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Sydney Smash Thread - Comrades Of Xeno -

Gords

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I think that's impossible. You just can't zair as it auto grabs the edge.
yeah Bjay we are talking about making codes to create a more melee like brawl . this doesnt actually exist but it would be cool if it did. my post was how i think it should be like.
when it comes to the Zair i was saying that, I think it would be cool if you had the option of whether you could sweetspot the edge and claim it for your own to edge guard or easy recovery as in Brawl. this could be done by holding toward the edge or being neutral when performing the Zair. Or having it act just like there was no edge there but if it came in contact with any part of the stage it would cling to it just like in melee, enabling you to avoid being edgehogged as Dedu said. also would allow it to be used to hit edgeguarder when your just over the edge which doesnt happen in brawl asit goes for the ledge instead. this could be done by holding up, back or down when performing the Zair.

What about lightshielding from Melee? Is that in Brawl, because if it is I don't see people using it.

Other things to consider:
- SHFFL-ing (allows for combos that rewards complex input balancing like other fighters)
- Longer dashdancing (increased freedom of movement and positioning and allows grabs from behind)
- More sit stun (Pokes/Jabs etc that interrupt, allows for openings and reduces reaction times lengthening combos)
- Lightshielding edgeguard
- Greater Directional influence
- More sheild-smash (like shield grab but youre smashing out of shield)
light shielding doesnt exist and cant in exist in brawl. this is because the wii controls dont have springs in their buttons like the GC controllers where you can get two stages for button pushes for light and strong shielding.
this is the reason why i didnt add it too my list from melée,
if it were possible i would add it.

to cover some of your other suggestions
SHFFLing - well if you add L-cancelling into the mix you get SHFFLing. actually a poor version of SHFFLing exists in brawl for some aireals that get auto cancelled. Also if you added L-canceling I believe SHFFLing would become een better than in melee. this is because now you can activate an aireal as soon as your of the ground (the basis for brawls SHFFLs) which may allow some characters to use 2 aireals for each SHFFL
Longer dashdancing - this could be implemented by making the pivot physics closer to that of melee but i dont think it would change much.
Lightshielding - isnt possible for reasons mentioned above. would also require that the edge box become smaller but i already mentioned that as one of the things i would like to carry over from melee.
More sit stun & Greater Directional influence - true i forgot about these. well i guess more hit stun would be ok but i wouldnt want it exactly like melee and i would still like it to be canceled with a momentum dodge but maybe we can have it cancel only if done on certain initials frames simlar to smash DI. and when it comes to DI, I say bring back auto smash DI and definately could go greater DI, but not too muchwe still would like to combo/chain grab.
More sheild-smash - not really sure what you mean, as far as im concerned there is already enough smash out of shield, you can even do more with it in brawl than you could in melee cause of the momentum effects being greater. unless you mean being able to perform forward and down smashes out of shield?
 

Gords

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lolz at the cute waveshining :) too bad u cant cancel your shine with a jump, is this you playing?
i think i read somewhere that you can shield cancel your shine after it impacts something. maybe you can try that first the jump for wave shine again. not exactly like melee waveshine but maybe better than not shield cancelling the shine. dont know.

>.< Geez isn't wavedashing enough for now. Also, characters that had terrible wavedashing ability in Melee seem to have godly wavedashes. I haven't seen a single character with a bad wavedash using it actually. I should probably point out the fact that it is MUCH easier to perform than in Melee for some reason simply because it is done more effectively the higher you do it + Brawl floatiness.

Also, stop calling it Melee 2.0, that will never happen.

And yes Shaya, I will bring my Brawldashing hax to Boost.
Also, stop calling it Melee 2.0, that will never happen.

And yes Shaya, I will bring my Brawldashing hax to Boost.[/QUOTE]

I wasnt actually calliing it melee 2.0, in fact i said i didnt want it to be a melee 2.0 but a mix of melee and brawl

also, in the luigi wvedash vid it looks like the luigi does a standing dodge during the wavedash. is this what is happening and does it act like a dodge as well? and if so is this the same for all characters
 

SS Ben

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a mix of Brawl and Melee would be so incredibly wierd

Although I guess what we're discussing now isn't really a mix, just Brawl + imitations of some Melee techniques.
 

M

+9999999999
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Eh... the hack still has many bugs.

while some characters become epic, others are potentially unusable, like Olimar's recovery, ROB and PT for glitchy reasons.

@Gords: The spotdodging is an example of what can happen if you don't do it properly. Once you get the hang of it, that rarely happens.
 

Dedu

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Yey for ROB 'broken'!

He's worse than Peach.
Takes one min to wait for him to come down.
I swear he has an anti gravity device in him. </3
Why Suckurai? Why?!?

<3 Gotta wub those 'brokens'
hmmm...
 

M

+9999999999
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Since its up B is unique, ROB doesn't have a "fall" animation like other characters would after up B recoveries. So if it finishes the airdodge animation, its body would lock up or the game would freeze. It is usable if it doesn't airdodge and wavedashes perfectly every time, but that's too risky. :(

And Brawl Peach has one of the best wavedashes if you must know.
 

Defiled

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>_> I must refresh moar.

Oh and if ROB moves at all during his air dodge the game will freeze, if he does not move during the air dodge he will just lock up and the game will not freeze.

@Dedu: ROB is awesome. That is all.
 

Dedu

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Well I don't see 'it' wearing lipstick or putting girly shades on...

So I call 'it' he. :p
hmmm...
 

Defiled

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i think i read somewhere that you can shield cancel your shine after it impacts something. maybe you can try that first the jump for wave shine again. not exactly like melee waveshine but maybe better than not shield cancelling the shine. dont know.
I don't find shield cancelling your shine to be true, after testing. But I may be wrong.

Also all the talk about ROB is turning 'it' ..
 

Dedu

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It is good.
It likes your dog.
It watches the footy.
It likes girls.
It goes to high school.
It listens to music.
It likes your cat too.
It watches the movies with you.
It likes the kind of music you like.
It likes you.
It is happy to chat with you on msn.
It enjoys making rude noises.
It is a hermaphrodite.
It likes to play smash.
It drives like a maniac.
It tastes delicious.
It likes guys.
It believes in religion.
It is not sure there is a god.
It likes to laugh alot.
It is the life of the party.
It is crazy.
It has no gender.

What is It? See how vague 'It' can become?
This is why we don't use 'It' in our conversations in reference to a person or character.
Even when 'It' has no gender or both, still it is best not to use 'It'.

hmmm...
 

Gords

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I don't find shield cancelling your shine to be true, after testing. But I may be wrong.

Also all the talk about ROB is turning 'it' ..
It can only be cancelled as soon as it hits something. I think it is cancelling the hitstun/lag more than the shine. As far as I know a similar affect occurs with the mother characters Psy magnets as soon as they absorb something. But I haven't actually tried it yet. When I get home I'll try.
 

Dedu

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Haha fo sho bjay.

Gords I'm not sure either. All I know in Melee re Fox is if you get the computer Fox (Lv 9), shoot lasers at it non stop with your Fox when the computer Fox is in shine mode, it won't be able to escape it due to lag effects on the shine because it is being hit by lasers.

hmmm...
 

Shaya

   「chase you」 
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/人◕‿‿◕人\ FABULOUS Max!
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Too many characters have lingering hit boxes in brawl.

People can just 'wall' themselves with said attacks and stop any person trying to approach with wavedashing.

Lucario's fsmash spamming is a prime example of OBLITERATING wavedash. And of course approaching through the air is even harder with only one air dodge now.

I like multiple air dodges in Brawl :(. GIVE THEM BACK AND ILL TAKE WAVEDASHING KTHX.
 

Dedu

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Letter to Shaya

Dear Shaya,

That would make the Brawl Hax redundant.

Regards,
Deidara

P.S. Get some shampoo for your hair!
hmmm...
 

M

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It can only be cancelled as soon as it hits something. I think it is cancelling the hitstun/lag more than the shine. As far as I know a similar affect occurs with the mother characters Psy magnets as soon as they absorb something. But I haven't actually tried it yet. When I get home I'll try.
This is true, as soon as they absorb something they can do almost anything straight out of the magnet, though the most common thing to see would be rolling considering it is fairly easy to punish otherwise.

Also, I'm trying to get a hold of Phantom Wings just to see if he can find a way to alter actions by button, as in, one shield button for the Melee dodge, the other for the Brawl dodge.
 

Gords

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Haha fo sho bjay.

Gords I'm not sure either. All I know in Melee re Fox is if you get the computer Fox (Lv 9), shoot lasers at it non stop with your Fox when the computer Fox is in shine mode, it won't be able to escape it due to lag effects on the shine because it is being hit by lasers.

hmmm...
Yeah it's this lag that is cancelled with the shield button. This includes rolls, spot dodges and the air cancells to an airdodge.

This is true, as soon as they absorb something they can do almost anything straight out of the magnet, though the most common thing to see would be rolling considering it is fairly easy to punish otherwise.

Also, I'm trying to get a hold of Phantom Wings just to see if he can find a way to alter actions by button, as in, one shield button for the Melee dodge, the other for the Brawl dodge.
This would be awesomeness. I think it's about time I installed the homebrew chanel and got myself some brawl codes.
 

The 2t

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That Brawl wavedash in the video looked like it had invincibility frames half the time..
 

Gords

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whats the best way to get the homebrew channel and the brawl codes.

and does the homebrew channel allow you to play other region games after you download the latest update? or at all for that reason?
 

Defiled

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whats the best way to get the homebrew channel and the brawl codes.

and does the homebrew channel allow you to play other region games after you download the latest update? or at all for that reason?
You can play other region games with the Homebrew Channel, I'm not sure if it works after you've updated.

UPDATED
I have uploaded steps to get the Homebrew Channel and my NTSC Code List to RapidShare; (If this is against SWF's rules, delete this post)
http://rapidshare.com/files/156077308/Homebrew_Steps___NTSC_Brawl_Code_List.zip.html
 

Gords

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a smash 64 tier brawl tourney lolz
Where you can only play with the characters that were in the original smash 64 game.
 

CAOTIC

Woxy
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Well, they've done it. Wavedashing and L-cancelling . From what I've heard in the SBR, it's nothing short of amazing.
 

The 2t

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That's great, but why go to so much trouble to put just TWO of Melee's advanced techs in Brawl when you could just play Melee to begin with
 

Dedu

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Brawl needs L cancelling. Speeding up the game is what makes it more challenging to play and interesting to watch.

Now what we need is more hitstun on every move.
hmmm...
 

SS Ben

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so to those who have actually played this haxxxed Brawl, how good is it and do you think it's actually possible to become tournament standard?
 

CAOTIC

Woxy
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It's being developed by the SBR to become a subset of the tournament standard.

Stu - Hitstun is less important when you 100% cancel any aerial lag - similar to 64 Z-Cancelling

2t - Melee 2.0 is more interesting than Melee 1.0?
 

Defiled

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Meteor post:

STOP CALLING IT MELEE 2.0

But I would have to say it is definitely the big improvement of Melee people have been wanting. The bridge between the good and bad characters is really small now too. I could take Defiled's Falco with Jiggs now. And Falcon is rising once more! All that needs adjusting to is not having multiple airdodges...

EDIT: I took on MK with Link. Mk has almost no improvements, making him average now. While link's dair is now broken.
 
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