StarScarJenova
Smash Rookie
- Joined
- Mar 14, 2008
- Messages
- 20
I hope that me creating a whole new topic doesn't bother anyone, but I looked feverishly through all the other posts and couldn't find anything, I wonder how many others are frustrated with this. Anywho, I decided to start testing this out to see what exactly needs to be done and what we're all doing wrong and here are my findings.
The actual input is as follows: U=up, D=down
U,D U,D U,D U,D
Seems like a lot, and given the actual frame window that you have to execute it, I believe it to be around 8 frames, if we actually go with the 32 fps. If you think of Smash as a 60 FPS game than it would be 15-16 frames for the execution. Doesn't seem like much, a quarter of a second, but it's doable. The frame window might be more leniant. Considering I can't debug I can't say without a doubt, I can give a pretty specific approximation according to the taunt animation, however.
For Up taunt the input must be complete before Samus swipes her hand away from her visor.
For Down taunt the input must be complete before Samus turns to cover her back.
For Side taunt the input must be complete before the halo appears before her arm cannon.
The way I was able to come to these conclusions, after trying the U,D,U notation previously given, was by going into Training and putting the game speed at 1/4. You can see how specific, or not, the input has to be.
Also, I found that as long as you get the four Ups and the four Downs in, consecutively, within the alloted time you're at liberty to press anything else, for example:
U, B, D, U, A, D, etc...
The other buttons don't screw with the input whatsoever. I was able to get the tranformation off doing U, b,b, D, four times at 1/4 speed and still pull it off.
Now, how practical the transformation is, I don't know. I would still rather start off the math with ZZS, but the stark change in play style might benefit. Times that I was able to pull off the transformation within a match without any danger was after a KO or a Smash attack that sent the opponent fairly far away. I did find that once the tranformation was under way Samus has a few invicibility frames, nothing really practical, considering you can still get hit once the suit is falling away, but just for knowledge.
This method worked for every controller, the Wiimote being the most awkward considering it would have to be A, d+A, A, d+A, etc...
Finally, I found it was easiest to pull it off, and I use the classic controller, but this worked for CG controller as well, to hold down on the d-pad and while still holding down press up four times as fast as possible with the other thumb. Awkward, but doable. The nunchuk and wiimote configurations are still what they are and just as hard.
I hope this helps someone. Thanks for reading.
The actual input is as follows: U=up, D=down
U,D U,D U,D U,D
Seems like a lot, and given the actual frame window that you have to execute it, I believe it to be around 8 frames, if we actually go with the 32 fps. If you think of Smash as a 60 FPS game than it would be 15-16 frames for the execution. Doesn't seem like much, a quarter of a second, but it's doable. The frame window might be more leniant. Considering I can't debug I can't say without a doubt, I can give a pretty specific approximation according to the taunt animation, however.
For Up taunt the input must be complete before Samus swipes her hand away from her visor.
For Down taunt the input must be complete before Samus turns to cover her back.
For Side taunt the input must be complete before the halo appears before her arm cannon.
The way I was able to come to these conclusions, after trying the U,D,U notation previously given, was by going into Training and putting the game speed at 1/4. You can see how specific, or not, the input has to be.
Also, I found that as long as you get the four Ups and the four Downs in, consecutively, within the alloted time you're at liberty to press anything else, for example:
U, B, D, U, A, D, etc...
The other buttons don't screw with the input whatsoever. I was able to get the tranformation off doing U, b,b, D, four times at 1/4 speed and still pull it off.
Now, how practical the transformation is, I don't know. I would still rather start off the math with ZZS, but the stark change in play style might benefit. Times that I was able to pull off the transformation within a match without any danger was after a KO or a Smash attack that sent the opponent fairly far away. I did find that once the tranformation was under way Samus has a few invicibility frames, nothing really practical, considering you can still get hit once the suit is falling away, but just for knowledge.
This method worked for every controller, the Wiimote being the most awkward considering it would have to be A, d+A, A, d+A, etc...
Finally, I found it was easiest to pull it off, and I use the classic controller, but this worked for CG controller as well, to hold down on the d-pad and while still holding down press up four times as fast as possible with the other thumb. Awkward, but doable. The nunchuk and wiimote configurations are still what they are and just as hard.
I hope this helps someone. Thanks for reading.