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I did mention the fact that Corneria sways, but I've never heard anyone else cite that as a reason for the stage being banned...I don't get your point, Varist. I'm all for Mute City, but the cars are not the same every time. Haven't you ever seen them pile up and delay each other? It doesn't happen consistently as far as I know. He isn't referring to where the cars come or when, but how they actually zip by.
If anything is worth mentioning in his post, it's how he doesn't understand how Corneria moves (it does, it sways back and forth). I guess if your point was his reasons are not why the stage is actually banned then I concede your point and it's a fair one. Frootloop has the best explanation, and yeah people were whining about Peach/Jiggs "getting a free win" with Brinstar + Mute.
http://www.youtube.com/watch?v=6mD_Ql84dco&t=3m40sIf I'm playing on Mute City I'm not going to randomly get hit by a car all of a sudden at any point in time from anywhere on the stage. I'm going to get hit by a car if I stand on the track when the platform moves down. That is not random, that's being in a bad position like a ****ing ******
I realize that... that's why I mentioned that I had never heard anyone else comment on it... >_>http://www.youtube.com/watch?v=6mD_Ql84dco&t=3m40s
And Bones the swaying on Corneria was not seen as an issue compared to the more obvious ones to people that want it banned, like the blastzones, fin, and arwings.
I don't understand what you mean. Genuinely, I'm not trying to be argumentative.There is no reason to distinguish between counterpicks and neutrals. Stop trying to balance the game.
dat logicWhy are you separating KJ64 and PS from the other stages? I am presuming that you do so because you believe it tips the game too much into the favor characters that do well on those stages. By making it impossible to select them from game 1, you are artificially changing the balance of the cast, and the decision of which stages are put on which list is entirely based on your opinion of the current metagame. Why is FD any more neutral than KJ64 or PS? If you think every stage provides a fair display of each player's skill level, then creating a separate cp list only serves the purpose of limiting a player's counterpick options. How is the ability to ban multiple stages equivalent in any way to banning a single neutral? That kind of process implies that matches on counterpicks aren't as valuable as markers of skill in the first place.
You need to get rid of the preexisting rules you only ever used because someone else told you to. Why should KJ64 for or PS or Brinstar be separate from FD or BF? What traits make these stages so inherently different that we should allow players to ban multiple counterpicks but only one neutral?
I would like it if you explained to me why exactly they break the game on that stage.people still discuss about mute city? guys this stage is ridiculous, its not about the cars or anything its just that certain chars (like puff or peach) are gamebreaking strong on this stage. same goes for brinstar.
I described why A BUNCH of characters are broken on YI, not just Fox. If a bunch of characters appear broken, then obviously it's more likely that the stage is broken, isn't it? Well there aren't a bunch of broken characters on MC. And yes, I don't think YL vs. Puff on DL is so good that it should be banned. Do you think we should ban DL because of that matchup? You think Puff and Peach do really good on MC, therefore it should be banned, but then you turn right around and say YL is really good against Puff on DL, so should we ban DL too? No one is saying Puff and Peach aren't good on MC, but there's a huge difference between being good on a stage and a stage making it virtually IMPOSSIBLE to compete on (YI).i love how u say im wrong and then describe why fox is so broken on the sage and do the same with mute city and peach + puff
thank you.
and the argument "peach + puff players lost on mc"
armada lost with ylink vs puff on dreamland, so automatically ylink isnt really good against puff or what? sorry but this discussion kinda hurts if the arguments people make, make no sense at all. and before you ask where you wrote down why especially puff + peach are so good on this stage, im happy to quote: "It got banned because there are cars flying around hitting people, the road arbitrarily saves people based on when they get knocked off, and the lack of a ledge makes edgeguarding pretty ridiculous." the road saves puff + peach but never does too much dmg on them because of their character design and they dont need ledges to recover (unlike samus, which would be othwerise as well pretty good here)
im stopping now because i think this wouldn't lead into any productive discussion
What? lol Pretty much the whole cast can do dumb stalling on the clouds. Even if neither character has a projectile, the loser is still going to be forced to jump to the far cloud, which means DJing for a lot of the cast as well. Imagine trying to approach a Marth camping the far cloud...YI isn't really broken if nobody picks a spacie or someone really slow like bowser