Kiden4911
Smash Rookie
People who don't like AT's and the metagame of melee are people who are treating this game as something other than a fighting game (which it should be and is). To me the whole point of fighting games are that the more you practice at something and the more time you spend training, the more you should be winning. Other fighting games have huge movelists and precise timing which you need to memorize to get better at. Smash has AT's and the metagame. If you take away AT's/metagame in smash that would take away the aspect of super smash that makes it a fighter.
What Synikal is fearing here is that they have taken out the aspects of smash to make it a fighting game. If everything gets watered down to the point where anybody can beat anybody regardless of skill, then that defeats the purpose of Smash as a fighting game.
Now I'm relatively a noob at smash. I've never been in tournaments and only play among friends, but I can appreciate what the metagame and AT's brought to melee. Me taking the time to learn how to wavedash SHOULD pay off. Anyone who learned how to shffl (which i could never do) SHOULD have an advantage over someone who doesn't know how, because that person put in his time and effort practicing shffling. It's not really just a matter of whether Smash is viable for tournament play. It's important even for regular gamers like me who just play with friends.
That being said, I have full confidence that in a year, Brawl will be just as deep (maybe even more so) as Melee and there will be plenty of AT's and metagame to make sure Smash remains a fighting game and not, as synikal put it, a "party game with fighting game aesthetics".
What Synikal is fearing here is that they have taken out the aspects of smash to make it a fighting game. If everything gets watered down to the point where anybody can beat anybody regardless of skill, then that defeats the purpose of Smash as a fighting game.
Now I'm relatively a noob at smash. I've never been in tournaments and only play among friends, but I can appreciate what the metagame and AT's brought to melee. Me taking the time to learn how to wavedash SHOULD pay off. Anyone who learned how to shffl (which i could never do) SHOULD have an advantage over someone who doesn't know how, because that person put in his time and effort practicing shffling. It's not really just a matter of whether Smash is viable for tournament play. It's important even for regular gamers like me who just play with friends.
That being said, I have full confidence that in a year, Brawl will be just as deep (maybe even more so) as Melee and there will be plenty of AT's and metagame to make sure Smash remains a fighting game and not, as synikal put it, a "party game with fighting game aesthetics".