I have had a weird problem with dios mios: I loaded Project M via homebrew earlier. Afterwards, when trying to use this hackpack dios mios stopped functioning and when I click start on the channel, it just reverts back to the wii menu. Is this a known problem?
Are you talking about Dios Mios Booter? I've never heard of that issue. I would try using CFG Loader if you still haven't gotten it to work.
i guess you can use custom cpu action, to force puff to spam jump.
The CPU will not DI if you do this. But yeah they'll jump immediately.
Quick feedback:
I absolutely HATE how easily the "Big Gun" Easter Egg activates. It not only activates when pressing A+B but also when long pressing A (which I have a tendency to do after years of Sheik maining). Please consider making the activation the Big Gun Easer Egg bit more complex so it does not trigger so easily. Just my 2 cents and keep up the good work <3
E:
For the future:
It would be very pleasant if the instructions on how to activate various codes could be found in-game.
E2:
Another question:
Is there a way to practice Fox uthrow -> uair-timing on Jigglypuff? Basically one would only need Jigglypuff to buffer doublejump after the uthrow since the timing is quite strict.
It sounds like you haven't updated to the newest version. It only activates with A+B now.
For practicing U-throw --> u-air on Jiggs,
- Turn COLORS on so you can tell, for the most part, if you are missing frames between throwing and jumping.
- Get Jiggs to the percent you want to practice at --> stand next to her --> save state.
- Grab --> uthrow --> uair.
- As soon as you hit or miss, load state. Repeat.
The first thing Jiggs will do after being thrown is jump.
Hi achilles, I just tried out this hack pack today, it was great! However, I'm having some issues with the cpu di; most notably, whenever I(marth) juggle a cpu fox with up airs, it doesn't di at all.
At the time of writing the P2 DI and tech code, I didn't know where the memory address was that shows whether or not a character is in hitstun. Because of this and a few other things, I needed some way to know when to turn P2 back to a CPU. One of these checks is whether or not the CPU has used 2 or more jumps.
So I think if the spacie you are juggling has already used it's aerial jump, then it won't DI.
I'd like to rewrite some of my code at some point...