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Team Star Fox call in Krystal for Smash!

Smokey21

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Nintendo need to revisit the gamecube controller design. To this day it is still one of the most loved, and for good reason, but it lacks certain modern touches and has a few things that are utterly unnecessary now.

No game since the Wii's release, for example, has made use of analogue shoulder buttons so why require such a long L and R press? And why only have Z on the right when 3rd parties have clearly shown that people want it easily accessible from both sides?

Personally, I would love to see some clicky sticks in there like we see on Sony and Microsoft consoles. The tactility of them feels so right, even just as a means to fidget through cutscenes.
I really liked the GameCube controller design, so much so that I actually use xpadder on my PC to bind some games hotkeys to the controller and play the games that way. I'd definitely take an updated model of that controller should Nintendo decide to revisit it. It's still my personal favorite controller to this day. The controller probably could use some more modern touches like you were saying, but I can't think of any off the top of my head to suggest. I still think it's the best controller imho, but I'm kinda weird. I loved the 3 handed n64 controllers design... lol.
 

Tortilla Noggin

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I have never heard that before. I hope you can find the source for that, it would be interesting to read.
I second that source request,
I've looked and I've looked, yesterday and today, but I just can't find it. That's so irritating...

If I happen across it again, I'll let you guys know.

Assuming that the what you were told is true, Smash Run is presumably the amalgamation of its various assets.
This seems like a pretty reasonable assumption - or perhaps the original source was somewhat mistranslated or misconstrued, and that was what they meant all along.

I recall that it came off of the back of those interviews where Smash 3DS/Wii U not having a story-mode was mentioned, but after poring over a lot of re-postings and permutations, I still can't find the right one.

I think we'll just have to assume that Smash Run was indeed derived from it. Though admittedly, I'd like to hope that the assets in Smash Run were also reserved for something a bit bigger. :laugh:

And Diddy Kong Racing 2 would be big news. It has been rumoured for roughly a decade now, with some pretty plausible explanations for its setbacks having surfaced but what most convinces me of its legitimacy is the lack of Diddy Kong in any current Mario Kart title (7 or 8). As a popular veteran, it seems super weird that they'd put metallic peach in over him without good reason.

It was also the fastest selling game of all time in its day, one of the very few rare projects Nintendo can legally produce a followup to, a genre cross that we've hardly seen since and a major part of an era that has a huge nostalgic following.

Whether they've been working on it or no, I have no idea, but the rumours seem viable and I want to believe.
For want of not going too off-topic here, I just want to say that I'm in the same boat, here.

Whilst I never enjoyed the original as much as I wanted to due to its game-design problems (cheating AI and extreme amounts of repetition for the sake of padding a game's length don't really sit well with me; The DS port/remake addresses some but not all of this, but ultimately devolves into the same problems later on), I've always wanted to see a sequel that lives up to the potential that the original had, since game-design has moved on since then.

The rumours do seem plausible for many reasons, and they're actually the first rumours ever that I've genuinely wanted to believe are real. :laugh: Only time will tell, though!

I really liked the GameCube controller design, so much so that I actually use xpadder on my PC to bind some games hotkeys to the controller and play the games that way. I'd definitely take an updated model of that controller should Nintendo decide to revisit it. It's still my personal favorite controller to this day. The controller probably could use some more modern touches like you were saying, but I can't think of any off the top of my head to suggest. I still think it's the best controller imho, but I'm kinda weird. I loved the 3 handed n64 controllers design... lol.
I must be one of the only people who can't stand GameCube controllers. :p They really hurt my hands.

My favourite controller of all time is that of the SNES, and I'm getting on really well with the Switch's Joy-Cons*, as they inherit quite a lot of that feel.

*I modified my Joy-Con Grip to remove the handles, because they hurt my hands, too. The grip is designed for the handles to be easily removed if you have the right set of screwdrivers.

Still, for those who like the GameCube controllers, they did vaguely mention some sort of possibility for GameCube-style Joy-Cons back in February;

Nintendo - Cannot use USB-C to get video output on Switch, GameCube VC discussion

Coming from an interview with Nintendo's Yoshiaki Koizumi...

- only way to output video on a TV is via the dock
- it will not be possible to use the USB-C port to get video, even with a USB to HDMI adapter
- doesn't outright deny the possibility of GameCube games on Virtual Console and says "we are working on some things along those lines"
- Shinya Takahashi explains that if Nintendo were to release GameCube-shaped Joy-Cons, they would add analog triggers
- Takahashi believes the whole thing would end up looking bulky/hideous though
 
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ryuu seika

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Whilst I never enjoyed the original as much as I wanted to due to its game-design problems (cheating AI and extreme amounts of repetition for the sake of padding a game's length don't really sit well with me; The DS port/remake addresses some but not all of this, but ultimately devolves into the same problems later on), I've always wanted to see a sequel that lives up to the potential that the original had, since game-design has moved on since then.
The DS remake added so many more problems though. It was ridiculous.
 

Smokey21

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I've looked and I've looked, yesterday and today, but I just can't find it. That's so irritating...

If I happen across it again, I'll let you guys know.
Alright sounds good man. I really hope you can find it sometime, no pressure! :)
I must be one of the only people who can't stand GameCube controllers. :p They really hurt my hands.

My favourite controller of all time is that of the SNES, and I'm getting on really well with the Switch's Joy-Cons*, as they inherit quite a lot of that feel.

*I modified my Joy-Con Grip to remove the handles, because they hurt my hands, too. The grip is designed for the handles to be easily removed if you have the right set of screwdrivers.

Still, for those who like the GameCube controllers, they did vaguely mention some sort of possibility for GameCube-style Joy-Cons back in February;
I really don't think you're alone there on the controller hurting your hands. I am pretty sure that anyone who games on those long enough will always hurt their hands. Also, Since when have gamers cared for their health xD? Personally I have a custom one with a playstation analog over the stick so it ends up hurting significantly less for extended periods of time.

I liked the SNES controller design as well, but I don't think it will get revisited besides possibly getting a SNES classic sometime in the future. Everyone's gotta have dem analog sticks these days.

Oh that's pretty cool. I didn't know you can customize your own joy-cons like that. That's good to know, although I would probably have to see it for myself if I would have to customize it at all.

I had seen that article before but I didn't read too much into that because they didn't seem all too excited about revisiting them with that ending comment saying that it might end up looking too bulky in the end. He also said if they were to do it, so like typical Nintendo fashion there isn't much to go off in that little blurb sadly.
 

Tortilla Noggin

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I really don't think you're alone there on the controller hurting your hands. I am pretty sure that anyone who games on those long enough will always hurt their hands.
Oh, no, I meant that GameCube controllers (and the Switch's Joy-Con Grip) hurt my hands within seconds. It's due to the handles/grips on them. I didn't like the layout, either, as I found it rather unergonomical, but the fact is that they're literally unusable for me even without the additional problems presented by the layout. :p They're very much designed for people with large hands.

There's also the fact that they're completely unsuitable for my preferred button layout for Smash, too (I use a setup based on SNES platformers - think Kirby and DK, and you're on the right track). :laugh:

He also said if they were to do it, so like typical Nintendo fashion there isn't much to go off in that little blurb sadly.
Yeah, it's very non-committal, but that's how it always goes, really. It wouldn't especially surprise me if we did see something in that vein at some point, though.

EDIT: Getting back on track a bit, just a random thought: Did Star Fox Assault even use the analogue shoulder-buttons? I'm curious, because I wouldn't like to see it held back from a potential Virtual Console release, if it did.
 
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Smokey21

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Oh, no, I meant that GameCube controllers (and the Switch's Joy-Con Grip) hurt my hands within seconds. It's due to the handles/grips on them. I didn't like the layout, either, as I found it rather unergonomical, but the fact is that they're literally unusable for me even without the additional problems presented by the layout. :p They're very much designed for people with large hands.

There's also the fact that they're completely unsuitable for my preferred button layout for Smash, too (I use a setup based on SNES platformers - think Kirby and DK, and you're on the right track). :laugh:


Yeah, it's very non-committal, but that's how it always goes, really. It wouldn't especially surprise me if we did see something in that vein at some point, though.

EDIT: Getting back on track a bit, just a random thought: Did Star Fox Assault even use the analogue shoulder-buttons? I'm curious, because I wouldn't like to see it held back from a potential Virtual Console release, if it did.
That's very unfortunate that they hurt your hands like that because I personally think that those controllers are amazing. Although that's probably because I do have big hands. Seems odd though that Nintendo would design controllers that would hurt people's hands if they were too small.

I use a custom layout for my smash as well, but that's just to eliminate the jumping while tapping up on the stick. other than that it's pretty much identical. Still custom though! :p

Yeah Nintendo is non-commital in a lot of things, but thats just how they are sadly. I hope we do see something along those lines soon, but if it's going to end up bulkier it might end up worse for you. -_-

Umm in Star Fox Assault the bumpers were used for dodging in the default setup and aiming in the other setup. In vehicles they were your roll and breaks. So yes they were used in Star Fox Assault.
 

Tortilla Noggin

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Seems odd though that Nintendo would design controllers that would hurt people's hands if they were too small.
Well, I'm fairly sure that they design products to suit average folks - the majority of the population. I know I have smaller hands than average, and wouldn't expect many companies to design something that suits a smaller proportion of the population (MadCatz did make a mini-sized GameCube controller that alleviated most of the issues, barring the weird layout, but these things weren't especially common). That the Switch provides proper options is refreshing, though!

I hope we do see something along those lines soon, but if it's going to end up bulkier it might end up worse for you. -_-
Nah, I'm not worried - I doubt they'd make it a requirement for anything. The requirement is always going to be what you get in the box, and extras like that are really only aimed at those who specifically want them. ;)

Umm in Star Fox Assault the bumpers were used for dodging in the default setup and aiming in the other setup. In vehicles they were your roll and breaks. So yes they were used in Star Fox Assault.
Sorry, I should've been clearer: I was wondering if the shoulder-buttons' analogue nature was used in Star Fox Assault - I genuinely can't remember if lighter pressure equalled less movement or not. I know that the buttons themselves were used. :laugh:
 
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Smokey21

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(MadCatz did make a mini-sized GameCube controller that alleviated most of the issues, barring the weird layout, but these things weren't especially common). That the Switch provides proper options is refreshing, though!
Funny I was about to suggest that if you didn't bring that up! And yeah I didn't particularly like the layout on that one myself either(besides being too small for me ofc). Yeah I didn't know how customizable the switch was, that is pretty awesome though.
Nah, I'm not worried - I doubt they'd make it a requirement for anything. The requirement is always going to be what you get in the box, and extras like that are really only aimed at those who specifically want them. ;)
True enough! There still is a big market to be had with things like that obviously, so they will profit from doing something like that. I know I would get one should they approach making some.
Sorry, I should've been clearer: I was wondering if the shoulder-buttons' analogue nature was used in Star Fox Assault - I genuinely can't remember if lighter pressure equalled less movement or not. I know that the buttons themselves were used. :laugh:
Indeed it did control the speed at which you slowed down and sped up! The analog nature is most definitely used! :)
 
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Gagnetar

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Well, I'm fairly sure that they design products to suit average folks - the majority of the population. I know I have smaller hands than average, and wouldn't expect many companies to design something that suits a smaller proportion of the population (MadCatz did make a mini-sized GameCube controller that alleviated most of the issues, barring the weird layout, but these things weren't especially common). That the Switch provides proper options is refreshing, though!


Nah, I'm not worried - I doubt they'd make it a requirement for anything. The requirement is always going to be what you get in the box, and extras like that are really only aimed at those who specifically want them. ;)


Sorry, I should've been clearer: I was wondering if the shoulder-buttons' analogue nature was used in Star Fox Assault - I genuinely can't remember if lighter pressure equalled less movement or not. I know that the buttons themselves were used. :laugh:
Just played it, light presses let you bank, hard press barrel rolls aswell. Gamecube Joy-Cons sounds insane, how would that even work? just shove the driver software into the switch and let us use the adaptor, The issue with that is you couldn't use the gamecube function without the dock but eh.
 

Tortilla Noggin

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Gamecube Joy-Cons sounds insane, how would that even work? just shove the driver software into the switch and let us use the adaptor, The issue with that is you couldn't use the gamecube function without the dock but eh.
I would imagine that they'd do both, somehow. ;)

EDIT: Wow, speaking of Star Fox Assault, I haven't seen this papercraft, before. It looks like a lot of work, though! :laugh:

 
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Guybrush20X6

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EDIT: Getting back on track a bit, just a random thought: Did Star Fox Assault even use the analogue shoulder-buttons? I'm curious, because I wouldn't like to see it held back from a potential Virtual Console release, if it did.
Not as far as I can recall. It should be fine. It's odd that the Switch doesn't have analogue triggers. They look they they are but nope.
 

ryuu seika

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Just a sudden thought and I'm sorry to bring back an off topic segment but, with DKR2 said to be a game that focuses on Nintendo's lesser known, minor and side characters from their big franchises, do think that Krystal's lack of inclusion in the main Starfox team would warrant her a place? What style of racer would she be?
 

Tortilla Noggin

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Just a sudden thought and I'm sorry to bring back an off topic segment but, with DKR2 said to be a game that focuses on Nintendo's lesser known, minor and side characters from their big franchises, do think that Krystal's lack of inclusion in the main Starfox team would warrant her a place? What style of racer would she be?
Ooh, that's a good one!

I reckon that Krystal would be a middleweight, with a bit more of a lean towards speed and handling than towards acceleration. Also, assuming that they were to keep the original game's multiple vehicles, and perhaps themed them to suit each character this time around (something which seems like a good enough idea, considering the rumoured story - surely wannabe stars would have personalised cars), they could easily fit in some references to other games that she's appeared in. Though Command is maligned by most, I could easily imagine them using her Cloud Runner ship from that game as her air vehicle, for example. It'd also be easy enough to pull her land and sea vehicles from the Star Fox series, too - the Landmaster and Blue-Marine fit perfectly, there.
 

Diddy Kong

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I came here to show love and support. I'd still like Krystal to happen in Smash, cause she was from the last console game Rare made for Nintendo before leaving for Microsoft. I didn't really support her last time because I thought she was very unlikely, and her 'fanbase' was terrible, but now I would really love to see her in. And first of all return to StarFox of course... If they ever gonna push the franchise further than StarFox 64 remakes. :rolleyes:
 

Gagnetar

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I came here to show love and support. I'd still like Krystal to happen in Smash, cause she was from the last console game Rare made for Nintendo before leaving for Microsoft. I didn't really support her last time because I thought she was very unlikely, and her 'fanbase' was terrible, but now I would really love to see her in. And first of all return to StarFox of course... If they ever gonna push the franchise further than StarFox 64 remakes. :rolleyes:
I certainly hope they do, we're all sick of the remakes. I'd have to imagine Miyamoto has learned his lesson by now. It's hard to use a remake to gauge interest in the series when the previous entry was a remake and like most of the games are remakes. With any luck they'll go full force on an actual sequel in hopes of maximizing profits with the switch's rapidly growing install base.
 

Diddy Kong

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I certainly hope they do, we're all sick of the remakes. I'd have to imagine Miyamoto has learned his lesson by now. It's hard to use a remake to gauge interest in the series when the previous entry was a remake and like most of the games are remakes. With any luck they'll go full force on an actual sequel in hopes of maximizing profits with the switch's rapidly growing install base.
Hopefully he'll realise not ALL remakes are bad, just those who are forced upon us. I'd love to have remakes of the original DKC triology for example, or Super Metroid, or the earlier western Fire Emblem titles, but it seems that only StarFox 64 and Ocarina of Time get this treatment.

Also, speaking of, I think it's weird that Rare never really made any handheld games for Nintendo outside of Diddy Kong Racing DS.
 
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Gagnetar

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Hopefully he'll realise not ALL remakes are bad, just those who are forced upon us. I'd love to have remakes of the original DKC triology for example, or Super Metroid, or the earlier western Fire Emblem titles, but it seems that only StarFox 64 and Ocarina of Time get this treatment.

Also, speaking of, I think it's weird that Rare never really made any handheld games for Nintendo outside of Diddy Kong Racing DS.
With what Sakamoto thinks is a good personality for Samus I'm wary about giving him too much control over one of the gems of metroid these days. I mean even Team Ninja actually grounded him a bit because Other M could have been a rail shooter without their influence. Retro seems to be able to control him better. They're probably not old enough but I'd love to see the Tellius games get remade, We like Ike after all. We should see how well Shadows of Valentia does. I was too young to play the DKC games but my brother loved them when he was younger, there's probably a lot of nostalgia to be had in the series.

I didn't even know Rare did anything with Nintendo after they were split from them. I just think we should be thankful nintendo retains the rights to DK IP and Krystal
 

Smokey21

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I came here to show love and support. I'd still like Krystal to happen in Smash, cause she was from the last console game Rare made for Nintendo before leaving for Microsoft. I didn't really support her last time because I thought she was very unlikely, and her 'fanbase' was terrible, but now I would really love to see her in. And first of all return to StarFox of course... If they ever gonna push the franchise further than StarFox 64 remakes. :rolleyes:
Hey hey Diddy Kong Diddy Kong Welcome! I am a big Rare fan myself and grew up on games like Goldeneye, Banjo Kazooie, Jet Force Gemini, Conker's Bad Fur day, and Perfect Dark. I was literally heartbroken after realizing what Microsoft did to them. And yeah I can understand the fanbase thing as there are many fanbases that just go bat-**** crazy and it gives the term "fanboy" a bad name, it's so bad these days that it is becoming a derogatory term on the internet and that honestly annoys me(because apparently you can't like something or you will be labeled a "fanboy" now)... lol. I am hopeful that her reason for not getting in last time was that they were trying to think of a great way to return her to the franchise; maybe with an awesome sequel! Ah well I guess we will see when/if that happens over the next month/year... :p

Hopefully he'll realise not ALL remakes are bad, just those who are forced upon us. I'd love to have remakes of the original DKC triology for example, or Super Metroid, or the earlier western Fire Emblem titles, but it seems that only StarFox 64 and Ocarina of Time get this treatment.
I would play the **** out of an original DKC trilogy remake. I still to this day go back to that game on an emulator to play with friends as that game is a timeless classic that is worth a remake just as much as Ocarina of time/SF64, though I am pretty sure even the Star Fox 64 fans are running out of reasons to ask for another SF 64 because it's just never "perfect" enough for them. I would also love a Super Metroid remake, that's another one of my favorite SNES games!
I just think we should be thankful nintendo retains the rights to DK IP and Krystal
And I think we should just stop thinking of this Bizarro world where this could have happened! You're giving me the chills! -_-
 
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Diddy Kong

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Banjo Kazooie Grunty's Revenge and the DKR2 tie in that later got turned into Banjo Pilot.
Okay there's that but those games where made close enough to the buy out so it's expected. GBA and DS aren't from the same era, so that's where my question was rooted. Why didn't we see anything after DKR DS? :urg:
 

Guybrush20X6

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Okay there's that but those games where made close enough to the buy out so it's expected. GBA and DS aren't from the same era, so that's where my question was rooted. Why didn't we see anything after DKR DS? :urg:
I wonder if that's indicative of Microsoft messing with the idea of their own handheld.
 

Smokey21

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I wonder if that's indicative of Microsoft messing with the idea of their own handheld.
Apparently smart phones took that market according to them. they're also already doing well with their Xbox and Windows markets and I really don't think they even need to worry about working on a handheld. They do have other really cool things though like holo lens if you haven't seen that already. That is some pretty cool tech.
 

Tortilla Noggin

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Also, speaking of, I think it's weird that Rare never really made any handheld games for Nintendo outside of Diddy Kong Racing DS.
Banjo Kazooie Grunty's Revenge and the DKR2 tie in that later got turned into Banjo Pilot.
And there were the three Donkey Kong Land games for the Game Boy, the Game Boy version of Killer Instinct, the Japan-only Game Boy Colour version of Donkey Kong Land 3, Conker's Pocket Tales (the only released remnant of the original direction for the Conker series) for the Game Boy Colour, the Game Boy Colour version of Donkey Kong Country, the Game Boy Advance ports/remakes of the Donkey Kong Country trilogy, and Viva Piñata: Pocket Paradise for the DS.

I might be forgetting one or two others, here. And I know that there was a cancelled Game Boy Colour Jet Force Gemini game, too.

After all of that, I'm sure that Microsoft had whatever reasons they had for opting not to continue having Rare work on games for a rival company's hardware.
 

Gagnetar

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Just found an article saying that Namco sped up their north american release date for Xenoverse 2 on switch to this fall, the increased focus on fighting games seems to be continued to be proven, Another positive tick for the gamesblog rumor. That rumor list also includes Rayman being worked out for smash which I suppose would excite some, probably because of that viral fake leak video nintendo saw people interested in him for smash. It also mentions 3 Retro studios games, one of them being Metroid. Source Gaming seems to think this rumor is worth watching pan out and i'm inclined to agree with it's high rate of accuracy. I personally see this fighting game focus climaxing with Smash Switch in some manner being announced at E3, waiting another year feels like it'd miss timing for this focus. So perhaps this E3 will be interesting after all.
 

Tortilla Noggin

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That rumor list also includes Rayman being worked out for smash which I suppose would excite some, probably because of that viral fake leak video nintendo saw people interested in him for smash.
In fairness, though, they already licensed Rayman for Smash, albeit not in a playable capacity - he appears as a trophy in Smash 3DS/Wii U, which I presume inspired that particular hoax. It was always incredibly strange, and is one of the numerous reasons I suspect that the games were somewhat rushed out. (This same thing also applies to Commander Video, from the Bit.Trip series, too.)

Also, I think this list of rumours has passed me by. Do you have a link, by any chance, please?

I personally see this fighting game focus climaxing with Smash Switch in some manner being announced at E3, waiting another year feels like it'd miss timing for this focus. So perhaps this E3 will be interesting after all.
This wouldn't surprise me one bit. Exciting times - and only 22 more days to go 'til we find out! :grin:
 
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Gagnetar

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In fairness, though, they already licensed Rayman for Smash, albeit not in a playable capacity - he appears as a trophy in Smash 3DS/Wii U, which I presume inspired that particular hoax. It was always incredibly strange, and is one of the numerous reasons I suspect that the games were somewhat rushed out. (This same thing also applies to Commander Video, from the Bit.Trip series, too.)

Also, I think this list of rumours has passed me by. Do you have a link, by any chance, please?


This wouldn't surprise me one bit. Exciting times - and only 22 more days to go 'til we find out! :grin:
As a matter of a fact I do, it's an interesting read http://sourcegaming.info/2017/05/07/the-gameblog-rumor-status/

Only 22 days eh? it's counting down kinda quickly, I like that.
 

Tortilla Noggin

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Gagnetar

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Mario with guns eh? Now i've seen everything. It's getting pretty close to E3 so i'm pretty excited to see what leaks and rumours are confirmed or deconfirmed. It looks like Nintendo Life is doing their own smash ballot, May aswell show the love for the blue vixen everywhere.
http://www.nintendolife.com/news/20...o_see_in_super_smash_bros_for_nintendo_switch

Cuthbert suggested I handwrite a letter to Nintendo addressing it to Imamura If I wanted to talk to him as it "works surprisingly well". Once I get the right address from him I think I'll send one to Miyamoto too outlining the passion people have for Krystal in both starfox and smash. The roster for smash was likely decided back at the end of the ballot but If DLC isn't predetermined Miyamoto might be able to help sway it in her favor for her shot if she's not already in it.
 

jordansweeto

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Just wanted to congratulate everyone here, this Krystal discussion is now the most viewed thread in the General Speculation topic!
Just goes to show that Krystal's support is still alive and strong thanks to our dedication, let's all keep it up!

Speaking of keeping up the support - E3 is approaching soon which means our support needs to be at it's strongest.
I'll be keeping the Krystal Support Youtube updated with the new videos in which we should be sending our support to!
Anything Smash related will be good for us to target with Krystal support (for DLC). I'm sure we'll see some form of Smash this E3, very doubtful for anything Star Fox related though. I personally think we'll be hearing something about a new Metroid though, just my own prediction there!

It looks like Nintendo Life is doing their own smash ballot, May aswell show the love for the blue vixen everywhere.
http://www.nintendolife.com/news/20...o_see_in_super_smash_bros_for_nintendo_switch
I have made a call out to my supporters to go vote for Krystal so hopefully she has got a good boost from that.
It's important to have Krystal's popularity known not only to Nintendo themselves but the entire community, though in the end Nintendo makes all the decisions so our focus should go there haha.
 

Gagnetar

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Just wanted to congratulate everyone here, this Krystal discussion is now the most viewed thread in the General Speculation topic!
Just goes to show that Krystal's support is still alive and strong thanks to our dedication, let's all keep it up!

Speaking of keeping up the support - E3 is approaching soon which means our support needs to be at it's strongest.
I'll be keeping the Krystal Support Youtube updated with the new videos in which we should be sending our support to!
Anything Smash related will be good for us to target with Krystal support (for DLC). I'm sure we'll see some form of Smash this E3, very doubtful for anything Star Fox related though. I personally think we'll be hearing something about a new Metroid though, just my own prediction there!


I have made a call out to my supporters to go vote for Krystal so hopefully she has got a good boost from that.
It's important to have Krystal's popularity known not only to Nintendo themselves but the entire community, though in the end Nintendo makes all the decisions so our focus should go there haha.
Yes the roster has been long chosen if it's releasing this year. I thought it was the most viewed after we manage to get passed daisy but fake rosters seem to be double our score out of nowhere. After Dylan gives me the address to try sending to them you should try writing your own to them, and perhaps Sakurai if he's the mind behind this game aswell.
 

Smokey21

Smash Apprentice
Joined
Apr 23, 2017
Messages
195
Mario with guns eh? Now i've seen everything. It's getting pretty close to E3 so i'm pretty excited to see what leaks and rumours are confirmed or deconfirmed. It looks like Nintendo Life is doing their own smash ballot, May aswell show the love for the blue vixen everywhere.
http://www.nintendolife.com/news/20...o_see_in_super_smash_bros_for_nintendo_switch

Cuthbert suggested I handwrite a letter to Nintendo addressing it to Imamura If I wanted to talk to him as it "works surprisingly well". Once I get the right address from him I think I'll send one to Miyamoto too outlining the passion people have for Krystal in both starfox and smash. The roster for smash was likely decided back at the end of the ballot but If DLC isn't predetermined Miyamoto might be able to help sway it in her favor for her shot if she's not already in it.
I still don't know what I really think about the Mario X Rabbids crossover, I will have to see more than a few spoiler images to gauge my interest for that game. I will likely need to see some gameplay and if it looks fun I will probably get it(assuming I get a switch at all). My interest is still mainly Star Fox and Metroid and those are ultimately the franchises I get consoles for(besides smash ofc). I am pretty sure with this crossover happening there will be a Rayman in Smash sometime soon, maybe not right away since we really don't know when they fully decided the roster for smash switch and if this was a thing before it was decided, but definitely sometime in the future, since it just makes sense with the partnership involved in a crossover.

Good find on that poll! I will go post that on my channels and make announcements for it on other sites favorable to Krystal as well! Hopefully she comes out on top! Nintendolife is a pretty big site when it comes to Nintendo stuff, the more attention we can get for Krystal the better!

Let me know when you get that address I will write one to both of them as well! :)


Just wanted to congratulate everyone here, this Krystal discussion is now the most viewed thread in the General Speculation topic!
Just goes to show that Krystal's support is still alive and strong thanks to our dedication, let's all keep it up!

Speaking of keeping up the support - E3 is approaching soon which means our support needs to be at it's strongest.
I'll be keeping the Krystal Support Youtube updated with the new videos in which we should be sending our support to!
Anything Smash related will be good for us to target with Krystal support (for DLC). I'm sure we'll see some form of Smash this E3, very doubtful for anything Star Fox related though. I personally think we'll be hearing something about a new Metroid though, just my own prediction there!


I have made a call out to my supporters to go vote for Krystal so hopefully she has got a good boost from that.
It's important to have Krystal's popularity known not only to Nintendo themselves but the entire community, though in the end Nintendo makes all the decisions so our focus should go there haha.
I am super happy to see how well Krystal is doing on here, but she still has a ways to go as more and more IP are coming out and she still hasn't been in a game for over 11 years now(which is irritating, since her last game she was in was far from fair to her as a character). We cannot falter now if we want to see her continue to be a relevant character.

I don't see anything new on your youtube channel just yet, but I am ready to strike when you do find something! And yeah I am expecting some Metroid news this year as well, retro games still has 3 projects that they are working on and I am positive one of them is Metroid and hopefully it's not terribly far away from release, but they are mostly showing games coming out this year to keep the hype on the newly released switch. I also am wondering what they have Monolithsoft/Mistwalker working on, that could be something interesting to keep tabs on.


Yes the roster has been long chosen if it's releasing this year. I thought it was the most viewed after we manage to get passed daisy but fake rosters seem to be double our score out of nowhere. After Dylan gives me the address to try sending to them you should try writing your own to them, and perhaps Sakurai if he's the mind behind this game aswell.
Too bad we don't know anything about Sakurai's role behind Smash now other than the fact that he didn't want to do it anymore. So I am not sure if we should write a letter to him, although it probably wouldn't hurt to try. I hope smash is coming out this year, but they would be putting it out shortly after an arms release most likely and would probably butcher arms sales if they did put it out too close to that. So it will likely be closer to holiday with Mario Odyssey(if it's to come out this year at all) to give arms more time to sink in and get more of a stake in the competitive scene.
 
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ryuu seika

Smash Master
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So, if we wanted to keep the specials similar (to keep that link between the Starfox cast) but still have her be a staff user, how about:

Up B - Rocket Jump: Flames burst from the base of her staff to propel her upwards. Minorly controllable during flight and much less startup than Firefox/Bird but only has a hitbox on the staff itself, leaving her sides vulnerable.

Neutral B - Staff Blaster: Similar to Snake's rocket launcher in Brawl, this move puts Krystal into a shield-cancellable special stance, where up and down inputs will instead work to angle her weapon and A or B will fire off its whispy laser balls from Adventures.

Down B - Shield Burst: Krystal slams the base of her staff into the ground and a blue sphere resembling Assault's shields (her specialty) grows to surround her. This can act as an attack or reflector but is also a bit laggy due to the moments where it's below her body size. In the air, however, the staff slam can itself be an attack, making it a lot faster and a decent spike move. The trade off, though, is that it only ends if it makes contact and won't generate the shield unless that contact is with a platform.

Side B - IDK Yet.
 
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Gagnetar

Smash Journeyman
Joined
Apr 19, 2017
Messages
392
So, if we wanted to keep the specials similar (to keep that link between the Starfox cast) but still have her be a staff user, how about:

Up B - Rocket Jump: Flames burst from the base of her staff to propel her upwards. Minorly controllable during flight and much less startup than Firefox/Bird but only has a hitbox on the staff itself, leaving her sides vulnerable.

Neutral B - Staff Blaster: Similar to Snake's rocket launcher in Brawl, this move puts Krystal into a shield-cancellable special stance, where up and down inputs will instead work to angle her weapon and A or B will fire off its whispy laser balls from Adventures.

Down B - Shield Burst: Krystal slams the base of her staff into the ground and a blue sphere resembling Assault's shields (her specialty) grows to surround her. This can act as an attack or reflector but is also a bit laggy due to the moments where it's below her body size. In the air, however, the staff slam can itself be an attack, making it a lot faster and a decent spike move. The trade off, though, is that it only ends if it makes contact and won't generate the shield unless that contact is with a platform.

Side B - IDK Yet.
The starfox cast special matching is due to the fact there's only true original kit between them, forcing the staff into it doesn't really make any sense as it's desired because it's different. If they felt the need to make her like the others her staff wouldn't make an appearance at all. So fortunately we don't have to worry about this scenario.
 

ryuu seika

Smash Master
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Messages
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Amidst the abounding light of heaven!
My thoughts were more that it would give her a unique take on something familiar, while still allowing her the weapon that would make every single one of her A moves utterly her own. It would remove any sense of dissonance between her and the rest of the Starfox cast, while still letting her do her own thing.

I do understand, though, that it may appear on the surface as if it's all too much like forcing her into a cloned archetype. Going the whole hog on that would certainly suck.
 
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Smokey21

Smash Apprentice
Joined
Apr 23, 2017
Messages
195
My thoughts were more that it would give her a unique take on something familiar, while still allowing her the weapon that would make every single one of her A moves utterly her own. It would remove any sense of dissonance between her and the rest of the Starfox cast, while still letting her do her own thing.

I do understand, though, that it may appear on the surface as if it's all too much like forcing her into a cloned archetype. Going the whole hog on that would certainly suck.
I see what you're saying... but from what I was reading of the abilities they still seem different from the other characters. I also don't think it's possible to make her a clone of the other characters if you take her staff into consideration at all. Regardless of the route they decide to take with the character I'd probably still play her should she be included. However, I still believe she would need a semi-adventures/assault styled hybrid moveset to be her best version of herself; where her b presses are abilities from adventures for the most part with maybe a weapon or two from assault thrown in and most her A presses being for quick staff combat of course.
 
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Gagnetar

Smash Journeyman
Joined
Apr 19, 2017
Messages
392
there's no requirement to have them be similar, and I can't really fathom why anyone would want that. A middle ground argument seems like a bad idea. There's a very small number of people who want Krystal to be a clone in any way and it's just not a desirable or well thought out idea. People want hard diversity in fighters and that's why Krystal is sought after outside of her cult fandom. So we should let her shine in her full glory.
 

TheCynicalCdr

Smash Ace
Joined
Jun 13, 2015
Messages
544
All that's known is Sakurai clarified that Krystal would be possibly the only Star Fox character in Smash that would not be a borderline Fox clone unlike Falco and Wolf. It's why supporting her would be the best idea as this could also benefit potentially other characters from that series. In fact it might actually help its respective series as Zero especially in Japan didnt do well at all. If you know how Fire Emblem Awakening helped save the series from dying in Japan,, you might know what i'm getting at.
 

Gagnetar

Smash Journeyman
Joined
Apr 19, 2017
Messages
392
All that's known is Sakurai clarified that Krystal would be possibly the only Star Fox character in Smash that would not be a borderline Fox clone unlike Falco and Wolf. It's why supporting her would be the best idea as this could also benefit potentially other characters from that series. In fact it might actually help its respective series as Zero especially in Japan didnt do well at all. If you know how Fire Emblem Awakening helped save the series from dying in Japan,, you might know what i'm getting at.
Well if Miyamoto is the creative mind this time he does have a fondness for Star Fox and if he follows any fan interest with his game bias it's reasonable to expect Wolf and Krystal though he could end up doing Slippy over Krystal because I think he likes him and you can flex to make a fun kit out of him. I wouldn't suspect that though if he follows what people would want from the series. The Tellius games for FE are my favorite but am pretty biased towards Ike and I like the Laguz considerably. But they suffered from limited supply, and apparently RD in particular is considered one of the hardest games in the series. In any case Smash does a lot to advertise overseas appeal and I think the heavy character pairing mechanics are well-liked by western audiences from Awakening. In order to get something similiar we'd need someone with a Star Fox bias. If Sakurai would have made a Star Fox instead of a Kid Icarus game, I don't think we'd be here right now but there's nothing that can be done about that. We just have to wait and see if they dragged Sakurai back to Smash, without Iwata to do so I imagine this is possible or atleast him having a lesser role in the games development.
 
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