This is AMAZING! Achilles you're the homie, thanks so much. If I ever meet you in real life i'm definitely buying you a beer.
Also, not sure if anyone has mentioned this, but for some reason collision bubbles don't show up for me on Dreamland. So when I try to turn them on, my character just disappears. Has this happened to anyone else?
I'm glad you're enjoying it. The Dreamland collision bubbles thing happens in vanilla Melee (with a code for the debug menu), so I have no idea how to fix it. Sometimes they work on Dream Land though...You can search this thread for more info.
Yes, there should be.
So I got 20xx about 2 weeks ago. It was working perfectly until today. All of a sudden it started giving me the cannot read disk error during random times of the game. Any idea why or how to fix?
I've never heard of this happening. Are you playing on a burned disc? I would try reinstalling the newest Dios Mios.
Hey achilles, I'm just curious. If some of the codes don't work in dolphin, how did you create them? Don't you use dolphin's debugging features to create a lot (if not all) of these?
They don't work in Dolphin because Dolphin caches sections of Melee's code (the DOL contents specifically), and runs it from this cache instead of from the actual code lines that I have access to. Generally speaking, if I wanted to modify a code line, initially loaded from the DOL, in the middle of the game (like making changes in the Debug Menu and then progressing through the Start Screen), it will work on console but not on Dolphin. Even though the same changes happen, the emulator just ignore the change.
For example, the Always Misfire code. When Luigi does a side-b, the game calculates whether or not to misfire and then spits back a 1 (misfire) or 0 (dont misfire). My Always Misfire code changes the part of that functions that loads 0, and tells it to load 1 instead. So when it runs through the Luigi side-b function, it will always output a 1 and misfire. This is a code line that is in the DOL, and therefore doesnt work properly when turning it on/off with Dolphin. The current workaround is to make your change, save the memory card, exit out of Dolphin and reboot 20XX and then it will work.
I just realized this fact a long time ago when I was uber confused that a code wasn't working on Dolphin, but then tried it on console and it worked.
Dan Salvato recently wrote a code to flush the cache during a "scene change" so it should no longer be a prevalent issue in the next version.