Gagnetar
Smash Journeyman
- Joined
- Apr 19, 2017
- Messages
- 392
Overally I'd say it's a solid referencial and thematic moveset that'd I'd say would fit sakurai's character development style though I do have some qualms with it, Her side smash having Iframes is inconsistent, I don't think non-specials should have it. Little mac's whole gimmick is not flinching in his smashes, everything else suffering for it. Forward aerials are very important for assisted ranged characters and having dual meteor smashes would mean it would be too slow to harass with. I'd also want some clarification on what exactly you have fire blaster and ground quake doing, does fire blaster flinch? what does ground quake actually do? does it do damage? does it launch? does it just stun? The kit having the energy gimmick is neat because it means her specials can be beefier for having it, allowing something fast and combo-oriented to be able to deal some powerful hits. Though It'd be easy to overextend and lose a recovery option so you'd have to be careful.So, after over a month of work, I've finally completed a moveset concept for Krystal. One reason why it took so long was because I was trying to keep her movements somewhat realistic. Having trained with a bo staff myself, I set a few rules in place. If I could not replicate the move, find a video of someone else doing the move, find the move in Star Fox Adventures, or be able to explain the movement, then the move was scrapped. I think in the end, I've made a pretty viable moveset for her. Feedback appreciated.
Name: Krystal
Series: Star Fox
First Appearance: Star Fox Adventures (2002)
Archetype: Defensive Staff User
Gimmick: Staff Energy Meter
Overview
Overall, Krystal’s moveset takes heavy inspiration from Star Fox Adventures, as well as many real-world bo staff techniques. Krystal fights using her Cerinian Staff from Star Fox Adventures, although she does have some attacks without use of the staff. This makes Krystal very unique, not just in comparison to the rest of the Star Fox cast, but there is also no staff-based fighter yet seen in Smash.
Krystal is a defensive fighter, with plenty of long-ranged jabs and pokes using her staff to keep opponents at a distance. A lot of her attack animations require positioning, so one of her flaws is that some of her attacks have a somewhat slow start-up. However, her animations were designed to always end in a position where Krystal can quickly recover from.
There is a small gimmick to Krystal’s moveset, being her staff’s energy meter. Used by her staff’s various upgrades, this energy meter drains as she uses her special moves. When those moves are not being used, the energy meter slowly regenerates on its own, but it builds back up even faster when moves connect.
Attributes
Height: 5’7”
Weight: 77
Jump Heights
Air Speed: 1
- Ground: 40
- Short: 17
- Midair: 40
Fall Speed
Movement Speed
- Normal Fall: 1.4
- Fast-Fall: 2.24
- Walk: 1
- Dash: 1.45
Normals
Neutral: Based off the neutral staff combo from Star Fox Adventures, Krystal’s Neutral is a four-hit attack using her Cerinian Staff. First input, Krystal leans in close for a jab with the butt of the staff into the opponent’s side. Second input, Krystal does wide swing with head of the staff, slamming it into the other side of the opponent. The third input leads into a 360° turning kick, where both legs have a hit box. First leg primes the opponent for the second, of which is the stronger combo finisher.
Dash: As she is sprinting, Krystal makes a leap forward, slamming the head of the staff straight down onto her opponent. Slower start-up, but great range and knockback. The staff itself does damage, but being hit by the head of the staff will spike an opponent. Useful, as the attack’s range can reach beyond a ledge. Based off the downward swing attacks from Star Fox Adventures.
Tilts
Side Tilt: Krystal sends her staff forward with a strong thrust. She leans into this attack, and combined with the staff’s length, makes this move a very long range poke. Can be angled to be slightly upward or downward. The head of the staff deals more damage and knockback.
Up Tilt: Based off an attack from Star Fox Adventures, Krystal lowers the head of the staff near the opponents feet, and raises it for an uppercut thrust. This launches opponents off their feet into the air, and makes for a perfect primer for follow-up attacks. The head of the staff does more damage and knockback.
Down Tilt: Krystal squats down and kicks her leg out to the side and performs a quick 45° leg sweep. Very quick attack, and great for set-ups.
Smashes
Side Smash: Krystal performs a small jump while making a 360° spin in the air. As she comes down, she slams the head of the staff into the opponent. The attack grants invincibility frames during the mid-air spin. Relatively slow start-up, but one of the strongest forward smashes when hit with the head of the staff. While charging, a small blue aura travels from the butt of the staff to the staff’s head. Used as a measure of how much charge the attack has.
Up Smash: Krystal couches down while charging, positioning the staff upright. She then shoots up onto her toes, shoving the staff straight upward with both arms. This attack has one of the highest vertical ranges in the series. Immensely powerful, especially if hit by the head of the staff at the end of the attack. While charging, a small blue aura travels from the butt of the staff to the staff’s head. Used as a measure of how much charge the attack has.
Down Smash: Krystal performs a 360° spin, kneeling down and performing a one-handed sweeping motion with the staff. One of Krystal’s few moves that hit behind her. While charging, a small blue aura travels from the butt of the staff to the staff’s head. Used as a measure of how much charge the attack has.
Aerials
Neutral Air: Krystal twists her upper body to the side and performs a skip catch spin. The 360° staff spin hits on both sides of her, due to the staff’s length, and hits multiple times. Autocancels after a short-hop, making it great for short hop approaches.
Forward Air: Krystal raised her staff upward, then violently slams the staff downward with both hands for a wide-arcing attack. If the head of the staff lands on an opponent during the downwards swing, it results in a meteor smash.
Back Air: Krystal turns around, swinging the staff one-handedly in an upwards arc. Has great range and knockback, especially if hit with the head of the staff, and autocancels after a short hop. Strong kill move.
Up Air: Krystal raises her staff using a close-grip and spins it in a helicopter-like fashion. With the staff centered above her, it covers a wide area. Great for juggling opponents.
Down Air: Krystal tucks her staff in and leans forward, performing a somersault motion. During the somersault, she sticks her tail out, creating a 90° downward facing swing. The last portion of her tail is the sweet spot, meteor smashing anyone who gets hit.
Throws
Grab: Krystal reaches forward with her back hand, while shifting her grip on the staff with the other hand. While holding an opponent, she keeps them at arm’s length and the staff is held where the head is pointed straight at the victim's chest.
Pummel: Using the head of the staff, Krystal repeatedly jabs it into the victim’s chest or abdomen. A slower pummel, but deals high percent damage.
Forward Throw: Krystal lets go of the grabbed victim and raises the bottom of the staff up for a small uppercut to stun the opponent. Once the staff is in a horizontal position, Krystal swiftly jabs them with the butt of the staff. Strong horizontal knockback.
Back Throw: Krystal positions the opponent behind her, then plants the end of her staff into the ground. Krystal then lifts herself up, and using the staff as a vault, performs a strong flying kick into the opponent’s back.
Up Throw: Krystal kneels down on one knee as she’s placing the upper half the staff underneath the grabbed opponent. Krystal then uses all her weight to force the other half of the staff down, using her knee as a fulcrum. Thus, shooting the grabbed opponent into the air. Strong kill move.
Down Throw: As she steps to the side, Krystal slams the opponent down onto the ground. She then lifts up her staff and performs a downward, vertical thrust into the victim’s spine. Easy to follow up with.
Get-Ups
Front Get-Up: Krystal pops up and around into a kneeling position, then spins the staff once around her neck.
Back Get-Up: Krystal sits up into a kneeling position and spins the staff once around her neck.
Trip Get-Up: Krystal spins the staff once around her neck.
Ledge Attack: Krystal does a hard, one-armed swing with the staff across the ground.
Specials
Neutral Special: Fire Blast - This attack shoots a fiery projectile from the end of the staff, and consumes a very small amount of the staff’s energy meter. This attack cannot be charged or prolonged by holding its input. The fire blasts travel quickly, and do not expire after a certain distance.
Side Special: Ice Blast - This attack spouts an icy blast from the end of the staff. Holding down its input will cause the effects and range of the attack to become greater. If an enemy is within the ice blast for too long, they become frozen. The attack consumes a small amount of the staff’s energy meter, but the longer it’s held, the faster it drains.
Up Special: Rocket Boost - For this attack, Krystal places the staff in front of her and is boosted straight upwards. The longer the input is held, the faster and further the Rocket Boost carries Krystal. The more charge, the more energy consumed. While charging, a small blue aura travels from the butt of the staff to the staff’s head. Used as a measure of how much charge the attack has.
Down Special: Ground Quake - For this attack, Krystal lifts the staff above her head, then slams it onto the ground, causing an earthquake. The longer the input is held, the more range and power the Ground Quake will have. The more charge, the more energy consumed. While charging, a small blue aura travels from the butt of the staff to the staff’s head. Used as a measure of how much charge the attack has.
Final Smash: CloudRunner Raid - Krystal’s Final Smash is based off of the opening to Star Fox Adventures, where Krystal rides a CloudRunner as she attacks General Scales’ ship. For her Final Smash, Krystal summons the same CloudRunner, who carries her to the foreground of the stage. From here, Krystal uses her overcharged staff to fire powerful blasts onto the stage. No limit to blasts fired during the 15 seconds it is active.
Defenses
Shield: Krystal kneels down, standing the staff upright as it creates a force field around her. The force field does not shrink when hit, preventing shield stabbing. Rather, the blue force field will become more and more transparent. This is based off the Force Field staff ability from Star Fox Adventures.
Sidestep Dodge: Krystal tucks the staff in close and pivots to the side off her foot.
Forward Roll: Krystal plants the end of her staff into the ground in front of her and uses it to vault herself from Point A to B. As she vaults, she simply pulls herself up along the side of the staff.
Backward Roll: Krystal plants the end of her staff into the ground behind her and uses it to vault herself form Point A to B. As she vaults, she positions her body more horizontally, rather than upright. Based off the backwards dodge from Star Fox Adventures.
Extras
Entrance: Krystal flys in on the CloudRunner from the Star Fox Adventures opening.
Stance: Basically, Krystal’s pose in the Smashified Artwork.
Idle Animations
- Animation 1: Krystal positions her staff across her upper back and shoulders, then twists from side to side to stretch.
Taunts
- Animation 2: Krystal stands the staff upright with one arm, closes her eyes, and looks down while placing her fingers against her temple.
Victory Animations
- Up Taunt: Based off her victory animation from Star Fox: Assault, Krystal stands her staff upright with one hand, and leans forward. She shakes her finger with her free hand and says “You’re not ready yet!”
- Side Taunt: Krystal swings her staff one-handedly to the side and shouts “Is that the best you can do?”
- Down Taunt: Krystal leans back on one leg and twirls the staff three times with one hand by her side as she remarks “Had enough?”
- Animation 1: Krystal performs a 4-point strike, before twirling the staff behind her.
- Animation 2: Krystal spins the staff and launches it into the air, catching it and holding the pose.
Special Victory Dialogue
- Animation 3: Krystal sheaths the staff on her back and turns to the CloudRunner beside her, closing her eyes and resting her head on the CloudRunner’s beak as she says “Thank-you.”
- Victory vs. Fox: “I told you, Fox, I can handle myself!” - Krystal
- Defeat vs. Fox: “Hope I didn’t hit you too hard.” - Fox
- Victory vs. Falco: “You should stick to the air, Falco.” - Krystal
- Defeat vs. Falco: “Don’t worry about it, you’re improving.” - Falco
- Victory vs. Slippy: “Hurts when Fox isn’t here to watch your back, huh?” - Krystal
- Defeat vs. Slippy: “That staff can’t beat my tech!” - Slippy
- Victory vs. Wolf: “Joining you was a mistake, Wolf!” - Krystal
- Defeat vs. Wolf: “Can’t believe I let you fly with us.” - Wolf
I think when people consider smash speculation and Krystal in general people really ignore the kit creation process a really how important this kind of thing is. Kits like these should be flaunted around showing that she's really a good idea for inclusion in smash because of being fun and unique to play because it's realistic, yet entertaining.