It’s been a little over a year since the first TMNT Mafia and now I’m back with the sequel. It’s time for another epic showdown between the turtles and their enemies. Things are a little different this time, as you’ll discover very soon! Thanks to EE/tmw for letting me jump ahead of them in line and to KiKi for making some pretty rules that I could borrow and to Tom because he’s done a good job keeping BRoom Mafia organized. Let’s get started!
The following links may help new players become acquainted with the game:
Newbie Guide: Introduction for new players.
Basic Rules: Reading these rules, along with the game's specific rules, will help you understand the game.
Common Roles: Includes a description of the roles both commonly and uncommonly found in Mafia.
Smashboards Mafia Archives: This archive includes examples of past Mafia games in Decisive Games.
RULES
Fundamentals
- Disputes with and private questions for me should be handled through PM or instant messaging. If you notice that I have made a simple mistake or if you have a simple question, please address them in the thread in bold.
- Dead men tell no tales. Once you have died in the game, you are dead (unless, later, I tell you you're not). Dead players are not allowed to make any more posts in the thread for any reason whatsoever. No communication about this game is allowed with non-players or players who are dead, even if you yourself are dead. (If you are dead, you may not discuss the game with anyone who is currently playing, even if you could while you were alive.)
- Unless your role PM specifically allows you the power, you are not to communicate with anyone about this game outside of this game thread. This includes posting content outside of the game thread and linking to it in the game thread. If your role PM does allow you this power, you are to PM all conversations to the mod. They're amusing.
- Editing your posts is not allowed.
- I reserve the right to deny anyone from signing up/replacing.
- Personally attacking another player is not allowed.
- You are not allowed to quote any mod communication of any kind, real or fake. You must paraphrase all information you wish to claim. You are not allowed to post or refer to any images in your role PM, nor may you post metadata about mod PMs in an attempt to break the game (e.g., message ID in the URL, time of day the message was sent, etc.).
- Do not attempt to post generally unreadable or hidden text, as by changing the text color to match or resemble the page background. (Spoiler tags are allowed because they are easily noticeable. This rule is not meant to disallow breadcrumbing within the visible text of a message.)
- You may not use ciphers, encryption, or similar techniques.
- You must post the word "dude" in your sign up if you want to be in the game. Your sign up will be ignored until you add it.
- You must post in English.
Voting and Lynching
- Each Day, you may vote for a player to be lynched using a bold vote command. For example, vote: Virgilijus.
- To unvote, use the command unvote. For example, unvote vote: Tom. You must unvote before voting another player.
- No lynch is a viable lynch choice and a majority will end the Day without a lynch. For example, vote: No Lynch.
- The Day will end when a majority lynch is decided or a pre-set deadline has been reached. If deadline is reached without a majority lynch decided, there will be no lynch.
- After the majority lynch has been decided but before the lynch scene is posted, there will be a Twilight phase. Everyone can post in this phase, including the lynch majority target. After the lynch scene is posted, the game will move to Night.
- There is no posting in this thread during the Night phase.
Activity and Deadline
- You are required to post every 48 hours. If you fail to do so, you will be prodded. An accumulation of too many prods over the course of the game (however many I think that is) will result in your replacement or a modkill depending on the circumstances. When feasible, I will tell you if I'm considering replacing/modkilling you. If you will be inactive for an extended period of time, you must notify me in advance. Unexcused or particularly long absences may result in your replacement or modkill.
- We will have strict day cycles set on 10-days in real life. The town must stay active and be willing to punish inactive players if they hope to succeed.
- I do not expect to grant deadline extensions, barring extenuating circumstances. In the event I need to replace a player, I may extend the deadline to accommodate the new player. Certain game events may also result in a change of deadline.
- Nights will generally last approximately 48 hours. If you have a Night action and do not wish to use it, please send me a PM to that effect, lest I have to wait until the deadline for naught.
Special Notes
- There are no jesters or survivors in this game, but that doesn’t necessarily mean everyone’s win conditions are uniform!
- I would like to actively encourage everyone to pressure players that are inactive and punish them by lynching them if necessary. I will replace players that need to be replaced, but the town shouldn't let that be an excuse to let players get away with staying quiet.
- Knowledge of the TMNT isn't necessary to play, but it might be useful. Check out the TMNT Wikia Page if you want to read up.
- If you rely on flavor, you might get burned. Try to focus on information and player actions if you want to succeed.
Sample Role PM:
You are Bebop, a mutated warthog and bungling sidekick to Splinter.
Abilities
You are a vanilla townie. You have no special powers or attributes.
Restrictions
You must fall down at least once per episode.
Win Condition
You win when all threats to the town are eliminated.
Sign Ups
3. Gheb_01
4. Scamp
9. KirbyYoshi
12. Mayling (replaces Bunglefever)
13. Overswarm
Sewage
5. Chill Raphael, Mafia Roleblocker, lynched D1
1. McFox (replaces Tom) Krang, Independent Experimenter, killed N1
6. Ignatius Leatherhead, Town Cop, killed N1
8. KevinM Leo, Mafia Anti-Vigilante, killed N2
2. Dastrn, Shredder, Town Vigilante, killed N2
10. Hilt (replaces Chaco) Rahzar, Town Idiot Mason, modkilled D3
7. Yeroc, Tatsu, Town Trainer, lynched D4
11. tHe-Man, Antrax, Town Executioner, killed Night 4
Events
1. Chill is lynched to end Day 1
2. Ignatius and McFox die on N1, Day 2 Starts
Replacements
1. Super Smash Bros Fan
2.
3.
NEW RULE - Since this game is now going to be played outside of the BRoom, please do your best not reveal details about the previous game.