah this would be quite simple. I now know how to change the CPU AI type on the fly, at any point in a match. I could write you a quick Gecko code to do this if you would like. Just tell me what button combination you would like it set to.
Midmatch. All the toggles can now be done midmatch - huge advancements from the first pack. I'll work on this right now.X+Dpad Left, Please and Thank you :D
When you say on the fly, do you mean the this toggle could be used mid match or does it have to be used at the character select screen?
X+D-Pad Left Toggles P2 CPU AI Type to "Stand"X+Dpad Left, Please and Thank you :D
When you say on the fly, do you mean the this toggle could be used mid match or does it have to be used at the character select screen?
Just wondering you are still planning on updating all of your codes or converting them to ASM codes in the OP anytime soon. No rush just wondering. ThanksBtw guys,
-kind of a general update-
I have a slew of new codes and stuff that I will be adding to this "hack pack", as soon as I can. And really, pretty much all of the codes currently on the original post will become obselete and will be updated, as I have found better ways to do every one of those actions. My main goals right now are to rewrite the ingame toggle codes into ASM code so that they can all be made into DOL modifications. This will significantly free up the amount of codes lines available for other use. I have a few of them done already.
/endimaginaryblogpost
Yes. They're about 90% converted to ASM but I'll update them all at once when I get finished with everything. I'm kind of combining everything into one big code to use the least amount of code lines as possible.Just wondering you are still planning on updating all of your codes or converting them to ASM codes in the OP anytime soon. No rush just wondering. Thanks