EbAgItachi
Smash Cadet
He's also right.o man
he spent years studying statistics
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He's also right.o man
he spent years studying statistics
So why are you still arguing terminology instead of just correcting my numbers? In day-to-day life the word "average" refers to the mean average. Also its simply an estimate. Its purpose is in no way to simulate reality to the degree of accuracy you need when estimating electron positioning.I've already explained what's wrong with this logic. Your "average" assumes each possible outcome is equally likely. This is not a valid assumption. Assuming equally likely outcomes is never valid if the subset under consideration can be divided into dissimilar groups. I can spell out those groups for you: sets between players of roughly equal skill, and sets between players of differing skill. As I said, 3-2's would only occur between two players of roughly equal skill, whereas 3-0's would occur between two players of different skill. The length of individual games is also heavily dependent on whether the two players have roughly equal or differing skill levels, something you have completely ignored. The majority of tournament matches are not played between two players of roughly equal skill because the majority of a given tournament's attendees do not have roughly equal skill. The three types of averages (mean, median, and mode) all take into consideration the frequency/likelihood of each possible outcome. Since you ignore the frequency/likelihood of each possible outcome, your "average" is not actually an average. Don't throw around big fancy words like "statistics" when you don't even know what an average is.
tl;dr Despite not having any basic knowledge of statistics, you are trying to argue statistics with someone who has spent years studying statistics. There is no other way to say it: you are just plain wrong.
Also this.nah he is wrong
i can win against people better then me
i can lose against people worse then me
you cant explain that
Is this the one where you explain that a combo started a 7:45 could work while one started at 7:43 could not? I believe we've come to terms on this one, with an agreement that I'm simply going to not john, instead trying to better learn when I should start my combos, whereas you feel this warrants a ban.If you read a few pages back, I give a perfect explanation of why the counterpicks were banned.
If you want to avoid an overly complex model for predicting the results of sets, there's nothing wrong with assuming a large skill-gap will result in a 3-0. No, it's not universally true (as exemplified by your anecdote, or any other nearly anyone can provide), but it's a useful rule of thumb to avoid obfuscating the issue.Ferrish, you assume 3-2s only happen between two equally skilled opponents. I completely disagree as I've 2-0'd and lost 2-3 to kels on separate occasions and that guy is miles ahead of me. You simply can't explain how sets and games go individually, it relies much more on the players' styles than anything else. My estimate had no intention of solving these problems, thus I simply made up some numbers and put them through a basic averaging function.
Spacies are gonna wipe the floor with the rest of the community now.This ruleset seems odd. Finally very glad RC has been removed never fully understood why that was ever a CP and YI64 was not. Brinstar also confusing slightly, and it seems all these stages in general now highly benefit spacey players now that Brin is gone they don;t have to worry about Puff/Peach players messing up a perfect 2-0 best of 3 set. all they have to do is Ban DL64 now and these Puff/Peach players are quite screwed. Now it seems the only CP left is PS which basically allows Fox/Falco mains to wipe the floor with whoever they play. THis has highly messed up the play for other player and seemingly might allow the community to heavily lean towards maining spacies, therefore, the outcome being a bracket of all spacies and occasionally the lonely marth player. It seems that more stages should be thrown into consideration to allow the prospects of every character in the top region to benefit not just the top 2. however, this being just my opinion people are bound to highly disagree. I feel that Crimson had a good point in his argument in the beginning and if such drastic changes are constantly being made to the stage selection within the community we should just find one stage such as BF and only play there. W/e though hopefully this isn't set in stone.
This is very true it really does inflict a giant wound on this community now that the options for other characters to stand a chance in bracket has now diminished. I was hoping for stages to possibly get added for more options instead of yet again taken away. However RC was a good decision never fully understood the reasoning for that to begin with it somewhat creates a loss for those who tried to improve their game on that stage in no avail to beat spacies.Spacies are gonna wipe the floor with the rest of the community now.
Maybe this was done so to give Mango and PP a better chance of beating Armada in the future.
But as it is the stage pool is benefiting the spacies so it's neutral. You don't think that it's a problem that the only cp in the game is a stage that spacies(already the best chars) are dominant on, and they removed a stage in which spacies struggles on?spacies are the best chars in melee, so ofc they have an advantage when we got a neutral stage pool
the stage pool is not meant to "balance" the game
Not really the point. The average (mean) number of games in a set isn't necessarily 4 just because (3 + 4 + 5)/3 = 4. Games with four matches and five matches may not occur as often. You respond with the fact that your model is simple, and that we should provide a better one, and that's what Ferrish does, albeit with some vagueness: sets with three matches are most likely to occur, followed by sets with four matches, followed finally by sets with five matches. Your assumption that the average is just (3 + 4 + 5)/3 requires that sets of three, four and five matches all occur in equal proportion. That is the issue Ferrish has brought forward against your model.... my model uses the average number of games in a set. For a best of 5 thats (3+4+5) / 3 = 4 games. My estimate used 3-1 not a 3-2.
Guess we should ban Yoshi's Story and FoD.I say we slash PS
If we're trying to balance the game, which we shouldn't be, then slashing PS takes the advantage away from spacies
If we're trying to pick stages that encourage a desirable metagame, which we should be, slashing PS gets rid of a janky random-filled stage
since you said main i don't really disagree enough to argue about it, but you originally said "the" purposeOne of the best ways to improve is to constantly attend tournaments. That is not the same thing as one of the main purposes for a tournament is improvement of the players.
It seems like a good idea however I'm curious on your reasoning?I'd rather see FD slashed than PS.
And that is a good point point good sir I might agree with you on that one <3 CrushI think randall does. (Sorry for disagreeing with you bairjew <33)
Edit: oops meant to say this to bairjew
How is assuming they have equal probability wrong? Do we have numbers saying otherwise?Not really the point. The average (mean) number of games in a set isn't necessarily 4 just because (3 + 4 + 5)/3 = 4. Games with four matches and five matches may not occur as often. You respond with the fact that your model is simple, and that we should provide a better one, and that's what Ferrish does, albeit with some vagueness: sets with three matches are most likely to occur, followed by sets with four matches, followed finally by sets with five matches. Your assumption that the average is just (3 + 4 + 5)/3 requires that sets of three, four and five matches all occur in equal proportion. That is the issue Ferrish has brought forward against your model.
Don't get caught up on my misquoting you, because, while the issue is the average you've acquired, it's also the methodology you're using to acquire the average. Supposing, for example, that half of all sets are 3-0, and the rest are evenly split between 3-1 and 3-2, then our average is (.5)(3) + (.25)(4) + (.25)(5) = 3.75. This is just a guess, of course, and the probability distribution of set length is likely different.
As I (and now many other people) have said, assuming equally likely outcomes is not valid when the subset under consideration can be divided into dissimilar groups. If you agree that you can change the probability that a set will last 3, 4, or 5 games just by changing which two players are playing the set, then you agree that you cannot assume equally likely outcomes.How is assuming they have equal probability wrong?
You realize this was my whole argument, right? That you can't claim that bo5's automatically result in a 3-hour increase in tournament length without some numbers backing up that claim? As far as I'm concerned, if Kal says he runs bo5 tourneys with 20~30 entrants that finish in 4~5 hours, that proves it is possible for other TO's to do so as well.Do we have numbers saying otherwise?