A) Slightly surprised, but that's also fun, so I don't mind re unlocking. Leveling will be time consuming though...
B)My fairy sounds a lot more fun then I thought! I'll try it, thanks!
c)That's a neat change, don't know what to say about it yet though...
D) Glad that this happened and is as nice as they said.
E) As they should be lol.
Thanks for the tips!
Basically.
How I put it is...
Skull Kid is Wizzro but with more mobility, more potent WPG smashing, and more reliable "close range" options. (Edit: But without the same heavy burning laser or as heavy of spacing with his combo string)
But how My Fairy works is that each fairy is going to be one of the 5 elements, which basically just defines what kind of damage their initial burst is.
Food that you feed them levels them, increasing the potency of their damage, increases little attributes key to unlocking effects that they can have used as an item (one time per battle?) and some get STUPID like a duration of infinite magic gauge. The attributes for each food will determine what kind of "elemental field" will be laid in the wake of the burst.
Light restores hp and keeps. Dark is a heavy DoT. Fire reduces enemy armor. Electric reduces speed. And Water for Attack.
You get two levels where the largest attribute from food will determine an effect (which can stack if you get 2 of the same). First is at 25 I forget the other.
Fairies go up to Lv99 but at that point you /can/ rebirth em so to speak but unsure exaaactly the benefit from it all.
However, there's equipment in 5 little attire breakdowns. Equiping parts of an element which your fairy's burst or the barrier will either increase the potency of that effect, or lower the amount of magic the burst itself takes (Currently maining a Light fairy with Double Shade Barrier because it drains a commander's hp to like 1 over a minute) which takes 60% magic burst.
In the "Rack up KO missions" I've gotten over 3000 on a NUMBER of occasions because of this glorious stupidity.