Pasqual
Smash Journeyman
If I've missed this being posted before under some other name, forgive me. I'm not saying every instance is the most useful but I just felt like putting this out there (not to mention learning how to use Windows Movie Maker finally).
Something I'm sure some Wario players have noticed is what happens if you try to hug too quickly: Wario runs off the ledge and slides right back on. A weird but easily recreatable phenomenon, but an aspect I discovered recently was that you could do aerials during this brief airtime and still return to the map. I went through and discovered this worked with more characters than just Wario, although he is the only one I found to be able to do it without using an aerial. Deadly came up with the name "airwalking", as before that I had been calling it Wariowalking which is...lame.
Anywho, I made some examples of it and threw them in a vid I was wanting to make. So I'm pleased to present my video, Ledgology 101:
http://www.youtube.com/watch?v=G4tp6_9QO_w
Here's a rundown of all the airwalks I've found so far and whether the hitboxes come out or not:
Hitboxes come out on:
Wario Fair
Jiggly Fair
Bowser Bair
G&W Dair*
Wario Uair (Thank you Togaboy)
Jiggly reverse Rising Pound**
Kirby Hammer (Thank you blowmofo22 on Youtube)
No hitboxes, but can airwalk:
Wario (no aerial)
Wario Bair
Peach Bair
*This is more of a pseudo-airwalk, as it's more dependent on the stall at the beginning of the move then anything else. I think this would be the most useful implementation of the technique given the double hitbox on the dair and the disjointed priority of the key. Also, as the video shows, a GW can survive a flubbed dair due to his great vertical recovery. ROB has a similar technique with his dair but it's so slow and easy to time I don't consider it an "airwalk".
**Doing a Rising Pound in the first few frames of being airborne gives you enough height to land back on instead of going to edgehog. Could end up being a decently useful edgeguard mixup.
I'm pretty sure there are a couple other airwalks out there that I just didn't get the timing right on in my initial testing and I'm still not sure of the exact cause of this occurrence but it is what it is. If anyone comes across some more let me know and I'll add them to the list/make a new vid if there's enough of them.
Tl;dr version: New(?) mostly useless technique, I guess.
Something I'm sure some Wario players have noticed is what happens if you try to hug too quickly: Wario runs off the ledge and slides right back on. A weird but easily recreatable phenomenon, but an aspect I discovered recently was that you could do aerials during this brief airtime and still return to the map. I went through and discovered this worked with more characters than just Wario, although he is the only one I found to be able to do it without using an aerial. Deadly came up with the name "airwalking", as before that I had been calling it Wariowalking which is...lame.
Anywho, I made some examples of it and threw them in a vid I was wanting to make. So I'm pleased to present my video, Ledgology 101:
http://www.youtube.com/watch?v=G4tp6_9QO_w
Here's a rundown of all the airwalks I've found so far and whether the hitboxes come out or not:
Hitboxes come out on:
Wario Fair
Jiggly Fair
Bowser Bair
G&W Dair*
Wario Uair (Thank you Togaboy)
Jiggly reverse Rising Pound**
Kirby Hammer (Thank you blowmofo22 on Youtube)
No hitboxes, but can airwalk:
Wario (no aerial)
Wario Bair
Peach Bair
*This is more of a pseudo-airwalk, as it's more dependent on the stall at the beginning of the move then anything else. I think this would be the most useful implementation of the technique given the double hitbox on the dair and the disjointed priority of the key. Also, as the video shows, a GW can survive a flubbed dair due to his great vertical recovery. ROB has a similar technique with his dair but it's so slow and easy to time I don't consider it an "airwalk".
**Doing a Rising Pound in the first few frames of being airborne gives you enough height to land back on instead of going to edgehog. Could end up being a decently useful edgeguard mixup.
I'm pretty sure there are a couple other airwalks out there that I just didn't get the timing right on in my initial testing and I'm still not sure of the exact cause of this occurrence but it is what it is. If anyone comes across some more let me know and I'll add them to the list/make a new vid if there's enough of them.
Tl;dr version: New(?) mostly useless technique, I guess.