Supermodel From Paris
Smash Hero
I hate tether grabs.
Before I start, I should say that yes, I know you don't agree, and that yes, I know you love tether grabs. Unfortunately, you're wrong. They are a game balance cancer, existing only to either doom characters to mediocrity or worse, or in their best-case scenario, make them way too strong (see: Olimar). There can't be a happy medium because the very premise of a long-range grab box is overpowered as hell. A character with a slow tether grab has no real way around defensive play, and a character with Olimar's grab becomes Olimar, and everyone hates Olimar.
The problem ultimately with tether grabs is that a grab is too important a tool in Smash (where there's no such thing as overheads, sweeps, or low-hitting attacks, only shield poking which is important but not nearly as profound as the anti-block mechanics in fighters) to give it any profound weaknesses, and that the overpowered strength of having a grab 12 squirtles in length doesn't make up for the profound weaknesses tether grabs need to balance then. Most tether grabbers will simply lose out and not be good characters, and the ones that win will be bad for the game.
The flavor offered by tether grabs is not worth the problems they have always caused for the characters employing them. Please consider getting rid of them (maybe not zairs, I dunno) and finding another solution for players that want to keep them for flavor reasons.
Before I start, I should say that yes, I know you don't agree, and that yes, I know you love tether grabs. Unfortunately, you're wrong. They are a game balance cancer, existing only to either doom characters to mediocrity or worse, or in their best-case scenario, make them way too strong (see: Olimar). There can't be a happy medium because the very premise of a long-range grab box is overpowered as hell. A character with a slow tether grab has no real way around defensive play, and a character with Olimar's grab becomes Olimar, and everyone hates Olimar.
The problem ultimately with tether grabs is that a grab is too important a tool in Smash (where there's no such thing as overheads, sweeps, or low-hitting attacks, only shield poking which is important but not nearly as profound as the anti-block mechanics in fighters) to give it any profound weaknesses, and that the overpowered strength of having a grab 12 squirtles in length doesn't make up for the profound weaknesses tether grabs need to balance then. Most tether grabbers will simply lose out and not be good characters, and the ones that win will be bad for the game.
The flavor offered by tether grabs is not worth the problems they have always caused for the characters employing them. Please consider getting rid of them (maybe not zairs, I dunno) and finding another solution for players that want to keep them for flavor reasons.