Certainly not. My apologies again if it seemed that way. I'd never dream of such a thing, and I've never understood why folks do that - especially not in a place like this where we're all here for the same reasons!
I must admit, I'm fond of Q-Games, since Dylan Cuthbert and some of its crew worked on the original SNES Star Fox titles, so that's disappointing news...
Still, I'd rather look at that in a glass-half-full way, with Miyamoto's recent comments in mind, and hope that they're simply working with someone else who they felt was an appropriate choice (I'd always hoped that it'd be Retro, as they've got a good track-record with reviving franchises that originated from Nintendo's old British development partners, but I doubt it would be them, unfortunately). E3 is only about a month away, now, so if they're going to mark the 25th anniversary, I imagine we'll know then, since the anniversary would fall before E3 2018.
If they absolutely must stick with Imamura's giant-elongated-head designs for another game, I at least hope that they further improve upon them, as was done for Star Fox Zero. At least they're starting to look passable, now.
I actually don't like the game, but that's purely because I don't enjoy the genre. It's still obviously a good game, and I've never understood the flack it gets. But then again, I've never had any issues with the fact that it began life as something else - as far as I'm concerned, it's a Star Fox game, because that's what it was released as (much like how everyone completely naturally equates Conker with Conker's Bad Fur Day, and not the unreleased Twelve Tales: Conker 64, or the released-but-forgotten Conker's Pocket Tales).
If you have the time to do so, it's well worth taking a while to look at how the original Dinosaur Planet was shaping up.
I think that the strangest thing about the conversion to Star Fox Adventures was how Krystal was pretty much cut out of it, whereas in the original Dinosaur Planet, Krystal was playable alongside Sabre (the guy that Fox replaced), and she was actually the primary character of the two, and the one who it fell to to save the day at the end. At the end, time-travel became involved, when a particular artifact had to be retrieved from different timelines before it ceased to exist, and Krystal had to prevent a bad future outcome after Sabre had been killed as a result of trying to stop the same thing.
There's a wealth of info on it here;
https://tcrf.net/Star_Fox_Adventures/Dinosaur_Planet_Leftovers
https://tcrf.net/Proto:Star_Fox_Adventures/Dinosaur_Planet_Leftovers
These, and the old trade-show footage that I posted earlier in the thread.
Ironically, most of it was recovered from various builds of Star Fox Adventures, because the refit was carried out in such a short span of time that a lot of it was left on the disc.
It's definitely for the better that Krystal didn't end up as Microsoft IP, looking at how they've handled what they got out of the buyout, though it's also a pity about how much was lost in the conversion between the two games.
Still, what's been retrieved is a good look into what Krystal was originally intended to do. I think it also highlights how they could have altered the darker later chapters of the game (since they probably didn't want to be depicting a future scenario in which Fox was killed*) and kept more the same than they did, I think.
*Even though that's actually a really cool sci-fi element...
As far as drama due to the companies parting ways goes, though I'm sure that there definitely
was some drama, there was probably a lot more upheaval, stress, and pressure. What happened was that Rare was owned by the Stamper brothers, and Nintendo also held a controlling stake in the company for many years. Then the Stamper brothers (not Nintendo, as is often stated) chose to sell the company, and to cut a very long story short, there were some prospective purchasers who probably would have kept Rare in the same co-ownership situation, but they weren't who the Stampers sold to, so Nintendo sold their stake in the company as well. After that, time was limited for Rare to get their final Nintendo projects out. It's lucky that they managed to do what they did with Star Fox Adventures, as far as I can see.
Oh, yeah, it's most definitely about psychic powers - I was just thinking of how Han Solo refers to The Force as being "magical" in The Force Awakens, there.