XxGUNZxX
Smash Apprentice
What's the simplest way of updating to a new version without having to start over from your original melee iso?
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Since the original 2.0 release, the only files that have changed in the updates since then have been:What's the simplest way of updating to a new version without having to start over from your original melee iso?
Thanks! I can't get out to tournaments much and don't really have the means to TO a tourney or anything, so I'm doing what I can to help grow and support the community.Just posting to say how grateful I am that you are continuing to improve your already great contribution to melee.
Oh, awesome. Thanks!I started making a guide for this the other day but never finished it. I’ll try and get around to it this weekend. It’s not that complicated.
If you want just the stage select screen that I made, take the MnSlMap.usd file from the pack and use it to replace the original one on your other ISO. You can use GCR for this.
No clue. I've never done any texture editing on the main menu. You'd probably need to dump the textures as you play it on Dolphin, convert them to TPL files and then use that info to try and find where the offsets are located within a "main menu" file. My guess is its the MnMaAll.usd file because that's the file the "Debug Menu" texture hack was in.Oh, awesome. Thanks!
A different question now. How would one go about editing the main menu? Per se, to match the custom theme one has for the CSS.
i'm having some minor conflicts within codes i'm using, particularly P2 hold shield and Random Tech / DI. I'm using a .gct though, because you don't have random teching / DIing. the issue is that P2 doesn't press start automatically upon finishing a match.I started making a guide for this the other day but never finished it. I’ll try and get around to it this weekend. It’s not that complicated.
If you want just the stage select screen that I made, take the MnSlMap.usd file from the pack and use it to replace the original one on your other ISO. You can use GCR for this.
As is stated in the main post, this is for 1.02. Not 1.00.i'm having some minor conflicts within codes i'm using, particularly P2 hold shield and Random Tech / DI. I'm using a .gct though, because you don't have random teching / DIing. the issue is that P2 doesn't press start automatically upon finishing a match.
I'm also using Melee SD, which i believe makes some major adjustments to the main .dol. I'm wondering, could i somehow use your modifications to the .dol file, and their modifications (so the modded characters still work), while using a .gct to inject the random tech / DI.
i suppose a de-bugging of the random tech / DI or the P2 hold shield stuff would also work. might be less work too? idk lol.
hopefully i gave you all the information you need to give me an answer.
ahhh lame. you know if there's anyway to port marth's sword colors or the platform colors to 1.00?As is stated in the main post, this is for 1.02. Not 1.00.
Yes, it can be done. I can do the sword swing colors for you this weekend. The platform colors have a few more offsets and would take more work in its current state. I'd like to convert it to an ASM code soon, though. Once I do this, I can make a 1.00 version for you.ahhh lame. you know if there's anyway to port marth's sword colors or the platform colors to 1.00?
sorry i'm the lamo asking for 1.00 gct codes in a 1.02 .dol thread.
You could try running the codes on top of the pack. I...think...they'll work. Maybe not all of it.Hey Achilles! I've been following this guide for a while now, working with .gct and .dol hacks that you provided. Two of the big things that forced me to use this hackpack are the collision boxes and the bobomb-rain. Unfortunately I never got to use that particular method of practice and I think it would be a lot of fun! Is there and easy way to add a toggle for this? I currently am running 2.06 .dol with everything working fine! Thanks for all the hard work!
Thanks for the feedback. I'll try and look into it. What do you mean by not turning off the colors?I tried the new update. Yoshis down-b is freezing the game every time. Also, putting the dual 1v1 to "1" is not turning off the colors.
He said that he would be investigating if it was possible to have SD Remix characters togglable(?)... Like 'Hold R to choose SDR Roy'.@ 20XX pack staff:
could you guys please include an option in the menus somewhere to switch to SD Remix?
that would be amazing...
Load states have been moved to d pad left and infinite shield is now dpad down. This is to avoid accidentally saving/loading when meaning to do the other.Awesome!
I am also finding that since the update to 2.06 I haven't been able to use d-pad down to switch to debug stages. Maybe it's only mine but I'd like to know
starting over from the original iso is the easiest way.What's the simplest way of updating to a new version without having to start over from your original melee iso?
yeah, I believe the 20xx hack pack will just become the standard melee mod that will include all the important codes in the future. Especially if achilles or someone figures out how to combine it with melee SD remix.Why isn't this stickied? This is likely the most important Melee mod ever.
This is really weird. I've never seen that happen.Not sure if anyone else has mentioned this but I encountered a glitch. When playing as Falco against a Fox CPU that was set to shieldgrab, I was practicing drill shines and very rarely after I landed and shined I would disappear as soon as I shined and get KOed. Very strange and I'm not sure how to exactly replicate it except to keep drill shining until it happens
Running on 2.06 but also happened on 2.05
Yep. I noticed that. I *think* I fixed that and everything else and now have a finalized Dual 1v1 code that is reliable. I'll post it later today for you guys to test. I have the code written for the last section that adds in features, I just need to insert it into the DOL now. Shouldn't take too long. Might do it during lunch break today.so after messing around with v2.07 pretest 3 running on a wii, i believe that a freezing glitch of sorts happens when characters go for grabs. i can do it consistently with all the characters i've tried by pressing z or doing a grab-type b move (like ganondorf's or captain falcon's up-b yoshi's or kirby's neutral-b). i also say "of sorts" because it freezes, but if you wait long enough, it'll skip forward a few frames, freeze again, skip forward a few frames, and so on until the grab animation ends. i was not able to replicate @ XxGUNZxX problem with yoshi's down-b. that worked fine for me. can anyone replicate my issue?
Dat Falco-port.
I imagine you would need to write commands to the CPU in a way that CatchWait (or equivalent action; I don't remember the sub-action names by heart) is not interrupted prematurely by a forced-disallowed action (in this case by shield). Had the forced command been a directional, a throw would simply occur instead.Here is an example of it (Alternate Gfycat link)
Yep! CRT is the way to go for melee regardless of USB/SD loading.I'm new to the Melee community, but I am loving 20xx so far. My one question is, should I be running it on a CRT, if I have loaded the game on my wii via SD?