General Playstyle Description: Henry Fleming's main gimmick comes in the form of his steam tank: a meter is displayed by his HUD portrait, a la Little Mac's KO Meter, that displays steam in a cylindrical tank. As Henry uses his specials, the steam in the tank depletes. Upon depletion, Henry's specials become incredibly weak. Steam can be restored by staying in place or not using your specials for a while.The less he uses these moves, the more steam he has, and the more damage these specials do. A different take on a resource-management type of character. However, for his non-Special moves, Henry is actually quite adept at close-quarter combat. Being that he is a Civil War veteran, he's trained in all sort of combat. For example, his throws are based around his special Push mechanic from the game, while his smashes involve hitting the foe over the head with the butt of his rifle. His Side Smash could make use of a shoulder bash move. Henry's seen war and has done his training, leading to a sort of militaristic and professional vibe to his normal moves.
Neutral Special - Eagle Rifle - Henry draws his rifle and takes aim, while aiming, he can move slowly to keep the target in his sight. Afterwards, he shoots out three steam-fired bullets with comic-book aesthetics (to get around the whole "no real guns" thing more easily). To add a bit of fun, it is possible to adjust Henry's aim mid-fire, allowing for projectile pressure and mix-ups, or to catch an opponent if they try to jump away. This move uses about one third of Henry's Steam Tank.
Side Special - Steam Crossbow - Henry draws out his subweapon, the Steam Crossbow, and fires a single bolt in a rather quick strike. It has a bit of lag after its use, but it's powerful if used on a weakpoint: in this case, the back of an opponent. It costs one Steam unit to use, but it's not the greatest move to use if the opponent is facing you. However, it does much more damage when sweet-spotted, making it a situational attack.
Up Special - S.T.E.A.M. Jetpack - Henry gets somewhat free flight upwards, though not quite as much as R.O.B., using his steam-powered jetpack. As a trade-off for its less-than-R.O.B. vertical distance, hitting the foe while using this does damage and leaves a burn effect, doing even more if they're hit from underneath with the exhaust fumes. This pack is not attached to Henry's boiler; as such, using it doesn't bring his Steam Level down.
Down Special - Overwatch - While it appears to be another Counter, Overwatch is quite unique. If the opponent is in the midst of using a projectile attack, using Overwatch as it's about to hit will cause time to slow down temporarily (a la Shulk's Vision) while Henry fires his Eagle Rifle at the slowed-down opponent, helping to ensure a hit. This uses the same amount of steam as the normal Eagle Rifle attack to prevent it from being spammed. A purely projectile counter attack that isn't a reflector. If the foe is on the ground, it also has the chance to stun briefly.
Final Smash - Eagle Strike - Henry takes aim at the foe with his Eagle Rifle and, if it connects, stuns the foe. Afterwards, Henry takes out an eagle-shaped explosive and lobs it at the foe, yelling "Let Freedom Ring!" as Red, White, and BOOM plays in the background. The resulting explosion has extremely high knockback. Similar to Robin's Pair Up, if this move connects, Henry's steam tank is completely refilled.