Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
What are the names for the stages that are added by pressing the DPad button? More specifically, the blue PS with fixed plats?
I'm pretty sure that blue Stadium is just the japanese Stadium.Code:20XX Hacked Stage File Names Green Greens....GrHr.dat Past Stages Yoshi's....GrOt.dat Kongo Jungle......GrCn.dat Fourside......TyPy.dat Hyrule......GrVe.dat
Yeah, it's intentional. Although I know what you mean by it being weird. If you want to make them a human again, you could do the L+R+D-Pad Up and make them spam nothing.Ahh ok, it would be nice if there was a way to disconnect the AI again so I could maneuever the P2 character to somewhere specific before giving him another command.
GrPs.datWhat are the names for the stages that are added by pressing the DPad button? More specifically, the blue PS with fixed plats?
get the newest release a few pages back with player flags in debug menu. there you can set the CPU AI for P2 to "Stay". when you then enter L+R+D-Pad Down the CPU just stands there (Training AI+DI+Teching) waiting for you to be nudged aroundAhh ok, it would be nice if there was a way to disconnect the AI again so I could maneuever the P2 character to somewhere specific before giving him another command.
It doesn't find it.In the 3.02 DOL file, at offset 0x3f84c4 change 408201e4 to 480001e4.
You want to go to offset 0x3f84c4. That means press ctrl + g and then copy 3f84c4 into the box. After you do that, you should see 40 82 01 e4. What you want it to say is 48 00 01 e4. So copy 480001e4 and then in HxD, click right before the 4 at the beginning of 40 82 01 e4, then press ctrl + b (paste overwrite). Some of it should turn red.Okay, guys. First of all thanks a lot for the help, CeLL. And thanks Achilles for your awesome work.
There's one last thing I'll need from you guys, so I'm here to pester you again.
The code achilles gave me seems to have disabled alternate skins, this might be due to the fact that I'm not even sure if I edited the dol file correctly, now this problem could be easily fixed if I use the standard Dol file, but my scene is full of plebs and I've seen people compete with PAL in tournament, when we play only on NTSC 1.02, so I'm here to ask for help.
Assuming what I did was wrong and Achilles was right, then how do I edit the dol file so that I do it properly?
Opening up a hex editor off of the bat, I'm not sure if I should choose in this drop down menu option, I hope I have it correct.
http://gyazo.com/3b70787457ed68100d23654d1562af05
This is the option I have it set on
What I did was the following, keep that option standard, and control - F, find the hex code and copy pastaroni/replace the line through the function "replace"
You want to go to offset 0x3f84c4. That means press ctrl + g and then copy 3f84c4 into the box. After you do that, you should see 40 82 01 e4. What you want it to say is 48 00 01 e4. So copy 480001e4 and then in HxD, click right before the 4 at the beginning of 40 82 01 e4, then press ctrl + b (paste overwrite). Some of it should turn red.
Just for your reference offsets are displayed as a table, so an offset of a single byte (those groups of two digits) is the offset on the left of its row plus the offset at the top of its column.
Dude you're awesome, thanks I think I solved the problem. I'm 90% sure this is exactly what I did the first time I edited the dol file, but I used control F to find 40 82 01 e4 and I think I over write it properly, we'll see.You want to go to offset 0x3f84c4. That means press ctrl + g and then copy 3f84c4 into the box. After you do that, you should see 40 82 01 e4. What you want it to say is 48 00 01 e4. So copy 480001e4 and then in HxD, click right before the 4 at the beginning of 40 82 01 e4, then press ctrl + b (paste overwrite). Some of it should turn red.
Just for your reference offsets are displayed as a table, so an offset of a single byte (those groups of two digits) is the offset on the left of its row plus the offset at the top of its column.
You probably didn't put the DOL in the right folder. If you see this Then that is what happened. You need to remake the iso and make sure you put start.dol in the &&systemdata folder.scrub question:
i cant find the general codes or stage codes menu. i use the most recent 20xx, in the debug menu i dont see those as options. thanks
Hold L+R and then press up on the dpad. They will flash a color (the color is different every time). Now hold what you want them to spam until they start spamming it.I'm having trouble getting the spam move function to work. I press L+ R then up on the d pad and nothing happens.
Disable Netplay codes.hoping to get some help on running 20xx on dolphin. using dolphin 4.0.652 and the 20xx back in OP. in game codes work, however when i go to debug menu and try to change L cancel to flash white on L cancel, then press B up until the start screen, once I reach the start screen and press start, dolphin freezes and crashes. it also happens once i reach the start screen even if I dont press start after a while. any thoughts?
I used to play online a lot and it was a common problem that people forget to disable codes that you dont want which caused a lot of desyncs. You might have to.Disable Netplay codes.
I really do need to make a FAQs section...
Or you could include an ISO.hdr in the download that automatically makes the game ID GALEXX and appends 20XX to the game title. It would also solve the problem with loading it and normal Melee on a Wii and being able to tell them apart.Disable Netplay codes.
I really do need to make a FAQs section...
Can you please include the beast skins and high quality textures in the new build of 20xx....I am having problems getting them to work on the current build.Yeah, it's intentional. Although I know what you mean by it being weird. If you want to make them a human again, you could do the L+R+D-Pad Up and make them spam nothing.
GrPs.dat
Yes. 3.02 was the last official release.@ Achilles1515
Does the OP still have the most recent version? this thread is kind of huge to have to look through every page!
This is awesome work though man, its a real blast playing. It's re awakened my love for Melee.
Yes, I don't think it matters if you're on 4.2 or 4.3.This may of been covered but I have a quick question...
Am I able to run a 20XX version of Melee whilst my firmware is on 4.2? I just recently hacked my Wii using up to date methods for 4.2 and do not wish to go through the process again to get to 4.3 if I can help it.
If 4.3 really is the only option I assume I can update through the Wii menu settings normally without problems and continue on with Beanwolf's guide.
Just so you guys know, I'm setting this all up on a PAL wii which probably makes no difference but I figured I'd mention it just in case.
I'll try and get to this after work!@ Achilles1515
I want to disable P2 teching for the 20XX pack. I have a Gecko code that I believe should disable it, but I believe the DOL must write more quickly or overwrite the Gecko handler because it doesn't seem to work.
This is the code btw: 100006E0 000000FF //Make P2 NOT tech
I want this because I want all the features of 20XX and in particular the get-up options mix-ups. I want to hone my get-up chasing techniques, but they only fail to tech it seems like 1/8 of the time, so I can't practice covering the get-up options specifically. This is my main tech chasing problem is at low percent if they don't tech I can't cover that option unless I over-commit to it. I think I've come up with a flow chart that will cover all the get-ups on reaction, but I need to crank it out and get those reactions down. CPUs are too predictable with their options and do not roll very often.
Ideally this would be a toggle or you could apply it to P3 so that computer doesn't tech but mixes up his get-up options, but if you could just point out how to change the current DOL so that they don't tech that would be super helpful for now (I'll just have multiple versions on my SD card.)
I hope this isn't too much to ask.
instead of regular down-b shiek "teleports" to prevent transforming to zelda. i think it loads the action state called "wait" which is kind of bound to have the character on the groundWhen I have zelda set as auto sheik on cpu 2 it will randomly warp around the stage as if I was loading a state.
I'm assuming you are talking about ones from the Melee Texture Thread and not the alt costumes used in 20XX.but the costumes from this thread simply don't show up at all
I'd recommend loading the game in GcReex format (extracted, no need to switch options), then you can just replace the actual files on the media you load from.Hey!
Tried reading through some guides and stuff but haven't really found out what I do wrong. I extracted my melee iso, put the costumes in it as well as the 20xx hack pack. Well, I've had the 20XX pack for a while now and it worked like a charm. It still does, but the costumes from this thread simply don't show up at all. Why could that be? I did nothing other than put the files I downloaded here into the root folder, overwrote the old ones and put the game together again. From my understanding, this is how it should be done. Nothing comes up in game though, just the custom 20XX stuff that always was there.
Can someone help me?
I really just want some more custom costumes ;_;
Thank you a million times!I'm assuming you are talking about ones from the Melee Texture Thread and not the alt costumes used in 20XX.
Here are the file names for each character's default costumes.
If you are modifying the default costumes for characters, start by building your 20XX 3.02 ISO like normal.
Then just download a new texture, and follow the "How to replace a single file within the ISO" guide on the first post of this thread towards the top. Import your new file over the default costume file. Then test.
For some reason, my personal documentation is confusing myself.@ Achilles1515
I want to disable P2 teching for the 20XX pack. I have a Gecko code that I believe should disable it, but I believe the DOL must write more quickly or overwrite the Gecko handler because it doesn't seem to work.
This is the code btw: 100006E0 000000FF //Make P2 NOT tech
I want this because I want all the features of 20XX and in particular the get-up options mix-ups. I want to hone my get-up chasing techniques, but they only fail to tech it seems like 1/8 of the time, so I can't practice covering the get-up options specifically. This is my main tech chasing problem is at low percent if they don't tech I can't cover that option unless I over-commit to it. I think I've come up with a flow chart that will cover all the get-ups on reaction, but I need to crank it out and get those reactions down. CPUs are too predictable with their options and do not roll very often.
Ideally this would be a toggle or you could apply it to P3 so that computer doesn't tech but mixes up his get-up options, but if you could just point out how to change the current DOL so that they don't tech that would be super helpful for now (I'll just have multiple versions on my SD card.)
I hope this isn't too much to ask.
Thanks, I'll try this tonight when I can and get back to you.For some reason, my personal documentation is confusing myself.
In the DOL @ offset 0x820, try changing 4180000c to 60000000
http://smashboards.com/posts/17361219I know this has been answered before, but this thread has grown quite long, so I'll just ask again : How can I change the iso ID from GALE01 to something else ?