PSI.kick
Smash Lord
alright movin along...
Castle Siege.
First section:
Pretty basic, nice platforms that you can do everything we just talked about on, a hill in the middle that you can do some fun stuff with (dash attack... O.o), and imo a pretty good "neutral" type stage. (when i say neutral i mean stages like fd, bf, and sv, where nothing really ever happens.)
Overall a pretty normal stage.
Second section:
Big.
Very big.
Generally this part of the stage is just waited out, but rushdown ness players can upset the norm. Approach, don't wait and have a perfectly good opportunity for a good fight to happen later.
Defensive players will probably either hug the sides/avoid you up on the platforms. Grab is awesome for this. you grab them right next to the side? mmmm fthrow=instadeath. Don't be stupid though, be extremely careful not to get grabbed by a chaingrabber/deathgrabber, walkoffs can be really bad for you too, and this situation will mean death.
The statues are amazing, while they halt us from really using pkt well, pkfire has some perks here. Pillaring the statues with pkf will stop approaches, and also escapes. Characters that like to stay away from you and camp can get screwed by this. Pkf the statues (or go for them and have it hit the statues, if you hit them instead, then hooray) and then go in with aerials from above, meaning they have to go under you or at you. I'd suggest full hopping a fair or nair, then follow up with a bair or something depending on what they do to get out of this.
They cower under you: ff the full hop (skip this if you short hopped) then rising or regular bair them. Another thing you can do is to dj and pkfire them (i can't remember if this is dj canceling or just jumping and pkfiring... but either way it's a good followup. Maybe a pk jump if you are good at doing it from a fall), then lag cancel it by using an aerial in their face or air dodging and grabbing them (or whatever pkf follow up you want to do.)
They cower in fear and try to run away through the statue: fh pk fire or pk jump the statue again and watch them yell at their faces getting handed to them by da ness.
They decide to go after you in the air: aerial them to smithereens. Or dj pk fire them again for more laughs xD
You're kinda on your own as to what you do with each situation, but I think the statues should be capitalized on in this section, they're one of the only interesting parts of it.
Third section:
tilts. hill in the middle. lava comes up and harvests your soul for the afterlife (wrong stage sorry). Nothin real special on this one.
I didn't really cover much, discussion is a group thing...
Castle Siege.
First section:
Pretty basic, nice platforms that you can do everything we just talked about on, a hill in the middle that you can do some fun stuff with (dash attack... O.o), and imo a pretty good "neutral" type stage. (when i say neutral i mean stages like fd, bf, and sv, where nothing really ever happens.)
Overall a pretty normal stage.
Second section:
Big.
Very big.
Generally this part of the stage is just waited out, but rushdown ness players can upset the norm. Approach, don't wait and have a perfectly good opportunity for a good fight to happen later.
Defensive players will probably either hug the sides/avoid you up on the platforms. Grab is awesome for this. you grab them right next to the side? mmmm fthrow=instadeath. Don't be stupid though, be extremely careful not to get grabbed by a chaingrabber/deathgrabber, walkoffs can be really bad for you too, and this situation will mean death.
The statues are amazing, while they halt us from really using pkt well, pkfire has some perks here. Pillaring the statues with pkf will stop approaches, and also escapes. Characters that like to stay away from you and camp can get screwed by this. Pkf the statues (or go for them and have it hit the statues, if you hit them instead, then hooray) and then go in with aerials from above, meaning they have to go under you or at you. I'd suggest full hopping a fair or nair, then follow up with a bair or something depending on what they do to get out of this.
They cower under you: ff the full hop (skip this if you short hopped) then rising or regular bair them. Another thing you can do is to dj and pkfire them (i can't remember if this is dj canceling or just jumping and pkfiring... but either way it's a good followup. Maybe a pk jump if you are good at doing it from a fall), then lag cancel it by using an aerial in their face or air dodging and grabbing them (or whatever pkf follow up you want to do.)
They cower in fear and try to run away through the statue: fh pk fire or pk jump the statue again and watch them yell at their faces getting handed to them by da ness.
They decide to go after you in the air: aerial them to smithereens. Or dj pk fire them again for more laughs xD
You're kinda on your own as to what you do with each situation, but I think the statues should be capitalized on in this section, they're one of the only interesting parts of it.
Third section:
tilts. hill in the middle. lava comes up and harvests your soul for the afterlife (wrong stage sorry). Nothin real special on this one.
I didn't really cover much, discussion is a group thing...