yeah Bjay we are talking about making codes to create a more melee like brawl . this doesnt actually exist but it would be cool if it did. my post was how i think it should be like.I think that's impossible. You just can't zair as it auto grabs the edge.
when it comes to the Zair i was saying that, I think it would be cool if you had the option of whether you could sweetspot the edge and claim it for your own to edge guard or easy recovery as in Brawl. this could be done by holding toward the edge or being neutral when performing the Zair. Or having it act just like there was no edge there but if it came in contact with any part of the stage it would cling to it just like in melee, enabling you to avoid being edgehogged as Dedu said. also would allow it to be used to hit edgeguarder when your just over the edge which doesnt happen in brawl asit goes for the ledge instead. this could be done by holding up, back or down when performing the Zair.
light shielding doesnt exist and cant in exist in brawl. this is because the wii controls dont have springs in their buttons like the GC controllers where you can get two stages for button pushes for light and strong shielding.What about lightshielding from Melee? Is that in Brawl, because if it is I don't see people using it.
Other things to consider:
- SHFFL-ing (allows for combos that rewards complex input balancing like other fighters)
- Longer dashdancing (increased freedom of movement and positioning and allows grabs from behind)
- More sit stun (Pokes/Jabs etc that interrupt, allows for openings and reduces reaction times lengthening combos)
- Lightshielding edgeguard
- Greater Directional influence
- More sheild-smash (like shield grab but youre smashing out of shield)
this is the reason why i didnt add it too my list from melée,
if it were possible i would add it.
to cover some of your other suggestions
SHFFLing - well if you add L-cancelling into the mix you get SHFFLing. actually a poor version of SHFFLing exists in brawl for some aireals that get auto cancelled. Also if you added L-canceling I believe SHFFLing would become een better than in melee. this is because now you can activate an aireal as soon as your of the ground (the basis for brawls SHFFLs) which may allow some characters to use 2 aireals for each SHFFL
Longer dashdancing - this could be implemented by making the pivot physics closer to that of melee but i dont think it would change much.
Lightshielding - isnt possible for reasons mentioned above. would also require that the edge box become smaller but i already mentioned that as one of the things i would like to carry over from melee.
More sit stun & Greater Directional influence - true i forgot about these. well i guess more hit stun would be ok but i wouldnt want it exactly like melee and i would still like it to be canceled with a momentum dodge but maybe we can have it cancel only if done on certain initials frames simlar to smash DI. and when it comes to DI, I say bring back auto smash DI and definately could go greater DI, but not too muchwe still would like to combo/chain grab.
More sheild-smash - not really sure what you mean, as far as im concerned there is already enough smash out of shield, you can even do more with it in brawl than you could in melee cause of the momentum effects being greater. unless you mean being able to perform forward and down smashes out of shield?