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It's not too hard to learn. I played a ton of Yu-Gi-Oh back in the day (read: two years ago) and while trying to teach me, my friend related most cards to that of the game i'm familiar with. It really boils down to if you want to keep shelling out money for more meta cards as they come out. Which is why I stopped playing Yu-Gi-Oh- that and the ban list kept screwing me over. RIP Wind-Ups. You were such a fun deck...I just got back from visiting this new gaming joint, mainly for Dungeons & Dragons and that kind of thing.
I watched an hour of people playing Magic: The Gathering and I still don't know how to play it at all.
I kinda realised that when I was there.It's not too hard to learn. I played a ton of Yu-Gi-Oh back in the day (read: two years ago) and while trying to teach me, my friend related most cards to that of the game i'm familiar with. It really boils down to if you want to keep shelling out money for more meta cards as they come out. Which is why I stopped playing Yu-Gi-Oh- that and the ban list kept screwing me over. RIP Wind-Ups. You were such a fun deck...
YGO may have been straightforward back in the day, but not now- Magic is MUCH more straightforward. YGO has things like "missing timing" where if the chain goes backwards, certain effects won't go off because their effect would start a new chain and a new chain can't be started until the old chain is resolved. It's really weird and confusing. Not to mention stuff like Synchro summoning, XYZs, and now Pendulums (which I don't even know what they do). Magic is straight chaining and that's it. As someone who's dabbled in one and played the other extensively, Magic is the much easier one to play.Yu-Gi-Oh was one of my favorite games to play as a kid and my friends and I actually knew how to play it(unilke the Pokemon TCG)
It was always super fun but we stopped sometime during Middle School
Some of my friends play Magic nowadays and they taught me how to play(which I now have already forgotten), it was fun but I'll always prefer YGO for being more straightforward
At least Crash made that game and not BayoSome Smash Crusade news
http://imgur.com/a/ba78T
Shantae got a resprite even though she isn't out yet
So that's cool, I guess
Oh yeah, forgot to mention, about how I found put YGO is basically Competitive Pokemon but with much worse ban lists(why do you ban Monster Reborn, one of the most iconic cards?)YGO may have been straightforward back in the day, but not now- Magic is MUCH more straightforward. YGO has things like "missing timing" where if the chain goes backwards, certain effects won't go off because their effect would start a new chain and a new chain can't be started until the old chain is resolved. It's really weird and confusing. Not to mention stuff like Synchro summoning, XYZs, and now Pendulums (which I don't even know what they do). Magic is straight chaining and that's it. As someone who's dabbled in one and played the other extensively, Magic is the much easier one to play.
Player 1: I summon a monsterOh yeah, forgot to mention, about how I found put YGO is basically Competitive Pokemon but with much worse ban lists(why do you ban Monster Reborn, one of the most iconic cards?)
Synchro summon is simple enough to me, though I stopped playing some time after they were introduced
I don't know about any other kind of specific summons but wasn't the XYZ monsters fusions?
And what is a chain?
But by playing by the old classic rules(which I did with my cousin recently), it's much simpler and enjoyable
Hmm, maybe we'll see both a Classic and a Modern Sonic game next year.http://www.tssznews.com/2015/12/30/source-at-least-2-sonic-team-titles-intended-for-2016/
So... this is interesting.
This could line up with that Sonic 25th leak from awhile back.
Something to note is that TSSZ has a good track record with rumors, so far at least.
If the part about a Sonic game that was intended to be released before Lost World is true and they've been working on it since then, then I really do hope that means it is a huge title.http://www.tssznews.com/2015/12/30/source-at-least-2-sonic-team-titles-intended-for-2016/
So... this is interesting.
This could line up with that Sonic 25th leak from awhile back.
Something to note is that TSSZ has a good track record with rumors, so far at least.
I'd imagine they're gonna find a way to make it 60fps.Gotta wonder how they'll port Colors to PC.
PC gamers aren't gonna be glad the game has to be locked to 30fps lol
They need to use the Grey wispGotta wonder how they'll port Colors to PC.
PC gamers aren't gonna be glad the game has to be locked to 30fps lol
I don't see how that would be an issue since the console versions of Generations were locked to 30FPS yet the PC version isn't.Gotta wonder how they'll port Colors to PC.
PC gamers aren't gonna be glad the game has to be locked to 30fps lol
It's got to do with how much you are pushing the system.I never did get why we still have console games at 30fps.
You'd think in this modern day and age that wouldn't be a thing, and yet...
Colors' physics engine was tied to fps, Generations' wasn't.I don't see how that would be an issue since the console versions of Generations were locked to 30FPS yet the PC version isn't.
Lost World PC actually had that problem too, but they fixed it in a patch.Colors' physics engine was tied to fps, Generations' wasn't.
Cranking up Colors' fps to 60fps causes it to bug out (a similar issue caused Tales of Zestiria's PS4 and PC release to be locked at 30fps).
If they just made Classic Sonic a spin-off series which lets him cover 2D.Hmm, maybe we'll see both a Classic and a Modern Sonic game next year.
I remember Resident Evil 4 for PC having issues like that too. When the framerate was uncapped, grenades would bounce twice, then...never explode. Valkyria Chronicles on PC is also strange, because playing at 60fps causes tanks to fire faster when intercepting targets. This basically means you get torn to shreds in situations that could be survived in normal play.Lost World PC actually had that problem too, but they fixed it in a patch.
So I'm sure they can figure something out for Colours.
That's plasma, not laserShe does for her Final Smash.
Her Final Smash is literally called Zero Laser.That's plasma, not laser
But the nameThat's plasma, not laser
In Lost World PC, while the game was locked to 60FPS (they advertised this as a feature in the launch trailer), the entire game logic was tied to the frame rate. This basically meant that instead of the frame rate getting lower when your PC was struggling (a common issue especially on laptops like my own due to the game not properly supporting NVIDIA Optimus technology), the frame rate stayed the same, but everything moved in slow motion as if it was the matrix (except for 2D sprite elements, they ran like normal anyway). Also different objects wouldn't work right, like springs and dash panels, they usually sent you too far or not far enough.I remember Resident Evil 4 for PC having issues like that too. When the framerate was uncapped, grenades would bounce twice, then...never explode. Valkyria Chronicles on PC is also strange, because playing at 60fps causes tanks to fire faster when intercepting targets. This basically means you get torn to shreds in situations that could be survived in normal play.
Weird how that works.
Yeah, but scientifically it's not a laserHer Final Smash is literally called Zero Laser.
Well, scientifically, Olimar should be an ant compared to the whole cast but here we are.Yeah, but scientifically it's not a laser
That happens in Re4 and REmake for PC. The game slows down and audio gets desynced.In Lost World PC, while the game was locked to 60FPS (they advertised this as a feature in the launch trailer), the entire game logic was tied to the frame rate. This basically meant that instead of the frame rate getting lower when your PC was struggling (a common issue especially on laptops like my own due to the game not properly supporting NVIDIA Optimus technology), the frame rate stayed the same, but everything moved in slow motion as if it was the matrix (except for 2D sprite elements, they ran like normal anyway). Also different objects wouldn't work right, like springs and dash panels, they usually sent you too far or not far enough.
They patched the game so that game logic wasn't tied to frame rate though, and instead, the game just cut frames like it should if you couldn't run it at a constant 60FPS.
Scientifically, almost everything in Smash is impossibleYeah, but scientifically it's not a laser
I didn't say it was impossibleScientifically, almost everything in Smash is impossible
It's just a game, dude
Interesting. No wii u or 3ds release mentioned is weird. I feel like it will probably happen, but I don't see why it's not mentioned.http://www.tssznews.com/2015/12/30/source-at-least-2-sonic-team-titles-intended-for-2016/
So... this is interesting.
This could line up with that Sonic 25th leak from awhile back.
Something to note is that TSSZ has a good track record with rumors, so far at least.
I can see this being the very case.Hmm, maybe we'll see both a Classic and a Modern Sonic game next year.
Well, there's a reason they're called SEMI-clonesOn the clone situation, the biggest thing about it that people tend to forget that as of now:
Is still a clone?
Because his whole moveset changed since 64 and he isn't even a clone anymore aside from 3-4 moves. He's separated from Mario so much that he isn't even a clone
aren't what they were in Melee especially with Ganondorf's command grab, Up-Tilt (which been there since Melee), down smash, forward tilt, forward air and ***. Falco is the same from ALL of his normals aside from 2 moves.
And then , he doesn't even look like Marth anymore and doesn't even nothing similar with normals due to how much he's been changed up.
doesn't even count anymore since he isn't less of a Link clone due to multiple things like his aerials tilts, animation and size.
The only true clones are just because they were upgraded alts and has atleast 2 major differences that makes him unique